Somehow forgot to ever mention it in the OP, but we have ironman mode as well! Updated the post to reflect that :yay:
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Somehow forgot to ever mention it in the OP, but we have ironman mode as well! Updated the post to reflect that :yay:
We've got hundreds of new updates this August. Update log coming soon!
nice
$20 for whoever can help me get it up and running (and help changing xp multipliers)
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Originally Posted by zipon [Only registered and activated users can see links. Click Here To Register...]
The readme contains information on how to set it up.
I tried and couldnt make it work (this is for selfhosting btw)Quote:
Originally Posted by bracket [Only registered and activated users can see links. Click Here To Register...]
I know very very little when it comes to this technical stuff
So, I've been able to follow the instructions for a while. However I ran in to this problem
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If anyone knows what might have gone wrong I would be grateful for some help! :)
Your cache is messed up - Delete it from your home directory and make sure you're on the development branch :)Quote:
Originally Posted by Magi F7 [Only registered and activated users can see links. Click Here To Register...]
Added some sick gradle integrations with Github! Development sailing smooth as ever on the backend :yay:
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Some very pog updates:
-> Rendering distance on HD massively improved
-> Fixed shift drop, no longer crashes client
-> Huge diary rework with many more tasks completable and new way of saving/loading
-> Pickaxes now have a small chance to break while mining (authentic) (easily repaired)
-> You can now taunt the demon in the wizard's tower and a lot of other small but cute things!
-> Autocast-selected spells automatically clear when switching staves
-> Fixed a bug where spam clicking the ball for witch's house would spawn multiple experiments
-> Experiment for witch's house now only spawns when the ball is clicked on, not when the door is.
-> Accept Aid is now automatically toggled off when entering an ironman mode.
-> Sara brews now heal 15%
-> Broad Bolts now damage Kurasks
-> Fixed a bug where you could turn in Elvarg's head multiple times