If you are looking to fix the 205 str cap, i found how to fix it. fairly easy imo.. i searched 205; in eclipse and going through the results i found this
Code:
public static void refreshEquipBonuses(Player player) {
int strBonus = player.getCombatDefinitions().getBonuses()[14];
if (strBonus >= 205)
strBonus = 205;
player.getPackets().sendIComponentText(667, 28, "Stab: +" + player.getCombatDefinitions().getBonuses()[0]);
player.getPackets().sendIComponentText(667, 29, "Slash: +" + player.getCombatDefinitions().getBonuses()[1]);
player.getPackets().sendIComponentText(667, 30, "Crush: +" + player.getCombatDefinitions().getBonuses()[2]);
player.getPackets().sendIComponentText(667, 31, "Magic: +" + player.getCombatDefinitions().getBonuses()[3]);
player.getPackets().sendIComponentText(667, 32, "Range: +" + player.getCombatDefinitions().getBonuses()[4]);
player.getPackets().sendIComponentText(667, 33, "Stab: +" + player.getCombatDefinitions().getBonuses()[5]);
player.getPackets().sendIComponentText(667, 34, "Slash: +" + player.getCombatDefinitions().getBonuses()[6]);
player.getPackets().sendIComponentText(667, 35, "Crush: +" + player.getCombatDefinitions().getBonuses()[7]);
player.getPackets().sendIComponentText(667, 36, "Magic: +" + player.getCombatDefinitions().getBonuses()[8]);
player.getPackets().sendIComponentText(667, 37, "Range: +" + player.getCombatDefinitions().getBonuses()[9]);
player.getPackets().sendIComponentText(667, 38, "Summoning: +" + player.getCombatDefinitions().getBonuses()[10]);
player.getPackets().sendIComponentText(667, 39, "Absorb Melee: +" + player.getCombatDefinitions().getBonuses()[CombatDefinitions.ABSORVE_MELEE_BONUS] + "%");
player.getPackets().sendIComponentText(667, 40, "Absorb Magic: +" + player.getCombatDefinitions().getBonuses()[CombatDefinitions.ABSORVE_MAGE_BONUS] + "%");
player.getPackets().sendIComponentText(667, 41, "Absorb Ranged: +" + player.getCombatDefinitions().getBonuses()[CombatDefinitions.ABSORVE_RANGE_BONUS] + "%");
player.getPackets().sendIComponentText(667, 42, "Strength: " + strBonus);
player.getPackets().sendIComponentText(667, 43, "Ranged Str: " + player.getCombatDefinitions().getBonuses()[15]);
player.getPackets().sendIComponentText(667, 44, "Prayer: +" + player.getCombatDefinitions().getBonuses()[16]);
player.getPackets().sendIComponentText(667, 45, "Magic Damage: +" + player.getCombatDefinitions().getBonuses()[17] + "%");
}
To fix this remove the
Code:
int strBonus = player.getCombatDefinitions().getBonuses()[14];
if (strBonus >= 205)
strBonus = 205;
and replace
player.getPackets().sendIComponentText(667, 42, "Strength: " + strBonus); with
player.getPackets().sendIComponentText(667, 42, "Strength: " + player.getCombatDefinitions().getBonuses()[14]);