Easy to fix want me to really help u?
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I am using bulby's source.
Heres the issue:
The first person to connect to my server gets all the drops from every monster everywhere no matter what. I could be all the way in my training area and my friend could be at godwars and if he kills the bosses, ill get the drop (if i was the first person to connect). Now if we would both logout and he would connect first, then he would get every single drop.
Theres got to be a way to fix this, ive searched through all of my files that might lead to a clue but couldnt find anything. If someone could give me a detailed help, not just "go to combat.java and place this and that wherever" because i always get errors. I guess whatever helps.
thanks for checking this out!
i'd prefer it yes, as i like to continue with that problem out of my way.
Change
to:Code:} else if (n.deadEmoteDone && !n.hiddenNPC && n.combatDelay <= 0) { n.npccanloot = true; n.npcDied(Engine.players[1], n.npcType, n.absX, n.absY); n.hiddenNPC = true; } else if (n.deadEmoteDone && !n.hiddenNPC && n.combatDelay <= 0) { n.hiddenNPC = true;
Code:} else if (n.deadEmoteDone && !n.hiddenNPC && n.combatDelay <= 0) { n.npccanloot = true; n.npcDied(Engine.players[n.attackPlayer], n.npcType, n.absX, n.absY); n.hiddenNPC = true;
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