Thread: Matrix 592 - Tons of Features

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  1. #171  
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    Melvin's Avatar
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    Quote Originally Posted by Sneerz View Post
    What was this converted from? 667?
    It was originally 718


    A creative man is motivated by the desire to achieve, not by the desire to beat others.”


    ― Ayn Rand
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  2. #172  
    Onyxia

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    Thanks for this amazing download! I'm starting my own project with this delicious almost-done base, just need some help about maps and other things like G.E packets cause i'm new to packets, if you can plz help me jordan, discord is @ferreirA#1058 , appreciate!

    Also who converted clan chat packets?

    Check out my 667/718 Interfaces services, I have more than 25 vouches and will be happy to help you out for affordable prices
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  3. #173  
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    Quote Originally Posted by Sagacity View Post
    Thanks for this amazing download! I'm starting my own project with this delicious almost-done base, just need some help about maps and other things like G.E packets cause i'm new to packets, if you can plz help me jordan, discord is @ferreirA#1058 , appreciate!

    Also who converted clan chat packets?
    here is Apollo/Scapeemulator version
    Code:
    public class GrandExchangeOfferEncoder extends MessageEncoder<GrandExchangeOfferMessage> {
    
    	@Override
    	public GamePacket encode(GrandExchangeOfferMessage message) {
    		var offer = message.getOffer();
    
    		var builder = new GamePacketBuilder(47);
    		builder.put(DataType.BYTE, offer.getSlot());
    		builder.put(DataType.BYTE, offer.getStage());
    		if (offer.forceRemove())
    			builder.putBytes(Unpooled.buffer().skipBytes(18));
    		else {
    			builder.put(DataType.SHORT, offer.getId());
    			builder.put(DataType.INT, offer.getPrice());
    			builder.put(DataType.INT, offer.getAmount());
    			builder.put(DataType.INT, offer.getTotalAmmountSoFar());
    			builder.put(DataType.INT, offer.getTotalPriceSoFar());
    		}
    
    		return builder.toGamePacket();
    	}
    
    }
    here is Matrix version
    Code:
    	public void sendGrandExchangeOffer(Offer offer) {
    		OutputStream stream = new OutputStream(21);
    		stream.writePacket(player, 47);
    		stream.writeByte(offer.getSlot());
    		stream.writeByte(offer.getStage());
    		if (offer.forceRemove())
    			stream.skip(18);
    		else {
    			stream.writeShort(offer.getId());
    			stream.writeInt(offer.getPrice());
    			stream.writeInt(offer.getAmount());
    			stream.writeInt(offer.getTotalAmmountSoFar());
    			stream.writeInt(offer.getTotalPriceSoFar());
    		}
    		player.write(stream);
    	}
    since you're using this server you would use the second one. im not sure what "player.write(stream);" would be in this release but you can easily find it because the other packets use something similar.
    Thanks,
    Zero.
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  5. #174  
    Onyxia

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    Quote Originally Posted by _zero_ View Post
    here is Apollo/Scapeemulator version
    Code:
    public class GrandExchangeOfferEncoder extends MessageEncoder<GrandExchangeOfferMessage> {
    
    	@Override
    	public GamePacket encode(GrandExchangeOfferMessage message) {
    		var offer = message.getOffer();
    
    		var builder = new GamePacketBuilder(47);
    		builder.put(DataType.BYTE, offer.getSlot());
    		builder.put(DataType.BYTE, offer.getStage());
    		if (offer.forceRemove())
    			builder.putBytes(Unpooled.buffer().skipBytes(18));
    		else {
    			builder.put(DataType.SHORT, offer.getId());
    			builder.put(DataType.INT, offer.getPrice());
    			builder.put(DataType.INT, offer.getAmount());
    			builder.put(DataType.INT, offer.getTotalAmmountSoFar());
    			builder.put(DataType.INT, offer.getTotalPriceSoFar());
    		}
    
    		return builder.toGamePacket();
    	}
    
    }
    here is Matrix version
    Code:
    	public void sendGrandExchangeOffer(Offer offer) {
    		OutputStream stream = new OutputStream(21);
    		stream.writePacket(player, 47);
    		stream.writeByte(offer.getSlot());
    		stream.writeByte(offer.getStage());
    		if (offer.forceRemove())
    			stream.skip(18);
    		else {
    			stream.writeShort(offer.getId());
    			stream.writeInt(offer.getPrice());
    			stream.writeInt(offer.getAmount());
    			stream.writeInt(offer.getTotalAmmountSoFar());
    			stream.writeInt(offer.getTotalPriceSoFar());
    		}
    		player.write(stream);
    	}
    since you're using this server you would use the second one. im not sure what "player.write(stream);" would be in this release but you can easily find it because the other packets use something similar.
    Didn't answer my question but nonetheless thanks for your help!

    Check out my 667/718 Interfaces services, I have more than 25 vouches and will be happy to help you out for affordable prices
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  6. #175  
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    Quote Originally Posted by Sagacity View Post
    Didn't answer my question but nonetheless thanks for your help!
    i guess i didn’t but what i gave you earlier is the GE packet you want.
    Thanks,
    Zero.
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  8. #176  
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    anybody found a fix for maps? some areas are bugged.
    i dled displees released xteas and packed it and it just messed up all the maps in the whole game? i used the 592 xteas
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  9. #177  
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    Anybody know where the objectives tab is handled? Even searching the whole project I can't find the test sentence.
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  10. #178  
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    Two extra packets I had to find today incase anyone needs them
    Code:
    public void sendIComponentSprite(int interfaceId, int componentId, int sprite) {
            ByteBuffer stream = new ByteBuffer(9);
            stream.writePacket(player, 5);
            stream.writeShort(packetsCount++);
            stream.writeIntV2(interfaceId << 16 | componentId);
            stream.writeShort128(sprite);
            player.write(stream);
        }
    
        /**
         * idfk what jagex uses this for?
         */
        public void sendIComponentSpriteColor(int interfaceId, int componentId, int colorValue) {
            ByteBuffer stream = new ByteBuffer(9);
            stream.writePacket(player, 62);
            stream.writeInt(interfaceId << 16 | componentId);
            stream.writeShort(colorValue);
            stream.writeShortLE(packetsCount++);
            player.write(stream);
        }
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  12. #179  
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  13. #180  
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    If anyone is having trouble with HD, I use IntelliJ and specify which JDK to build against.

    JDK 8 forced safe mode (win 10 64 bit). JDK 13 allowed HD to run as expected.
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