
Originally Posted by
Kris
Worlds can be added through the client. The released version has world list being loaded from a MySQL database, however connection is refused so nothing ever shows. You can just modify the entire worlds list part to load it directly from the client but that's plain stupid. The entire current world list code is hard-coded through client only. There is actually a packet that you can send from the source to the client that will display the correct world list. (This would be the correct way of doing it)