Thread: All Emotes (skill capes included)

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  1. #1 All Emotes (skill capes included) 
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    If you've done danno's emote unlocking interface tut/config and are missing/dont have any emotes.. don't worry! you can still "express" yourself



    Code:
            /* ***EMOTES*** */
          case 464:
            if(buttonId == 2) //yes
            p.requestAnim(855, 0);
            else if (buttonId == 3) //no
              p.requestAnim(856, 0);
            else if (buttonId == 4) // bow
              p.requestAnim(858, 0);
            else if (buttonId == 5) // angry
              p.requestAnim(859, 0);
            else if (buttonId == 6)  // think
              p.requestAnim(857, 0);
            else if (buttonId == 7) // wave
              p.requestAnim(863, 0);
            else if (buttonId == 8) // shrug
              p.requestAnim(2113, 0);
            else if (buttonId == 9) // cheer
              p.requestAnim(862, 0);
            else if (buttonId == 10) //beckon
              p.requestAnim(864, 0);
            else if (buttonId == 11) // laugh
              p.requestAnim(861, 0);
            else if (buttonId == 12) // joy jump
              p.requestAnim(2109, 0);
            else if (buttonId == 13) // yawn
              p.requestAnim(2111, 0);
            else if (buttonId == 14) // dance
              p.requestAnim(866, 0);
            else if (buttonId == 15) //jig
              p.requestAnim(2106, 0);
            else if (buttonId == 16) //spin
              p.requestAnim(2107, 0);
            else if (buttonId == 17) //headbang
              p.requestAnim(2108, 0);
            else if (buttonId == 18) //cry
              p.requestAnim(860, 0);
            else if (buttonId == 19) { // blow kiss
              p.requestGFX(574, 0);
              p.requestAnim(0x558, 0);
            }
            else if (buttonId == 20) //panic
              p.requestAnim(2105, 0);
            else if (buttonId == 21) // raspberry
              p.requestAnim(2110, 0);
            else if (buttonId == 22) //clap
              p.requestAnim(865, 0);
            else if (buttonId == 23) // salute
              p.requestAnim(2112, 0);
            else if (buttonId == 24)// goblin bow
              p.requestAnim(0x84F, 0);
            else if (buttonId == 25) // goblin salute
              p.requestAnim(0x850, 0);
            else if (buttonId == 26) // glass box
              p.requestAnim(1131, 0);
            else if (buttonId == 27)// climb rope
              p.requestAnim(1130, 0);
            else if (buttonId == 28) // lean
              p.requestAnim(1129, 0);
            else if (buttonId == 29) //glass wall
              p.requestAnim(1128, 0);
            else if (buttonId == 30) // head slap
              p.requestAnim(4275, 0);
            else if (buttonId == 31) { // stomp
              p.requestAnim(1745, 0);
              p.requestGFX(713, 0);
            }
            else if (buttonId == 32) // flap
              p.requestAnim(4280, 0);
            else if (buttonId == 33) { // idea
              p.requestAnim(4276, 0);
              p.requestGFX(713, 0);
            }
            else if (buttonId == 34) // zombie walk
              p.requestAnim(3544, 0);
            else if (buttonId == 35) // dombie dance
              p.requestAnim(3543, 0);
            else if (buttonId == 36) { // zombie hand grab
              p.requestGFX(1244, 0); //noobscape
              p.requestAnim(7272, 0);
            }
            else if (buttonId == 37) // scared
              p.requestAnim(2836, 0);
            else if (buttonId == 38) // rabbit hop
              p.requestAnim(6111, 0);
            else if (buttonId == 39) //skillcapes
            {
              if(p.equipment[1] == 9747 || p.equipment[1] == 10639 || p.equipment[1] == 9748) //attack
              {
                p.requestGFX(823, 0);
                p.requestAnim(4959, 0);
              }
              else if(p.equipment[1] == 9750 || p.equipment[1] == 10640 || p.equipment[1] == 9751) //strenght
              {
                p.requestGFX(828, 0);
                p.requestAnim(4981, 0);
              }
              else if(p.equipment[1] == 9753 || p.equipment[1] == 10641 || p.equipment[1] == 9754) //defence
              {
                p.requestGFX(824, 0);
                p.requestAnim(4961, 0);
              }
              else if(p.equipment[1] == 9756 || p.equipment[1] == 10642 || p.equipment[1] == 9757) // range
              {
                p.requestGFX(832, 0);
                p.requestAnim(4973, 0);
              }
              else if(p.equipment[1] == 9759 || p.equipment[1] == 10643 || p.equipment[1] == 9760) // prayer
              {
                p.requestGFX(829, 0);
                p.requestAnim(4979, 0);
              }
              else if(p.equipment[1] == 9762 || p.equipment[1] == 10644 || p.equipment[1] == 9763) // mage
              {
                p.requestGFX(813, 0);
                p.requestAnim(4939, 0);
              }
              else if(p.equipment[1] == 9765 || p.equipment[1] == 10645 || p.equipment[1] == 9766) // runecraft
              {
                p.requestGFX(817, 0);
                p.requestAnim(4947, 0);
              }
              else if(p.equipment[1] == 9768 || p.equipment[1] == 10647 || p.equipment[1] == 9769) // HP
              {
                p.requestGFX(833, 0);
                p.requestAnim(4971, 0);
              }
              else if(p.equipment[1] == 9771 || p.equipment[1] == 10648 || p.equipment[1] == 9772) // agility
              {
                p.requestGFX(830, 0);
                p.requestAnim(4977, 0);
              }
              else if(p.equipment[1] == 9774 || p.equipment[1] == 10649 || p.equipment[1] == 9775) // herblore
              {
                p.requestGFX(835, 0);
                p.requestAnim(4969, 0);
              }
              else if(p.equipment[1] == 9777 || p.equipment[1] == 10650 || p.equipment[1] == 9778) // thieving
              {
                p.requestGFX(826, 0);
                p.requestAnim(4965, 0);
              }
              else if(p.equipment[1] == 9780 || p.equipment[1] == 10651 || p.equipment[1] == 9781) // crafting
              {
                p.requestGFX(818, 0);
                p.requestAnim(4949, 0);
              }
              else if(p.equipment[1] == 9783 || p.equipment[1] == 10652 || p.equipment[1] == 9784) // fletching
              {
                p.requestGFX(812, 0);
                p.requestAnim(4937, 0);
              }
              else if(p.equipment[1] == 9786 || p.equipment[1] == 10653 || p.equipment[1] == 9787) // slayer
              {
                p.requestGFX(827, 0); //wrong gfx for slayer ?
                p.requestAnim(4967, 0);
              }
              else if(p.equipment[1] == 9789 || p.equipment[1] == 10654 || p.equipment[1] == 9790) // construction
              {
                p.requestGFX(820, 0);
                p.requestAnim(4953, 0);
              }
              else if(p.equipment[1] == 9792 || p.equipment[1] == 10655 || p.equipment[1] == 9793) //mining
              {
                p.requestGFX(814, 0);
                p.requestAnim(4941, 0);
              }
              else if(p.equipment[1] == 9795 || p.equipment[1] == 10656 || p.equipment[1] == 9796) // smithing
              {
                p.requestGFX(815, 0);
                p.requestAnim(4943, 0);
              }
              else if(p.equipment[1] == 9798 || p.equipment[1] == 10657 || p.equipment[1] == 9799) // fishing
              {
                p.requestGFX(819, 0);
                p.requestAnim(4951, 0);
              }
              else if(p.equipment[1] == 9801 || p.equipment[1] == 10658 || p.equipment[1] == 9802) // cooking
              {
                p.requestGFX(821, 0);
                p.requestAnim(4955, 0);
              }
              else if(p.equipment[1] == 9804 || p.equipment[1] == 10659 || p.equipment[1] == 9805) // firemaking
              {
                p.requestGFX(831, 0);
                p.requestAnim(4975, 0);
              }
              else if(p.equipment[1] == 9807 || p.equipment[1] == 10660 || p.equipment[1] == 9808) //woodcut
              {
                p.requestGFX(822, 0);
                p.requestAnim(4957, 0);
              }
              else if(p.equipment[1] == 9810 || p.equipment[1] == 10661 || p.equipment[1] == 9811) //farming
              {
                p.requestGFX(825, 0);
                p.requestAnim(4963, 0);
              }
              else if(p.equipment[1] == 12524 || p.equipment[1] == 12169 || p.equipment[1] == 12170) // summoning
              {
                p.requestAnim(8525, 0);
                p.requestGFX(1515, 0);
              }
              else if(p.equipment[1] == 9948 || p.equipment[1] == 10646 || p.equipment[1] == 9949) // hunter
              {
                p.requestGFX(907, 0);
                p.requestAnim(5158, 0);
              }
              else if(p.equipment[1] == 9813 || p.equipment[1] == 10662) // quest
              {
                p.requestGFX(816, 0);
                p.requestAnim(4945, 0);
              }
            }
            else if (buttonId == 40) //snowman dance
              p.requestAnim(7531, 0); 
            else if (buttonId == 41) { //air guitar
              p.requestAnim(2414, 0);
              p.requestGFX(1537, 0);
            }
            else if (buttonId == 42)  {// safety first
              p.requestAnim(8770, 0); 
              p.requestGFX(1553, 0); // leached from purefrost ;)
            }
            System.out.println("emote button: " + buttonId);      
            break;
    I gathered the emotes and animations from bunch of other tuts and configs and max gave me a few of the rest. Some are still missing though and the slayer gfx seems to be wrong to me? all the skill capes are included that were in my item config file they are in order of: Normal cape (with hood id) || just cape || Trimed cape (none for quest cape)
    Single line prog comments ftw
    Credits to everyone who ever posted anything on emotes. enjoy
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  2. #2  
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  3. #3  
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    Frosty Teh Snowman's Avatar
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    yay. my list better i have gfx for safety first and you dont
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  4. #4  
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    No skill capes there



    Quote Originally Posted by pur3frostyx3 View Post
    yay. my list better i have gfx for safety first and you dont
    time to leach your gfx and I have ALL skill capes lmao wow I feel sad trying to def my config thread
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  5. #5  
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    Quote Originally Posted by pur3frostyx3 View Post
    yay. my list better i have gfx for safety first and you dont
    My friend does AHAHAHAHHHAAHAHAHA
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  6. #6  
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    Quote Originally Posted by †™ ßrèñdèñ™† View Post
    My friend does AHAHAHAHHHAAHAHAHA
    ok... that was random.
    i posted my list 2 mins after this 1... lol.. just started making my thread right b4 this guy posted his lol
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  7. #7  
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    woah thanks took me 3 times to get no errors had to delete the id crap rep++
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  8. #8  
    Registered Member Tzar's Avatar
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    Where does it go ?
    Just seen this section today, were at holidays, so don't know a **** about it

    Edit: Found out that I was putting it right, but mine were named only button and not buttonId. So just renamed all the buttonId's to button's.

    Thanks for this



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  9. #9 Add this :) 
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    You forgot the GFX for zombie hand button 36, add this to it
    Code:
    p.requestGFX(1244, 0);
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