Thread: You should see this weird problem!!

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  1. #1 You should see this weird problem!! 
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    hey guys,

    I finished Pvp drops but there is a problem ....
    When I kill a player I get the items in 1 minute
    and when I get the items :woot:

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    PLease help?
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  2. #2  
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    I believe it has something to do with the thing you killed like the drop.
    Or it could be something with your Dropping code.
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  3. #3  
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    Look in your death method.
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  4. #4  
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    Quote Originally Posted by xGTest View Post
    Look in your death method.

    Why what could be wrong with it?

    Code:
     public void reLocatePlayer() {
    	if (deathDelay == 0 && isDead) {
    		if (inJadCave()) {
    			getFightClass().deleteFightNPCs();
    		}
    		waveCount = 0;
    		waveDelay = -1;
    
    		if (retriPrayer) {
    			requestGFX(437, 0);
    			prayerSystem.appendRetributionEffect(14);
    			retriPrayer = false;
    		}
    
    		deathDelay = -1;
    		isDead = false;
    
    		if (Server.engine.wildernessArea(absX, absY) && !clanWarsFightArea() && !blackTeam && !whiteTeam) {
    			//dropStuff(enemyIndex);
    		}
    
    		for (int i = 0; i < skillLvl.length; i++) {
    			skillLvl[i] = getLevelForXP(i);
    		}
    
    		arenaActive = false;
    		requestFaceTo(65535);
    		vengUseDelay = 0;
    		vengDelay = 0;
    		usingVeng = false;
    
    		for (int i = 0; i < 1000; i++) {
    			requestAnim(playerWeapon.getStandEmote(equipment[3]), 0);
    		}
    
    		waitDeathDelay = -1;
    		randomVariable = false;
    		poisonHitCount = 0;
    		isPoisoned = false;
    		poisonDelay = 0;
    		resetPrayer();
    		freezeDelay = 0;
                    dropAllItems(getPlayerKiller());
                    frames.sendMessage(this, "Oh dear! You have died.");
    		specAmount = 1000;
    		combatWith = 0;
    
    		if (this != null && Server.engine.players[enemyIndex] != null && enemyIndex > 0) {
    			Server.engine.players[enemyIndex].enemyIndex = 0;
    		}
    		if (duelFight()) {
    			if (Server.engine.players[duelFriend] != null) {
    				Server.engine.players[duelFriend].setCoords(3376 + Misc.random(2), 3275 + Misc.random(2), 0);
    				Server.engine.players[duelFriend].specAmount = 1000;
    				Server.engine.players[duelFriend].frames.setConfig2(Server.engine.players[duelFriend], 300, 1000);
    				Server.engine.players[duelFriend].frames.showInterface(Server.engine.players[duelFriend], 633);
    				Server.engine.players[duelFriend].frames.setString(Server.engine.players[duelFriend], ""+username+"", 633, 22);
    				Server.engine.players[duelFriend].frames.setString(Server.engine.players[duelFriend], ""+combatLevel+"", 633, 21);
    				Server.engine.players[duelFriend].frames.sendMessage(Server.engine.players[duelFriend], "Congratulations, You've won the challenge.");
    				for (int i = 0; i < Server.engine.players[duelFriend].skillLvl.length; i++)
    					Server.engine.players[duelFriend].skillLvl[i] = Server.engine.players[duelFriend].getLevelForXP(i);
    				Server.engine.players[duelFriend].frames.setSkillLvl(Server.engine.players[duelFriend], 3);
    				Server.engine.players[duelFriend].frames.setSkillLvl(Server.engine.players[duelFriend], 5);
    				getDuelClass().resetDuelSettings1();
    			}
    			duelDeath = false;
    		}
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