Thread: Official Kagani Release

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  1. #21  
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    Can you post the client parameters one

    [Only registered and activated users can see links. ] - [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]

    Zed#3343
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  2. #22  
    Registered Member Rilo's Avatar
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    Anyone got this running?
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  3. #23  
    Registered Member Elunar's Avatar
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    Quote Originally Posted by Rilo View Post
    Anyone got this running?


    Nope, I gave up on it
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  4. #24  
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    Quote Originally Posted by Rilo View Post
    Anyone got this running?
    Got server working, but the client seems to be missing some files and therefore not working
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  5. #25  
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    Error: com.jagex.client.init:7969 sun.reflect.NativeMethodAccessorImpl.invoke0 sun.reflect.NativeMethodAccessorImpl.invoke sun.reflect.DelegatingMethodAccessorImpl.invoke java.lang.reflect.Method.invoke com.jagex.Launcher.startClient:232 com.jagex.Launcher.main:194 | java.lang.RuntimeException |
    error_game_crash
    I get this after client has loaded to 97% then crashes. Any insight on how to fix?
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  6. #26  
    Registered Member sazx77's Avatar
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    Quote Originally Posted by Pax M View Post
    Hello,

    Kagani was hosted back in 2016, was developed until 2017 under the names Kagani and RuneRewind. Lots of drama happened back then so this is the official release version. Believe this is 876. Media below also here: [Only registered and activated users can see links. ].

    R-S Admin Response  Downloads

    Client
    [Only registered and activated users can see links. ]

    Source
    [Only registered and activated users can see links. ]

    Cache
    Use a 876 cache


    R-S Admin Response  Media

    Spoiler for Images:








    Spoiler for Videos:

    [Only registered and activated users can see links. ]


    Spoiler for Threads:

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    [Only registered and activated users can see links. ]



    R-S Admin Response  Credits

    Walied
    Flavius (Tachyon)
    aha its kinda funny pax becos seeing all these ppl strugle with ur source even though i have a fully working kagani source and ur 5.6 original cache data lol. its like these bronze members dont want to learn to program if they did they would read whats the error then trace it lol.
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  7. #27  
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    Quote Originally Posted by sazx77 View Post
    aha its kinda funny pax becos seeing all these ppl strugle with ur source even though i have a fully working kagani source and ur 5.6 original cache data lol. its like these bronze members dont want to learn to program if they did they would read whats the error then trace it lol.
    Why not give them some kinda clue since you know?
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  8. #28  
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    Quote Originally Posted by Milosi View Post
    Why not give them some kinda clue since you know?

    Yes, so... I tried removing this....
    Class207_Sub17.method15619("", new RuntimeException(), (byte) 78);
    // Integer.parseInt(class401.aString4194);
    But when I do it just says
    error_game_crash
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  9. #29  
    Registered Member sazx77's Avatar
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    Quote Originally Posted by Certril View Post
    Yes, so... I tried removing this....

    But when I do it just says
    are u really that dumb lol u dont remove that class207 line u dont touch the client once so ever u trace the error from the source not the client if u want me to fully help or explain add my discord which is @Dreagos#1879
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  10. #30  
    Owner of RuneCity

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    maybe any one possible to help us getting this up?
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