Thread: my barrage comes out as fire blast....

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  1. #1 my barrage comes out as fire blast.... 
    Runebay™
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    my barrage comes out as fire blast

    Code:
    				case 16:
    					p2.requestGFX(157, 100);
    					p2.appendHit(getRandom(30), 0);
    				break;
    			}
    			switch (p.autoCast[1]) {
    
    				case 16:
    					if (getRandom(magicAttack()) >= getRandom(magicDefence())) {
    						p2.freezeDelay = 20;
    						p2.requestGFX(369, 0);
    						p2.appendHit(getRandom(32), 0);
    					} else {
    						p2.requestGFX(85, 100);
    					}
    				break;
    			}
    			p.autoCastDmgDelay = -1;
    		}
    	}

    ALSO

    Why can i only use ancient spells with the ancient staff and its auto cast?
    because when u just use mage book u d/c
     

  2. #2  
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    suppose to be case 3
     

  3. #3  
    Runebay™
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    both of them? or which one?
     

  4. #4  
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    Quote Originally Posted by tookie View Post
    both of them? or which one?
    Both i'm guessing, if not try one and then try the other, i'm a noob but that's the logical thing to do.
     

  5. #5  
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    both of them
     

  6. #6  
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    Oh, and wrong gfx for your barrage
    Try 168
     

  7. #7  
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    thank i die hard forgot to add that
     

  8. #8  
    Runebay™
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    Changing the case made it not hit
     

  9. #9  
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    use mine

    Code:
    case 3:     
    if (p.magicDelay <= 0 && p.combatDelay <= 0) {
                   if (magicLvl(p) >= ancientLvlReq[p.clickId]) {
                        if (Engine.playerItems.invItemCount(p, 560) > 4
                                && Engine.playerItems.invItemCount(p, 555) > 6
                                && Engine.playerItems.invItemCount(p, 565) > 2) {
                            if (p2.freezeDelay > 0) {
                            stopMove(p);
                            p.magicDelay = 5;
                            p.requestAnim(1979, 0);
                            p2.requestGFX(1677, 100);
                            p2.appendHit(Misc.random(30), 0);
                            p.requestFaceTo(p2.playerId + 32768);
                            p.combatDelay += p.attackDelay;
                          } else if (p2.freezeDelay < 0) {
                            stopMove(p);
                            p.magicDelay = 5;
                            p.requestAnim(1979, 0);
                            p2.requestGFX(369, 0);
                            p2.appendHit(Misc.random(30), 0);
                            p.requestFaceTo(p2.playerId + 32768);
                            p2.freezeDelay = 20;
                            p.combatDelay += p.attackDelay;
                            Engine.playerItems.deleteItem(p, 560,
                                    Engine.playerItems.getItemSlot(p, 560), 4);
                            Engine.playerItems.deleteItem(p, 555,
                                    Engine.playerItems.getItemSlot(p, 555), 6);
                            Engine.playerItems.deleteItem(p, 565,
                                    Engine.playerItems.getItemSlot(p, 565), 2);
                        } else {
                            p.frames.sendMessage(p,
                                    "You don't have enough runes to cast this spell.");
                        }
                    } else if(p.skillLvl[6] < 94) {
    		    p.frames.sendMessage(p, "You need a magic level of 94 to cast this spell."); 
                    }
                } else {
                    stopMove(p);
                }
                }
                break;
     

  10. #10  
    Runebay™
    Guest
    its fixed

    and urs dont work im on espeon...i just switched them around and it worked..ty for trying
     

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