Thread: [Tool][718] Valkyr Cache Suite - Item, NPC, Objects, Materials, Spots, Particles

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  1. #31  
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    Quote Originally Posted by Hydrixps View Post
    Dunno if you're aware, but this causes client scripts to reset on anything edited with Frosty
    I can't seem to replicate this happening, otherwise i'd fix it.
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  2. #32  
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    Quote Originally Posted by ReverendDread View Post
    Delete valkyr_suite folder in your user home directory. This should solve your problem, but will reset your saved settings.
    Same issue, can't seem to open it. And no Valkyr_suite folder in my user's directory.


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  3. #33  
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    Quote Originally Posted by ReverendDread View Post
    I've been working on this for the past couple of months, i started with a copy of frosty's and slowly evolved it into this editor that i built with JavaFX.
    I might update this some more later and finish up particles, and sequences, maybe extend the render editor a bit as well, etc.

    Let me know any feedback you have even if its to call this shit, also knowing about bugs would be nice.

    Download link


    Spoiler for Updates Log (Released):


    Rewrote definition loaders to improve performance by around 800% when opening tools. (Thanks Kris)
    All data is now loaded at startup to improve overall experience while using the editor.
    Finished up particle editing
    Fixed object option 5 not being saved.
    Fixed npc chat heads not being displayed.
    Fixed stand anims not being saved correctly in render editor.
    Added duplicate option to npcs
    Improved saving times by about double in some cases.
    Removed some unused libs.
    Fixed client scripts not saving correctly if they contained a String type.
    Added all opcodes except arrays to render editor (because i was to lazy to finish it)
    Added a sprite editor.
    Fixed some other minor things.


    Credits
    AlexDKK for his cache lib
    Frosty for his original editor
    Steve for his sprite editor

    Checking this out now. I think this is what ive been looking for!

    Update: it does not open or anything....? is there an issue?
    Why not just release the source files?
    Last edited by 'Kyle; 10-26-2018 at 08:55 PM.


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  4. #34  
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    Quote Originally Posted by 'Kyle View Post
    Checking this out now. I think this is what ive been looking for!

    Update: it does not open or anything....? is there an issue?
    Why not just release the source files?
    That would be even better, since people can port it to their own rev.
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  5. #35  
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    Updated to fix issues with launching the application, and also removed revision changer until its complete.
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  6. #36  
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    Quote Originally Posted by ReverendDread View Post
    Updated to fix issues with launching the application, and also removed revision changer until its complete.
    Would you mind updating the download link, as it doesn't load for any of us. Thanks! :thumbsup:


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  7. #37  
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    Quote Originally Posted by 'Kyle View Post
    Would you mind updating the download link, as it doesn't load for any of us. Thanks! :thumbsup:
    I've updated the link to the new version.
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  8. #38  
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    Awesome! It opens now


    Quote Originally Posted by Cнαz
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  9. #39  
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    Animations and their assigned sound id's would be really good as well.

    + object options do not save once again, same for config id's
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  10. #40  
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    Thanks for fixing it and updating.

    However if I replace a sprite with another sprite, it corrupts that sprite id.
    Any idea why?


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