Thread: 667 cache with OSRS maps

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  1. #11  
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    Very nice man.
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  3. #12  
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    I appreciate your contribution. Good release!
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    Quote Originally Posted by Makar View Post
    You caught me man. Read me like a book. I don't use this website for RSPS resources anymore unless they're actually relevant, unique, or something remotely useful to me. Therefore, I won't be wasting my harddrive space with a what was once a beautiful 667 cache that has since been corrupted with the terrible customs that OSRS had added to their private server.
    Couldn't have been said better.
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    Thanks, Sure someone would use it.
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    Quote Originally Posted by Technotik View Post
    Yes, wouldn't everybody that is clueless just absolutely love if I'd release the few things that are still considered special or exclusive. I finna make 9 separate releases for all different data types and watch these fucking tools pull their hair trying to put it together. I released the first 600+ cache with any OSRS maps. It's like people get frustrated because I set the limits, being the only one releasing it.

    I'm giving out free shit here. Beggars can't be fucking choosers.



    We can all learn something from you Kris. I really wish I had your patience.
    so this is just for mapdata not objects?
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    Quote Originally Posted by Kris View Post
    Useless to a certain extent.

    While people still can make use of this release, it's easier to pack both objects and maps parallel. Right now you've got the maps packed however all of the objects in the new maps are set to the same ids as they are in OSRS, which collides with the existing ones. It's easier to parse through the objects parallel, filter through those that already exist and are the same (no modifications required), and those which aren't the same as the existing object will need to be created as new objects, and of course the ids in the maps themselves will need to be modified to the new ids.
    While it's still possible to go through the maps in here and parse the newly added ones parallel with another (true) osrs cache, and patch these, it's not worth it. Easier to do it yourself, as many have said it's not difficult to pack this kind of stuff for some of us (I want to say most of us but ever muscle in my body is resisting).
    Seems like my first post was deleted..? I dunno..

    So to sum up what you just said:
    Its better to pack both maps and objects at the same time or...


    and I completely agree with that.
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    Quote Originally Posted by Dev David View Post
    Seems like my first post was deleted..? I dunno..

    So to sum up what you just said:
    Its better to pack both maps and objects at the same time or...


    and I completely agree with that.
    Then I'm sure you will have no problems at all packing OSRS objects and models to this.
    I wish you the best of luck :y:
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    Quote Originally Posted by Technotik View Post
    Then I'm sure you will have no problems at all packing OSRS objects and models to this.
    I wish you the best of luck :y:

    is it possible to spawn all osrs objects automatically (and in correct locations) by detecting all objects based on a set of coords, then grab the name of every object in these coords (not the id), if the name of the osrs object does not match the name of the 600+ object, find an osrs object that does match the name and replace? (else if there is no object names that match then itll leave that tile empty)

    or do i just need to replace my 600+ objects with osrs objects? (even though i thought 600+ already had osrs object packed, because matrix had osrs item looks)
    if thats the case, could i literally just replace the object index in 667 cache with osrs object index?
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    Quote Originally Posted by Shean View Post
    is it possible to spawn all osrs objects automatically (and in correct locations) by detecting all objects based on a set of coords, then grab the name of every object in these coords (not the id), if the name of the osrs object does not match the name of the 600+ object, find an osrs object that does match the name and replace? (else if there is no object names that match then itll leave that tile empty)

    or do i just need to replace my 600+ objects with osrs objects? (even though i thought 600+ already had osrs object packed, because matrix had osrs item looks)
    if thats the case, could i literally just replace the object index in 667 cache with osrs object index?
    667 has none of the OSRS updates. Only the base set of objects that were in RS 2007ish, along with the build updates up to 667. 667 never had Zulrah, for example.
    You need to repack OSRS objects along with the object models.
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    Quote Originally Posted by Shean View Post
    is it possible to spawn all osrs objects automatically (and in correct locations) by detecting all objects based on a set of coords, then grab the name of every object in these coords (not the id), if the name of the osrs object does not match the name of the 600+ object, find an osrs object that does match the name and replace? (else if there is no object names that match then itll leave that tile empty)

    or do i just need to replace my 600+ objects with osrs objects? (even though i thought 600+ already had osrs object packed, because matrix had osrs item looks)
    if thats the case, could i literally just replace the object index in 667 cache with osrs object index?
    Matrix 718 and up and 'old' item looks, not osrs. Do you even know anything about RuneScape..? How can you say that 600+ has osrs objects in it..

    OT: Pretty cool, and also pretty useless. Without osrs objects packed there's no use for this tbh.
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