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  1. #1 Vernox RS3 
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    Spoiler for Media:

















    Spoiler for Virus Scan:

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    Enjoy.

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  2. #2  
    现场大

    Tiller's Avatar
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    Thanks for the contribution, rip to all who bought this. Swaghetti had no right to sell this and keep all of the profits when both of you made this together.
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  3. #3  
    Hi :)


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    Oh gosh! Sorry to see this released Played it for a couple days - great server! Thanks for the contribution!
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  4. #4  
    treat me like a stranger
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    Whoever created the divination clearly hasn't heard of enums
    doing them web things again
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  5. #5  
    Hi :)


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    Quote Originally Posted by Project View Post
    Whoever created the divination clearly hasn't heard of enums
    Eurm?

    Code:
    public enum Weaves {
    	CRAY_FISH_BUBBLE(1, 10, new Item[] { new Item(29313, 5) }, new Item(31080), new Item(13435, 20)),
    	DIVINE_BRONZE_ROCK(1, 15, new Item[] { new Item(29313, 5) }, new Item(29294), new Item(436, 20)),
    	DIVINE_KEBBIT_BURROW(4, 17, new Item[] { new Item(29313, 25) }, new Item(29300), new Item(9986, 20)),
    	DIVINE_TREE(7, 20, new Item[] { new Item(29313, 5) }, new Item(29304), new Item(1511, 20)),
    	BOON_OF_FLICKERING_ENERGY(10, 30, new Item[] { new Item(29313, 99) }, new Item(29314), new Item(29313, 1)),
    	DIVINE_HERRING_BUBBLE(11, 30, new Item[] { new Item(29314, 15) }, new Item(31081), new Item(345, 20)),
    Code:
    private enum Creature {
    
    		PALE_WISP(18150, 2, 22857, 29313, 29384,  5, 1), 
    		
    		PALE_SPRING(18173, 2, 22857, 29313, 29384,  5, 1),
    		
    		FLICKERING_WISP(18151, 2, 22857, 29314, 29385,  5, 10),
    		
    		FLICKERING_SPRING(18174, 2, 29190, 29314, 29385,  5, 10),
    		
    		ENRICHED_FLICKERING_SPRING(18175, 4, 29314, 29190, 29385,  10, 10),
    		
    		BRIGHT_WISP(18153, 2, 29315, 29315, 29386,  5, 20),
    		
    		BRIGHT_SPRING(18176, 2, 29315, 29315, 29386,  5, 20),
    		
    		ENRICHED_BRIGHT_SPRING(18177, 4, 29315, 29315, 29386,  10, 20),
    Check out my remake here:
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  6. #6  
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    Quote Originally Posted by public void View Post
    snip
    No idea if this was in the original release or if it's only in this, but a enum would probably serve this better lol

    Code:
    package com.rs.game.player.actions.divination;
    
    import com.rs.game.WorldObject;
    import com.rs.game.player.Player;
    
    public class ConvertWisp {
    
        public static void handleOption2(Player player, WorldObject object)
        {
    	if (object.getId() == 87306){
    	    if(player.getInventory().containsItem(29384, 1)){
    		final int memId = 29384;
    		HarvestWisp.converytoenergy(player, memId, 29313, 1);
    	    }
    	    if(player.getInventory().containsItem(29385, 1)){
    		final int memId = 29385;
    		HarvestWisp.converytoenergy(player, memId, 29190, 1);
    	    }
    	    if(player.getInventory().containsItem(29386, 1)){
    		final int memId = 29386;
    		HarvestWisp.converytoenergy(player, memId, 29315, 1);
    	    }
    	    if(player.getInventory().containsItem(29387, 1)){
    		final int memId = 29387;
    		HarvestWisp.converytoenergy(player, memId, 29316, 1);
    	    }
    	    if(player.getInventory().containsItem(29388, 1)){
    		final int memId = 29388;
    		HarvestWisp.converytoenergy(player, memId, 29193, 1);
    	    }
    	    if(player.getInventory().containsItem(29389, 1)){
    		final int memId = 29389;
    		HarvestWisp.converytoenergy(player, memId, 29194, 1);
    	    }
    	    if(player.getInventory().containsItem(29390, 1)){
    		final int memId = 29390;
    		HarvestWisp.converytoenergy(player, memId, 29195, 1);
    	    }
    	    if(player.getInventory().containsItem(29391, 1)){
    		final int memId = 29391;
    		HarvestWisp.converytoenergy(player, memId, 29196, 1);
    	    }
    	    if(player.getInventory().containsItem(31326, 1)){
    		final int memId = 31326;
    		HarvestWisp.converytoenergy(player, memId, 31312, 1);
    	    }
    	    if(player.getInventory().containsItem(29392, 1)){
    		final int memId = 29392;
    		HarvestWisp.converytoenergy(player, memId, 29197, 1);
    	    }
    	    if(player.getInventory().containsItem(29393, 1)){
    		final int memId = 29393;
    		HarvestWisp.converytoenergy(player, memId, 29322, 1);
    	    }
    	    if(player.getInventory().containsItem(29394, 1)){
    		final int memId = 29394;
    		HarvestWisp.converytoenergy(player, memId, 29323, 1);
    	    }
    	    if(player.getInventory().containsItem(29395, 1)){
    		final int memId = 29395;
    		HarvestWisp.converytoenergy(player, memId, 29324, 1);
    	    }
    	}
        }
    
        public static void handleOption3 (Player player, WorldObject object)
        {
    	if (object.getId() == 87306){
    	    if(player.getInventory().containsItem(29384, 1)){
    		final int memId = 29384;
    		HarvestWisp.convertexp(player, memId, 3);
    	    }
    	    if(player.getInventory().containsItem(29385, 1)){
    		final int memId = 29385;
    		HarvestWisp.convertexp(player, memId, 3);
    	    }
    	    if(player.getInventory().containsItem(29386, 1)){
    		final int memId = 29386;
    		HarvestWisp.convertexp(player, memId, 3);
    	    }
    	    if(player.getInventory().containsItem(29387, 1)){
    		final int memId = 29387;
    		HarvestWisp.convertexp(player, memId, 5);
    	    }
    	    if(player.getInventory().containsItem(29388, 1)){
    		final int memId = 29388;
    		HarvestWisp.convertexp(player, memId, 6);
    	    }
    	    if(player.getInventory().containsItem(29389, 1)){
    		final int memId = 29389;
    		HarvestWisp.convertexp(player, memId, 8);
    	    }
    	    if(player.getInventory().containsItem(29390, 1)){
    		final int memId = 29390;
    		HarvestWisp.convertexp(player, memId, 10);
    	    }
    	    if(player.getInventory().containsItem(29391, 1)){
    		final int memId = 29391;
    		HarvestWisp.convertexp(player, memId, 12);
    	    }
    	    if(player.getInventory().containsItem(31326, 1)){
    		final int memId = 31326;
    		HarvestWisp.convertexp(player, memId, 14);
    	    }
    	    if(player.getInventory().containsItem(29392, 1)){
    		final int memId = 29392;
    		HarvestWisp.convertexp(player, memId, 16);
    	    }
    	    if(player.getInventory().containsItem(29393, 1)){
    		final int memId = 29393;
    		HarvestWisp.convertexp(player, memId, 18);
    	    }
    	    if(player.getInventory().containsItem(29394, 1)){
    		final int memId = 29394;
    		HarvestWisp.convertexp(player, memId, 22);
    	    }
    	    if(player.getInventory().containsItem(29395, 2)){
    		final int memId = 29395;
    		HarvestWisp.convertexp(player, memId, 24);
    	    }				
    	}
    
    
        }
        public static void handleOption4(Player player, WorldObject object)
        {
    
        }
    }
    doing them web things again
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  7. #7  
    Hi :)


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    Quote Originally Posted by Project View Post
    No idea if this was in the original release or if it's only in this, but a enum would probably serve this better lol

    Code:
    package com.rs.game.player.actions.divination;
    
    import com.rs.game.WorldObject;
    import com.rs.game.player.Player;
    
    public class ConvertWisp {
    
        public static void handleOption2(Player player, WorldObject object)
        {
    	if (object.getId() == 87306){
    	    if(player.getInventory().containsItem(29384, 1)){
    		final int memId = 29384;
    		HarvestWisp.converytoenergy(player, memId, 29313, 1);
    	    }
    	    if(player.getInventory().containsItem(29385, 1)){
    		final int memId = 29385;
    		HarvestWisp.converytoenergy(player, memId, 29190, 1);
    	    }
    	    if(player.getInventory().containsItem(29386, 1)){
    		final int memId = 29386;
    		HarvestWisp.converytoenergy(player, memId, 29315, 1);
    	    }
    	    if(player.getInventory().containsItem(29387, 1)){
    		final int memId = 29387;
    		HarvestWisp.converytoenergy(player, memId, 29316, 1);
    	    }
    	    if(player.getInventory().containsItem(29388, 1)){
    		final int memId = 29388;
    		HarvestWisp.converytoenergy(player, memId, 29193, 1);
    	    }
    	    if(player.getInventory().containsItem(29389, 1)){
    		final int memId = 29389;
    		HarvestWisp.converytoenergy(player, memId, 29194, 1);
    	    }
    	    if(player.getInventory().containsItem(29390, 1)){
    		final int memId = 29390;
    		HarvestWisp.converytoenergy(player, memId, 29195, 1);
    	    }
    	    if(player.getInventory().containsItem(29391, 1)){
    		final int memId = 29391;
    		HarvestWisp.converytoenergy(player, memId, 29196, 1);
    	    }
    	    if(player.getInventory().containsItem(31326, 1)){
    		final int memId = 31326;
    		HarvestWisp.converytoenergy(player, memId, 31312, 1);
    	    }
    	    if(player.getInventory().containsItem(29392, 1)){
    		final int memId = 29392;
    		HarvestWisp.converytoenergy(player, memId, 29197, 1);
    	    }
    	    if(player.getInventory().containsItem(29393, 1)){
    		final int memId = 29393;
    		HarvestWisp.converytoenergy(player, memId, 29322, 1);
    	    }
    	    if(player.getInventory().containsItem(29394, 1)){
    		final int memId = 29394;
    		HarvestWisp.converytoenergy(player, memId, 29323, 1);
    	    }
    	    if(player.getInventory().containsItem(29395, 1)){
    		final int memId = 29395;
    		HarvestWisp.converytoenergy(player, memId, 29324, 1);
    	    }
    	}
        }
    
        public static void handleOption3 (Player player, WorldObject object)
        {
    	if (object.getId() == 87306){
    	    if(player.getInventory().containsItem(29384, 1)){
    		final int memId = 29384;
    		HarvestWisp.convertexp(player, memId, 3);
    	    }
    	    if(player.getInventory().containsItem(29385, 1)){
    		final int memId = 29385;
    		HarvestWisp.convertexp(player, memId, 3);
    	    }
    	    if(player.getInventory().containsItem(29386, 1)){
    		final int memId = 29386;
    		HarvestWisp.convertexp(player, memId, 3);
    	    }
    	    if(player.getInventory().containsItem(29387, 1)){
    		final int memId = 29387;
    		HarvestWisp.convertexp(player, memId, 5);
    	    }
    	    if(player.getInventory().containsItem(29388, 1)){
    		final int memId = 29388;
    		HarvestWisp.convertexp(player, memId, 6);
    	    }
    	    if(player.getInventory().containsItem(29389, 1)){
    		final int memId = 29389;
    		HarvestWisp.convertexp(player, memId, 8);
    	    }
    	    if(player.getInventory().containsItem(29390, 1)){
    		final int memId = 29390;
    		HarvestWisp.convertexp(player, memId, 10);
    	    }
    	    if(player.getInventory().containsItem(29391, 1)){
    		final int memId = 29391;
    		HarvestWisp.convertexp(player, memId, 12);
    	    }
    	    if(player.getInventory().containsItem(31326, 1)){
    		final int memId = 31326;
    		HarvestWisp.convertexp(player, memId, 14);
    	    }
    	    if(player.getInventory().containsItem(29392, 1)){
    		final int memId = 29392;
    		HarvestWisp.convertexp(player, memId, 16);
    	    }
    	    if(player.getInventory().containsItem(29393, 1)){
    		final int memId = 29393;
    		HarvestWisp.convertexp(player, memId, 18);
    	    }
    	    if(player.getInventory().containsItem(29394, 1)){
    		final int memId = 29394;
    		HarvestWisp.convertexp(player, memId, 22);
    	    }
    	    if(player.getInventory().containsItem(29395, 2)){
    		final int memId = 29395;
    		HarvestWisp.convertexp(player, memId, 24);
    	    }				
    	}
    
    
        }
        public static void handleOption4(Player player, WorldObject object)
        {
    
        }
    }
    Oh right yeah I see what you mean
    Check out my remake here:
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  8. #8  
    Ask me how I'm doing

    .NF.'s Avatar
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    Quote Originally Posted by HFSTD View Post
    are u stupid lol. list everything u made urself then the only thing u did was adding some portable cooking shit when swaghetti was on vacation
    Spoiler for Updates I've done and written:
    Working Portable Forges
    Working Portable Ranges
    Working Portable Bank Deposit Box
    Started Work on*Skill Shards for Expert Skill Capes
    Wrote Robust Glass Machine
    Crafting Flasks are now added
    Potion decanting
    Divine Herb patch 1 & 2 now weavable
    Godwars drop rates increased by 5%
    Runespan completed
    Removed Monkeys from Turaels Tasks
    Added Hill Giants to Turaels Tasks
    Increased ticks for Ice Stryks burrowing, should happen less
    Nerfed Jad waves, from 63 to 50
    Added Stronghold of Security tele via "Dungeons"
    Warning added to Chaotics; loss @ death
    Added Ironman shop
    Added Nex
    Added Nex Combat Script
    Added Crystal Geode rewards from Crystal Trees
    Removed an object causing a null in Falconry
    Few small updates
    Hydrix is now craftable, aswell as Ascension items.
    Added Chaos Giants
    Godwars requires no killcount (To promote bossing)
    Crafting bug fixed where players could receive two items from 1 hide
    Buffed Smithing EXP
    Buffed Rune Crafting EX
    -Crystal items obtainable
    -Herbicide added
    -Charming imp added
    -High alching has stable coins obtaining now
    -Fixed Sumona Teleport
    -Summoning Shop added
    -Construction shop added
    -Dorgesh Kaan dungeon added to teleports
    -Lumbridge swamps added to teleports
    -;;home command
    -God staffs/capes obtainable
    -Bank tabs fixed
    Added Minigame teleports via Crystal Teleport Seed, and Wizard at*home.
    Added ::Forums in game
    Added Slayer Tower to Slayer option
    Added Fight Caves to Miningames
    Added Barrows to Minigames
    Added Pest Control to Minigames
    Extreme Donators have access to ::bank
    Agile clothing has skills reqs now
    Updated Teleport Crystal
    Started on CityTeleporter
    Started work on Prifddinas
    Added dung shop
    Added correct fishing spots @ Fish Guild
    Added player designer in home
    Added Kalphites to training teleport
    Removed Easy XP gamemode
    Fxed Araxxi combatscript bug
    Added Abyssal Wand and orb as drop (1/150) drop chance
    Added altars to home
    Created a Summoning Shop
    Created a Construction Shop
    Added bolts, crossbows, and Mithril tools into shops
    Add ruby bolts un-enchanted to range shop
    Add summoning and construction shop to home
    Add Ancients, Curses, Lunars Alter to home
    Add Bonecrusher, charming imp, arcane pulse necklace all to the Dungeoneering store
    Increase bird's nest drop rate from trees
    Fixed summoning shops*
    Added SurgeonHealer to home (not finished, no dialogue)
    Nerfed Dungeoneering EXP
    Added Guam seed to starter farming
    Buffed summoning shop
    Added Poision Waste Dungeon
    Buffed summoning EXP
    Added basic Herblore & Farming into shops to get started
    Nerfed warped tortoise drop rates
    Added Crystal chest
    Ironmen restrictions
    Phoenix Necklace added
    Added Monkey Knife Fighters to Ape Atoll
    Added Mystery Box Rewards
    Ascension Dungeon Added, NPC's, drops, bosses.
    Added Dragon Impling
    Added Hydrix crafting
    Added Crystal Geode
    Added Crystal Tree Chopping
    Added Class for Geode, open for a reward


    You were saying? This is like 1/4 of my updates. Doesn't matter anyway get the negativity off my post, thanks bud.
    Media re-uploaded.
    [Only registered and activated users can see links. ]
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  9. #9  
    Registered Member HFSTD's Avatar
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    Quote Originally Posted by Trikru. View Post
    Spoiler for Updates I've done and written:
    Working Portable Forges
    Working Portable Ranges
    Working Portable Bank Deposit Box
    Started Work on*Skill Shards for Expert Skill Capes
    Wrote Robust Glass Machine
    Crafting Flasks are now added
    Potion decanting
    Divine Herb patch 1 & 2 now weavable
    Godwars drop rates increased by 5%
    Runespan completed
    Removed Monkeys from Turaels Tasks
    Added Hill Giants to Turaels Tasks
    Increased ticks for Ice Stryks burrowing, should happen less
    Nerfed Jad waves, from 63 to 50
    Added Stronghold of Security tele via "Dungeons"
    Warning added to Chaotics; loss @ death
    Added Ironman shop
    Added Nex
    Added Nex Combat Script
    Added Crystal Geode rewards from Crystal Trees
    Removed an object causing a null in Falconry
    Few small updates
    Hydrix is now craftable, aswell as Ascension items.
    Added Chaos Giants
    Godwars requires no killcount (To promote bossing)
    Crafting bug fixed where players could receive two items from 1 hide
    Buffed Smithing EXP
    Buffed Rune Crafting EX
    -Crystal items obtainable
    -Herbicide added
    -Charming imp added
    -High alching has stable coins obtaining now
    -Fixed Sumona Teleport
    -Summoning Shop added
    -Construction shop added
    -Dorgesh Kaan dungeon added to teleports
    -Lumbridge swamps added to teleports
    -;;home command
    -God staffs/capes obtainable
    -Bank tabs fixed
    Added Minigame teleports via Crystal Teleport Seed, and Wizard at*home.
    Added ::Forums in game
    Added Slayer Tower to Slayer option
    Added Fight Caves to Miningames
    Added Barrows to Minigames
    Added Pest Control to Minigames
    Extreme Donators have access to ::bank
    Agile clothing has skills reqs now
    Updated Teleport Crystal
    Started on CityTeleporter
    Started work on Prifddinas
    Added dung shop
    Added correct fishing spots @ Fish Guild
    Added player designer in home
    Added Kalphites to training teleport
    Removed Easy XP gamemode
    Fxed Araxxi combatscript bug
    Added Abyssal Wand and orb as drop (1/150) drop chance
    Added altars to home
    Created a Summoning Shop
    Created a Construction Shop
    Added bolts, crossbows, and Mithril tools into shops
    Add ruby bolts un-enchanted to range shop
    Add summoning and construction shop to home
    Add Ancients, Curses, Lunars Alter to home
    Add Bonecrusher, charming imp, arcane pulse necklace all to the Dungeoneering store
    Increase bird's nest drop rate from trees
    Fixed summoning shops*
    Added SurgeonHealer to home (not finished, no dialogue)
    Nerfed Dungeoneering EXP
    Added Guam seed to starter farming
    Buffed summoning shop
    Added Poision Waste Dungeon
    Buffed summoning EXP
    Added basic Herblore & Farming into shops to get started
    Nerfed warped tortoise drop rates
    Added Crystal chest
    Ironmen restrictions
    Phoenix Necklace added
    Added Monkey Knife Fighters to Ape Atoll
    Added Mystery Box Rewards
    Ascension Dungeon Added, NPC's, drops, bosses.
    Added Dragon Impling
    Added Hydrix crafting
    Added Crystal Geode
    Added Crystal Tree Chopping
    Added Class for Geode, open for a reward


    You were saying? This is like 1/4 of my updates. Doesn't matter anyway get the negativity off my post, thanks bud.
    Media re-uploaded.
    Out of this list there are atleast 21 "updates" which required 1 or 2 lines of code but that's none of my business think what ever u want but inter end u weren't able to keep a player base on ur own when mystic was on vacation I'm outa here Hf
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  10. #10  
    Ask me how I'm doing

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    Quote Originally Posted by HFSTD View Post
    Out of this list there are atleast 21 "updates" which required 1 or 2 lines of code but that's none of my business think what ever u want but inter end u weren't able to keep a player base on ur own when mystic was on vacation I'm outa here Hf
    The same time he left for vacation I went on leave Just proves you know nothing lol foh
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