Thread: Release

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  1. #11  
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    Awesome release, Andreas!

    Best release in this section for a while...
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  3. #12  
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    Looks like you've done a very good job on this. Sad to see it get released though
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  4. #13  
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    Quote Originally Posted by Stoked View Post
    Looks like you've done a very good job on this. Sad to see it get released though
    I release this source once in a while, i put out some work on it, and then release it months later, been doing that for quite some time now

    Quote Originally Posted by Dinh View Post
    Awesome release, Andreas!

    Best release in this section for a while...
    Thank you
    AvalonPK Developer
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  5. #14  
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    This looks nice! Gonna check it out
    Spoiler for big sig:


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  6. #15  
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    I love that tab!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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  7. #16  
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    Gonna leave this here for anyone who is using.

    There is one small issue with the Rune Pouch. To fix it, open up InventoryOptionsHandler and search for:

    Code:
    !player.getRunePouch.contains(itemUsed))
    And change it to:

    Code:
    !player.getRunePouch.containsOne(itemUsed))
    This will fix the issue with not being able to add Rune's of the same ID to the pouch by using it on them. (This only happened after adding Runes to the pouch, and trying to add more of the same ID to the pouch.) For example, you add 5k Blood Runes, then you try and add 5k more Blood Runes, it would try and say that the pouch is full. This fixes that issue.

    [Only registered and activated users can see links. ]
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    Quote Originally Posted by Levi X D View Post
    Gonna leave this here for anyone who is using.

    There is one small issue with the Rune Pouch. To fix it, open up InventoryOptionsHandler and search for:

    Code:
    !player.getRunePouch.contains(itemUsed))
    And change it to:

    Code:
    !player.getRunePouch.containsOne(itemUsed))
    This will fix the issue with not being able to add Rune's of the same ID to the pouch by using it on them. (This only happened after adding Runes to the pouch, and trying to add more of the same ID to the pouch.) For example, you add 5k Blood Runes, then you try and add 5k more Blood Runes, it would try and say that the pouch is full. This fixes that issue.
    good thing you noticed
    AvalonPK Developer
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  10. #18  
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    Working on construction, almost finished
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  12. #19  
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    I had an issue with the resizable client where the achievements tab was not working. After some reading i figured out how to fix it. In buttonhandler.java just replace your code with this,
    Code:
    if (interfaceId == 548 || interfaceId == 746) {
    			if (componentId == 99 || componentId == 75) {
    				player.getTemporaryAttributtes().put("ACHIEVEMENTTAB", 0);
    				Integer achievement = (Integer) player.getTemporaryAttributtes().get("ACHIEVEMENTTAB");
    				if (achievement == 0) {
    					String category = (String) player.getTemporaryAttributtes().get("ACHIEVEMENTCATEGORY");
    					if (category != null) {
    						if (category.contains("easy")) {
    							AchievementsTab.openTasks(player, category);
    						} else if (category.contains("medium")) {
    							AchievementsTab.openTasks(player, category);
    						} else if (category.contains("hard")) {
    							AchievementsTab.openTasks(player, category);
    						} else if (category.contains("elite")) {
    							AchievementsTab.openTasks(player, category);
    						}
    					} else
    						AchievementsTab.open(player);
    				}
    			}
    		if (interfaceId == 548 || interfaceId == 746) {
    			if (componentId == 101 || componentId == 77) {
    				player.getTemporaryAttributtes().remove("ACHIEVEMENTTAB");
    				Integer tab = (Integer) player.temporaryAttribute().get("CUSTOMTAB");
    				if (tab == null || tab == 0) {
    					JournalTab.open(player);
    				} else if (tab == 1) {
    					TeleportTab.open(player);
    				} else if (tab == 2) {
    					SettingsTab.open(player);
    				} else if (tab == 3) {
    					GearTab.open(player, null);
    				}
    			} else
    				CustomTab.sendComponents(player);
    		}
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  13. #20  
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    I assume this is based on your previous Avalon 2016 release with additional features? Nice release though.
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