Thread: [Tool][718] Valkyr Cache Suite - Item, NPC, Objects, Materials, Spots, Particles

Page 1 of 8 123 ... LastLast
Results 1 to 10 of 74
  1. #1 [Tool][718] Valkyr Cache Suite - Item, NPC, Objects, Materials, Spots, Particles 
    Registered Member

    Join Date
    May 2013
    Age
    27
    Posts
    414
    Thanks given
    215
    Thanks received
    200
    Rep Power
    137
    I've been working on this for the past couple of months, i started with a copy of frosty's and slowly evolved it into this editor that i built with JavaFX. This editor currently supports partial item, npc, render animation, and object editing. As well as full particle config, material config, spot anims, and sprite editors.

    Let me know any feedback you have even if its to call this shit, also knowing about bugs would be nice.

    Download link Use the source code

    Source Code


    Spoiler for Updates Log (Not Released):




    Spoiler for Updates Log (Released):


    Rewrote definition loaders to improve performance by around 800% when opening tools. (Thanks Kris)
    All data is now loaded at startup to improve overall experience while using the editor.
    Finished up particle editing
    Fixed object option 5 not being saved.
    Fixed npc chat heads not being displayed.
    Fixed stand anims not being saved correctly in render editor.
    Added duplicate option to npcs
    Improved saving times by about double in some cases.
    Removed some unused libs.
    Fixed client scripts not saving correctly if they contained a String type.
    Added all opcodes except arrays to render editor (because i was to lazy to finish it)
    Added a sprite editor.
    Fixed some other minor things.
    Fixed suite not launching in some cases.
    Added 'export to dat' option for items, npcs, and objects.
    Fixed if you load a sprite that has null frames, filling the frame list with nulls. It should now show correctly.
    Fixed problems with serializable objects being saved improperly due to obfuscation.
    Fixed sprites being corrupted if they were larger than the original sprite.
    Fixed items not saving colors/textures correctly.
    Fixed npc combat levels not saving as 0
    Added male/female x, y, and z offsets for item wear models.
    Added resize x, y, and z for item models.
    Added dump models button to items.
    Added option to import .dat files as items, npcs, or objects. So you can share your abominations with your friends.
    Fixed object configs not saving properly (also added transformations field)
    Fixed spot animations not saving properly.
    Added hitmark editor.


    Spoiler for Media:

    Items
    Attached image
    NPC's
    Attached image
    Objects
    Attached image
    Render Animation
    Attached image
    Spot Animations (Gfx)
    Attached image
    Materials
    Attached image
    Particle Definition
    Attached image
    Sprites
    Attached image
    Model Packer & Dumper
    Attached image


    Credits
    AlexDKK for his cache lib
    Frosty for his original editor
    Steve for his sprite editor
    Last edited by ReverendDread; 10-30-2018 at 07:48 AM. Reason: Updated fixes log.
    Reply With Quote  
     


  2. #2  
    Registered Member

    Join Date
    Dec 2009
    Posts
    774
    Thanks given
    367
    Thanks received
    455
    Rep Power
    927
    JavaFX + 1
    link removed
    Reply With Quote  
     

  3. Thankful user:


  4. #3  
    Banned

    Join Date
    Mar 2015
    Age
    31
    Posts
    1,332
    Thanks given
    215
    Thanks received
    329
    Rep Power
    0
    thanks for this
    Reply With Quote  
     

  5. Thankful user:


  6. #4  
    Discord Johnyblob22#7757


    Join Date
    Mar 2016
    Posts
    1,384
    Thanks given
    365
    Thanks received
    575
    Rep Power
    5000
    pretty sick
    Attached image
    Reply With Quote  
     

  7. Thankful user:


  8. #5  
    Banned
    Join Date
    Jun 2018
    Posts
    24
    Thanks given
    3
    Thanks received
    2
    Rep Power
    0
    beast! thanks dude
    Reply With Quote  
     

  9. Thankful user:


  10. #6  
    ;D
    biggyBeat's Avatar
    Join Date
    Jan 2018
    Posts
    113
    Thanks given
    205
    Thanks received
    15
    Rep Power
    30
    Thank you so much!
    Reply With Quote  
     

  11. Thankful user:


  12. #7  
    Respected Member


    Kris's Avatar
    Join Date
    Jun 2016
    Age
    26
    Posts
    3,638
    Thanks given
    820
    Thanks received
    2,642
    Rep Power
    5000
    Personally, I'd change two things.
    1) Separate the inventory and ground options, so all 5 aren't on one line, but 5 individual boxes instead.
    2) Add another tab in the bottom containing all of the other opcodes so you can edit even the ones not defined by you.
    Attached image
    Reply With Quote  
     

  13. Thankful user:


  14. #8  
    Registered Member

    Join Date
    May 2013
    Age
    27
    Posts
    414
    Thanks given
    215
    Thanks received
    200
    Rep Power
    137
    Quote Originally Posted by Kris View Post
    Personally, I'd change two things.
    1) Separate the inventory and ground options, so all 5 aren't on one line, but 5 individual boxes instead.
    2) Add another tab in the bottom containing all of the other opcodes so you can edit even the ones not defined by you.
    I'll definately be adding every opcode that isnt editable currently. When i designed this editor it was for a friend and he only needed a set of specific things. Thanks for the suggestions.
    Reply With Quote  
     

  15. #9  
    Registered Member Archeon's Avatar
    Join Date
    Jun 2015
    Posts
    345
    Thanks given
    17
    Thanks received
    5
    Rep Power
    2
    Awesome!!
    Just needed this

    it doesn't have npc duplicate.
    also model dumper doesn't work.

    But nonetheless it's great.
    Reply With Quote  
     

  16. Thankful user:


  17. #10  
    Registered Member
    Join Date
    Oct 2017
    Posts
    9
    Thanks given
    0
    Thanks received
    2
    Rep Power
    0
    Could you add normal animations as well and the sound id's they use?
    for the rest brilliant work.
    Reply With Quote  
     

Page 1 of 8 123 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Replies: 271
    Last Post: 02-19-2013, 06:01 AM
  2. How to Post Item/Npc/Object Configurations! [Must Read]
    By Impulser in forum Configuration
    Replies: 0
    Last Post: 12-24-2007, 08:22 PM
  3. adding item,npc,object ids
    By flash214 in forum Configuration
    Replies: 5
    Last Post: 12-23-2007, 08:51 PM
  4. Item/NPC/Object viewer
    By King Nothing in forum Tools
    Replies: 13
    Last Post: 11-30-2007, 02:04 AM
  5. Item, Npc, Object ID Viewer
    By eyrescape in forum Downloads
    Replies: 3
    Last Post: 10-29-2007, 12:26 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •