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ScapeEmulator #592 Convert [Only registered and activated users can see links. ]/[Only registered and activated users can see links. ] [Only registered and activated users can see links. ] [Only registered and activated users can see links. ] [Only registered and activated users can see links. ]
the link for the 99.95% 592 cache is broken =/ Could anyone reupload
I'll upload it with the new release later today or tomorrow
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ScapeEmulator #592 Convert [Only registered and activated users can see links. ]/[Only registered and activated users can see links. ] [Only registered and activated users can see links. ] [Only registered and activated users can see links. ] [Only registered and activated users can see links. ]
'correctly' done gameframe (switch interfaces instead of reopening, open checking, automation, etc)
Bug fixes
Summoning orb (wooo)
Inventory 'handler' system updated
Banking
skill guides, level-up support (no level-up 'checker' as for now)
Basic prayer & quick prayer, no draining and some prayers haven't had their excludes done. (bitwise executed)
Music player
Basic Music playlist (No autoplay for now.)
Account creation system finished
Player saving
Please also acknowledge that this is not the cleanest release, as i just wanted to keep on time. There should be no bugs, as i fixed most of them which i found from my code and the original.
To make an account admin, copy a pre-created account, and then rename the file and add "mod " to the beginning.
Sharing is caring, you might concider giving this a mirror. [Only registered and activated users can see links. ]
For setup, please refer to the first post.
For a bug report, pm me or comment on this thread and i'll look into it.
Edit: This version changes the required java version to 1.8, as the Interface API has a interface default. You can convert it back, but then you will need to change one thing related to the depth of automatically built interface settings.
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ScapeEmulator #592 Convert [Only registered and activated users can see links. ]/[Only registered and activated users can see links. ] [Only registered and activated users can see links. ] [Only registered and activated users can see links. ] [Only registered and activated users can see links. ]
Download: [Only registered and activated users can see links. ]
Thanks! Will include these in beta 1.5 release
Other stuff that will come with the new release
Variable system update, with triggers
Attack and quest Tab interfaces, possible other quest-related
Area system (multiway, tracks, etc. Uses the Vision AET File format, so go ahead and get us some multiway and music data!)
Possibly NPC spawns, NPC wandering and a system for it, more info below
Possibly NPC defs, etc, etc.
Ground item packets
Other "chunk" packets
I'm still looking on for the pathfinding system, and i'm yet unaure that how I'm going to do it.
Npc loading will be using the same format as jagex and vision AET.
NPC wandering is probably done by checking the renderpack if the NPC has a walk animation and then checking 'extra' definitions for wander radius, If none the radius will be possibly -4-+4
Better ideas will be taken into account.
Other features and configurations you'd like to see can be suggested via pm/user message/comment
I'm back.
ScapeEmulator #592 Convert [Only registered and activated users can see links. ]/[Only registered and activated users can see links. ] [Only registered and activated users can see links. ] [Only registered and activated users can see links. ] [Only registered and activated users can see links. ]