Code:
/* ***EMOTES*** */
case 464:
if(buttonId == 2) //yes
p.requestAnim(855, 0);
else if (buttonId == 3) //no
p.requestAnim(856, 0);
else if (buttonId == 4) // bow
p.requestAnim(858, 0);
else if (buttonId == 5) // angry
p.requestAnim(859, 0);
else if (buttonId == 6) // think
p.requestAnim(857, 0);
else if (buttonId == 7) // wave
p.requestAnim(863, 0);
else if (buttonId == 8) // shrug
p.requestAnim(2113, 0);
else if (buttonId == 9) // cheer
p.requestAnim(862, 0);
else if (buttonId == 10) //beckon
p.requestAnim(864, 0);
else if (buttonId == 11) // laugh
p.requestAnim(861, 0);
else if (buttonId == 12) // joy jump
p.requestAnim(2109, 0);
else if (buttonId == 13) // yawn
p.requestAnim(2111, 0);
else if (buttonId == 14) // dance
p.requestAnim(866, 0);
else if (buttonId == 15) //jig
p.requestAnim(2106, 0);
else if (buttonId == 16) //spin
p.requestAnim(2107, 0);
else if (buttonId == 17) //headbang
p.requestAnim(2108, 0);
else if (buttonId == 18) //cry
p.requestAnim(860, 0);
else if (buttonId == 19) { // blow kiss
p.requestGFX(574, 0);
p.requestAnim(0x558, 0);
}
else if (buttonId == 20) //panic
p.requestAnim(2105, 0);
else if (buttonId == 21) // raspberry
p.requestAnim(2110, 0);
else if (buttonId == 22) //clap
p.requestAnim(865, 0);
else if (buttonId == 23) // salute
p.requestAnim(2112, 0);
else if (buttonId == 24)// goblin bow
p.requestAnim(0x84F, 0);
else if (buttonId == 25) // goblin salute
p.requestAnim(0x850, 0);
else if (buttonId == 26) // glass box
p.requestAnim(1131, 0);
else if (buttonId == 27)// climb rope
p.requestAnim(1130, 0);
else if (buttonId == 28) // lean
p.requestAnim(1129, 0);
else if (buttonId == 29) //glass wall
p.requestAnim(1128, 0);
else if (buttonId == 30) // head slap
p.requestAnim(4275, 0);
else if (buttonId == 31) { // stomp
p.requestAnim(1745, 0);
p.requestGFX(713, 0);
}
else if (buttonId == 32) // flap
p.requestAnim(4280, 0);
else if (buttonId == 33) { // idea
p.requestAnim(4276, 0);
p.requestGFX(713, 0);
}
else if (buttonId == 34) // zombie walk
p.requestAnim(3544, 0);
else if (buttonId == 35) // dombie dance
p.requestAnim(3543, 0);
else if (buttonId == 36) { // zombie hand grab
p.requestGFX(1244, 0); //noobscape
p.requestAnim(7272, 0);
}
else if (buttonId == 37) // scared
p.requestAnim(2836, 0);
else if (buttonId == 38) // rabbit hop
p.requestAnim(6111, 0);
else if (buttonId == 39) //skillcapes
{
if(p.equipment[1] == 9747 || p.equipment[1] == 10639 || p.equipment[1] == 9748) //attack
{
p.requestGFX(823, 0);
p.requestAnim(4959, 0);
}
else if(p.equipment[1] == 9750 || p.equipment[1] == 10640 || p.equipment[1] == 9751) //strenght
{
p.requestGFX(828, 0);
p.requestAnim(4981, 0);
}
else if(p.equipment[1] == 9753 || p.equipment[1] == 10641 || p.equipment[1] == 9754) //defence
{
p.requestGFX(824, 0);
p.requestAnim(4961, 0);
}
else if(p.equipment[1] == 9756 || p.equipment[1] == 10642 || p.equipment[1] == 9757) // range
{
p.requestGFX(832, 0);
p.requestAnim(4973, 0);
}
else if(p.equipment[1] == 9759 || p.equipment[1] == 10643 || p.equipment[1] == 9760) // prayer
{
p.requestGFX(829, 0);
p.requestAnim(4979, 0);
}
else if(p.equipment[1] == 9762 || p.equipment[1] == 10644 || p.equipment[1] == 9763) // mage
{
p.requestGFX(813, 0);
p.requestAnim(4939, 0);
}
else if(p.equipment[1] == 9765 || p.equipment[1] == 10645 || p.equipment[1] == 9766) // runecraft
{
p.requestGFX(817, 0);
p.requestAnim(4947, 0);
}
else if(p.equipment[1] == 9768 || p.equipment[1] == 10647 || p.equipment[1] == 9769) // HP
{
p.requestGFX(833, 0);
p.requestAnim(4971, 0);
}
else if(p.equipment[1] == 9771 || p.equipment[1] == 10648 || p.equipment[1] == 9772) // agility
{
p.requestGFX(830, 0);
p.requestAnim(4977, 0);
}
else if(p.equipment[1] == 9774 || p.equipment[1] == 10649 || p.equipment[1] == 9775) // herblore
{
p.requestGFX(835, 0);
p.requestAnim(4969, 0);
}
else if(p.equipment[1] == 9777 || p.equipment[1] == 10650 || p.equipment[1] == 9778) // thieving
{
p.requestGFX(826, 0);
p.requestAnim(4965, 0);
}
else if(p.equipment[1] == 9780 || p.equipment[1] == 10651 || p.equipment[1] == 9781) // crafting
{
p.requestGFX(818, 0);
p.requestAnim(4949, 0);
}
else if(p.equipment[1] == 9783 || p.equipment[1] == 10652 || p.equipment[1] == 9784) // fletching
{
p.requestGFX(812, 0);
p.requestAnim(4937, 0);
}
else if(p.equipment[1] == 9786 || p.equipment[1] == 10653 || p.equipment[1] == 9787) // slayer
{
p.requestGFX(827, 0); //wrong gfx for slayer ?
p.requestAnim(4967, 0);
}
else if(p.equipment[1] == 9789 || p.equipment[1] == 10654 || p.equipment[1] == 9790) // construction
{
p.requestGFX(820, 0);
p.requestAnim(4953, 0);
}
else if(p.equipment[1] == 9792 || p.equipment[1] == 10655 || p.equipment[1] == 9793) //mining
{
p.requestGFX(814, 0);
p.requestAnim(4941, 0);
}
else if(p.equipment[1] == 9795 || p.equipment[1] == 10656 || p.equipment[1] == 9796) // smithing
{
p.requestGFX(815, 0);
p.requestAnim(4943, 0);
}
else if(p.equipment[1] == 9798 || p.equipment[1] == 10657 || p.equipment[1] == 9799) // fishing
{
p.requestGFX(819, 0);
p.requestAnim(4951, 0);
}
else if(p.equipment[1] == 9801 || p.equipment[1] == 10658 || p.equipment[1] == 9802) // cooking
{
p.requestGFX(821, 0);
p.requestAnim(4955, 0);
}
else if(p.equipment[1] == 9804 || p.equipment[1] == 10659 || p.equipment[1] == 9805) // firemaking
{
p.requestGFX(831, 0);
p.requestAnim(4975, 0);
}
else if(p.equipment[1] == 9807 || p.equipment[1] == 10660 || p.equipment[1] == 9808) //woodcut
{
p.requestGFX(822, 0);
p.requestAnim(4957, 0);
}
else if(p.equipment[1] == 9810 || p.equipment[1] == 10661 || p.equipment[1] == 9811) //farming
{
p.requestGFX(825, 0);
p.requestAnim(4963, 0);
}
else if(p.equipment[1] == 12524 || p.equipment[1] == 12169 || p.equipment[1] == 12170) // summoning
{
p.requestAnim(8525, 0);
p.requestGFX(1515, 0);
}
else if(p.equipment[1] == 9948 || p.equipment[1] == 10646 || p.equipment[1] == 9949) // hunter
{
p.requestGFX(907, 0);
p.requestAnim(5158, 0);
}
else if(p.equipment[1] == 9813 || p.equipment[1] == 10662) // quest
{
p.requestGFX(816, 0);
p.requestAnim(4945, 0);
}
}
else if (buttonId == 40) //snowman dance
p.requestAnim(7531, 0);
else if (buttonId == 41) { //air guitar
p.requestAnim(2414, 0);
p.requestGFX(1537, 0);
}
else if (buttonId == 42) {// safety first
p.requestAnim(8770, 0);
p.requestGFX(1553, 0); // leached from purefrost ;)
}
System.out.println("emote button: " + buttonId);
break;
I gathered the emotes and animations from bunch of other tuts and configs and max gave me a few of the rest. Some are still missing though and the slayer gfx seems to be wrong to me? all the skill capes are included that were in my item config file they are in order of: Normal cape (with hood id) || just cape || Trimed cape (none for quest cape)