changed the map (again), removed alpha channel since i wasn't using it anymore, this makes the scaling a LOT faster which results in much smoother dragging when not using default zoom
download v1.2.1
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changed the map (again), removed alpha channel since i wasn't using it anymore, this makes the scaling a LOT faster which results in much smoother dragging when not using default zoom
download v1.2.1
Vincent first of all im sooo happy that u released it but can u make a more detailed map cuz its hard to see what it is.
EDIT:
Holy F*ck !!! that goes fast and smooth Really really thanks zooming + drawning is much easier now!!
Only detailed map and ur soo o aweeessoomee!
I should be able to add object sprites for trees and rocks etc, although i'm working on something else first
+ i'm not sure how exactly the white and red lines work
I'm also pretty sure i will have to make it use more then 1 pixel per tile for both these features, which will drasticly increase map size and not allow me to load the full map into the memory at once
I have pretty good drawing for object maps:
http://www.rune-server.org/runescape...ap-editor.html
^if u copy a pic and paste it in paint, and then zoom - u can see that doors are in red color.
On my area tool im just loading the part of the image im viewing, maybe just do that as its kinda easy to do..?
Well i originally made this to have a quick overview of xtea and to look for specific shapes of maps i need coordinates for, so that's why i made it load everything at once
edit: i guess i can draw the objects etc seperately only when zoomed in far enough, does anyone know how much pixels the client draws per tile on the minimap?
this has been done thousands of times before... gj though, bet it doesn't work on 669 plus though :/
also doors are a flag u gotta add tile property generation from the landscape files
afaik the others are all private and havn't been released
and this works fine on higher revs
here's 686 maps: Download 686.rar @ UppIT
i accidently forgot to change something though which made it use 667 floordefs so the new floor in the desert is purple but you can see the abbey of citharde, dominion tower and stuff like polypore dungeon is on it
cba regenerating them as it takes a few mins and i have no use for them
Does this get updated?
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