Thread: Actinium 718 Release || Full PvP World

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  1. #1 Actinium 718 Release || Full PvP World 
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    This version of Actinium has been sitting for a long time. This is the backup I made before I started the conversion which took me two weeks (rewriting all the content). This is a good base if you want a PvP world. I didnt have access to the source for a while, and the only one who did was Al4n (I didn't know he had it), so I am not sure what has been removed/added.

    Media:
    Actinium is a 718/742 emulator bringing back that classic full world pvp environment that everyone loved. The source is based off my own framework, Fulmination, which is almost completely original. (No, it's not the 742 one. I didn't complete it. :\)
    We're striving to have a lot of original, and custom content for pkers and skillers alike to enjoy.
    R-S Admin Response  Developer Log

    [3/30/14]
    Started Source & Client Development
    Fixed NPC models in the 718/742 cache

    [4/1/14]
    Fixed combat Multipliers
    Fixed special attacks
    Added proper lobby
    Removed a lot of economy things
    Added more pking commands
    Changed home to Mobilizing Armies
    Started on GE

    [4/2/14]
    Redid most of the client
    Redid most of player.java to add combat logs & remove economy things

    [4/3/14]
    Fixed ::item, ::master, ::itemn, :etlevel
    Added an evil tree to try to aim people towards skilling
    Added playercount on report button
    Added a custom quest tab interface, it shows time played, rank, teleports, etc.
    Finished GE
    Packed 742 Maps
    Packed 751 interfaces
    Partially Packed 751 models

    [4/4/14]
    Started client launcher
    Removed 751 item models
    Cleaned up the launcher template and rearranged the borders.
    Started the coding side of the launcher
    Started PvP Zones

    [4/5/14]
    Updated Netty
    Changed home to Grand Exchange
    Completed Launcher
    Cleaned up most methods and algorithms

    [4/6/14]
    Revamped the combat system
    Added photobooth
    Started integration with photobooth and forums


    MEDIA:
    Spoiler for Content:











    I shouldn't have, but I removed everything from the project thread.. a lot of newer media is missing.
    https://web.archive.org/web/20140407...uture-pvp.html


    R-S Admin Response  Downloads

    If you download this, please thank my thread Let me know you're enjoying all of my hard work, it will make my day.
    Full Package
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  3. #2  
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    This isn't the updated release? Nice release however
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  4. #3  
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    Quote Originally Posted by Quacked View Post
    This isn't the updated release? Nice release however
    This is my 718; the latest version of it (before the conversion)
    Thank you
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  6. #4  
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    Nice release, on a scale of 10 what would you rate the combat?
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  7. #5  
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    Quote Originally Posted by TemptedLegend View Post
    Nice release, on a scale of 10 what would you rate the combat?
    8.5, we spent a LOT of time perfecting the combat. I am not sure if Al4n touched it though, so I could be wrong.
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  8. #6  
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    Quote Originally Posted by Chryonic View Post

    This version of Actinium has been sitting for a long time. This is the backup I made before I started the conversion which took me two weeks (rewriting all the content). This is a good base if you want a PvP world. I didnt have access to the source for a while, and the only one who did was Al4n (I didn't know he had it), so I am not sure what has been removed/added.

    Media:
    Actinium is a 718/742 emulator bringing back that classic full world pvp environment that everyone loved. The source is based off my own framework, Fulmination, which is almost completely original. (No, it's not the 742 one. I didn't complete it. :\)
    We're striving to have a lot of original, and custom content for pkers and skillers alike to enjoy.
    R-S Admin Response  Developer Log

    [3/30/14]
    Started Source & Client Development
    Fixed NPC models in the 718/742 cache

    [4/1/14]
    Fixed combat Multipliers
    Fixed special attacks
    Added proper lobby
    Removed a lot of economy things
    Added more pking commands
    Changed home to Mobilizing Armies
    Started on GE

    [4/2/14]
    Redid most of the client
    Redid most of player.java to add combat logs & remove economy things

    [4/3/14]
    Fixed ::item, ::master, ::itemn, :etlevel
    Added an evil tree to try to aim people towards skilling
    Added playercount on report button
    Added a custom quest tab interface, it shows time played, rank, teleports, etc.
    Finished GE
    Packed 742 Maps
    Packed 751 interfaces
    Partially Packed 751 models

    [4/4/14]
    Started client launcher
    Removed 751 item models
    Cleaned up the launcher template and rearranged the borders.
    Started the coding side of the launcher
    Started PvP Zones

    [4/5/14]
    Updated Netty
    Changed home to Grand Exchange
    Completed Launcher
    Cleaned up most methods and algorithms

    [4/6/14]
    Revamped the combat system
    Added photobooth
    Started integration with photobooth and forums


    MEDIA:
    Spoiler for Content:













    I shouldn't have, but I removed everything from the project thread.. a lot of newer media is missing.
    https://web.archive.org/web/20140407...uture-pvp.html


    So you make me buy this to release it a week later.. Paypal claim incoming
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  9. #7  
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    Quote Originally Posted by Billy The Goat View Post
    So you make me buy this to release it a week later.. Paypal claim incoming
    What? I never sold this.
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  11. #8  
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    is it without antileech?
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  12. #9  
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    Quote Originally Posted by yarrerunepwn View Post
    is it without antileech?

    Even if there is an anti leech you should be able to fix it. If not don't even bother making a server.
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  13. #10  
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    Quote Originally Posted by yarrerunepwn View Post
    is it without antileech?
    No antileeches
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