Thread: 592 Cache w/ Patched Maps & XTEAs

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  1. #1 592 Cache w/ Patched Maps & XTEAs 
    Previously: Scary Kidz
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    I wanted to start a 592 project, but there were some super important maps missing (ardy, port phasmatys, brimhaven, etc). So I fixed that.

    This 592 cache includes some maps that have been ripped from other revisions (mostly 562 and 582), decrypted with valid xteas, and repacked into 592. Regions like northwest ardy which were previously a blank slate are now working with 562/582 data

    I also found a few working XTEAs from other revisions for some missing regions and will include those as well as I didn't repack the decrypted versions.

    Regions patched from 562:
    [10142, 10548, 10292, 9782, 11055, 14646, 13613, 11051]

    Regions patched from 582
    [14894]

    Regions I found working XTEAs for
    [9781, 9811, 10549, 10806, 14676]

    The added regions between XTEAs and repacked maps include:
    BrimHaven / Shilo Village, Ape Atoll, Soul Wars, Northwest Ardy Bank, Ardy Chaos Druids, Grand Tree, DK tunnels (not sure, cba to go back and verify), Mos Le Harmless, Nardah, and Port Phasmatys

    Media:





    Download (includes xteas and cache files with decrypted patched maps)
    [Only registered and activated users can see links. ]

    I've never modified a cache before and this was a cool learning experience. Tested with Matrix 592 (not OSRS) so if anyone has any issues with any other bases that can't use XTEAs and decrypted maps at the same time, sorry

    Credits (bc thanking isn't enough):
    [Only registered and activated users can see links. ] (Map Import Tool and a ton of advice)
    [Only registered and activated users can see links. ] (caches / XTEAs)
    [Only registered and activated users can see links. ] (openrs2 / caches / XTEAs)
    [Only registered and activated users can see links. ] (useful insight into how XTEAs work)
    I'm back to teach java to some friends in the best way

    Updated 525 Hyperion Base V4 -> Will be slowly converting this to 592 and releasing

    [Only registered and activated users can see links. ]

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    Thanks for the awesome contribution! And great work
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  4. #3  
    what the dog doin

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    great contribution =]
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    Do the floor maps line up straight with the landscape/object maps? What I like to do is pack the matching floor/terrain for the landscape/object maps for each region since sometimes buildings move or stuff doesnt line up everywhere.

    However, in this case you really only are jumping from 562->592 at the most, so I dont think it'd be a huge issue.
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    Quote Originally Posted by Advocatus View Post
    Do the floor maps line up straight with the landscape/object maps? What I like to do is pack the matching floor/terrain for the landscape/object maps for each region since sometimes buildings move or stuff doesnt line up everywhere.

    However, in this case you really only are jumping from 562->592 at the most, so I dont think it'd be a huge issue.
    To be honest, this was my first time modifying a cache and I didn't even think about that

    All the areas I repacked were verified manually though, I walked around them to make sure things looked okay

    If anyone notices an issue with that though please let me know!
    I'm back to teach java to some friends in the best way

    Updated 525 Hyperion Base V4 -> Will be slowly converting this to 592 and releasing

    [Only registered and activated users can see links. ]

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    Quote Originally Posted by Advocatus View Post
    Do the floor maps line up straight with the landscape/object maps? What I like to do is pack the matching floor/terrain for the landscape/object maps for each region since sometimes buildings move or stuff doesnt line up everywhere.

    However, in this case you really only are jumping from 562->592 at the most, so I dont think it'd be a huge issue.
    What OP is doing is replacing entire files in the cache with those from other similar caches. If there was a scenario where you would need to do some magic with the objects on the map, it would require a more in-depth tool. Something to encode landscape and map separately/right way instead.

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