Thread: Matrix 592/OSRS

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  1. #1 Matrix 592/OSRS 
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    Technotik's Avatar
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    Nothing special, but this has been collecting dust for a couple of months and someone else might want to finish it so here it is

    Important note: The js5 doesn't support the extended 592 cache.

    Some key features are:

    • Constitution replaced with Hitpoints.
    • OSRS context menu toggle.
    • OSRS hitbar toggle. Never bothered with hitmarks.
    • New indexes added to the 592 cache. These indexes contain the OSRS data.
    • OSRS items.
    • OSRS npcs.
    • OSRS objects (unfinished).
    • OSRS maps.
    • OSRS animations.
    • OSRS character models with a toggle. Type "chars" in the command console to switch from or to the OSRS character models & a filtered list of OSRS animations data in game.
    • OSRS widgets (unfinished. 592 doesn't use the if1 format so it needs an if1 implementation to work with all OSRS widgets).
    • OSRS sprites.
    • OSRS cs2 (unfinished. I've added support for OSRS cs2 but I never got around to cs2 instructions).
    • OSRS varcs, varps, enums & params (I think).
    • OSRS texturing (unfinished. Just needs extending).


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    Media:









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  3. #2  
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    Nice

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  4. #3  
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    nice stuff

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  5. #4  
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    Nice release man, I'm sure someone will use this
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  6. #5  
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    Wasn't hitpoints replaced with constitution in 593?
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  7. #6  
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    Quote Originally Posted by Lysergist View Post
    Wasn't hitpoints replaced with constitution in 593?
    Correct.
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  8. #7  
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    Looks pretty cool, decent release.
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    Old hp/hits was better imo, a very nice release for ppl who want to run osrs in hd
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  10. #9  
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    Quote Originally Posted by khayam View Post
    Old hp/hits was better imo, a very nice release for ppl who want to run osrs in hd
    Yeah that was the launchpad of the project. Thank you, and let me know if you need help
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  11. #10  
    🌸 Game Designer | Unity | C# 🌸
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    This is based off the 592 _Jordan released right? Is the source modified? Just wondering, as I use the same source as well.
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