Thread: 2009scape Release - The MOST complete and EASY to set up server

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  1. #21  
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    Somehow forgot to ever mention it in the OP, but we have ironman mode as well! Updated the post to reflect that
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  2. #22  
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    We've got hundreds of new updates this August. Update log coming soon!
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    nice
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    $20 for whoever can help me get it up and running (and help changing xp multipliers)
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    Quote Originally Posted by zipon View Post
    $20 for whoever can help me get it up and running (and help changing xp multipliers)
    [Only registered and activated users can see links. ]

    The readme contains information on how to set it up.
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  7. #26  
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    Quote Originally Posted by bracket View Post
    [Only registered and activated users can see links. ]

    The readme contains information on how to set it up.
    I tried and couldnt make it work (this is for selfhosting btw)
    I know very very little when it comes to this technical stuff
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    So, I've been able to follow the instructions for a while. However I ran in to this problem





    If anyone knows what might have gone wrong I would be grateful for some help!
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  9. #28  
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    Quote Originally Posted by Magi F7 View Post
    So, I've been able to follow the instructions for a while. However I ran in to this problem





    If anyone knows what might have gone wrong I would be grateful for some help!
    Your cache is messed up - Delete it from your home directory and make sure you're on the development branch
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  10. #29  
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    Added some sick gradle integrations with Github! Development sailing smooth as ever on the backend
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  11. #30  
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    Some very pog updates:


    -> Rendering distance on HD massively improved


    -> Fixed shift drop, no longer crashes client


    -> Huge diary rework with many more tasks completable and new way of saving/loading


    -> Pickaxes now have a small chance to break while mining (authentic) (easily repaired)


    -> You can now taunt the demon in the wizard's tower and a lot of other small but cute things!


    -> Autocast-selected spells automatically clear when switching staves


    -> Fixed a bug where spam clicking the ball for witch's house would spawn multiple experiments


    -> Experiment for witch's house now only spawns when the ball is clicked on, not when the door is.


    -> Accept Aid is now automatically toggled off when entering an ironman mode.


    -> Sara brews now heal 15%


    -> Broad Bolts now damage Kurasks


    -> Fixed a bug where you could turn in Elvarg's head multiple times
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