Well, I will post before someone else takes the time to do it...
Credits for the code, since I don't want to make my own timer, icey69.
Credits for the graphics, me.
His Thread:
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Edited code from it:
Code:
if(hometimer >= 0) {
hometimer -= 1;
}
if(hometimer == 20) {
requestAnim(1722, 0);
}
if(hometimer == 19) {
requestAnim(1723, 0);
requestGFX(1704, 0);
}
if(hometimer == 18) {
requestAnim(1724, 0);
requestGFX(1705, 0);
}
if(hometimer == 17) {
requestAnim(1725, 0);
requestGFX(1706, 0);
}
if(hometimer == 16) {
requestAnim(2798, 0);
requestGFX(1707, 0);
}
if(hometimer == 15) {
requestAnim(2799, 0);
requestGFX(1708, 0);
}
if(hometimer == 14) {
requestAnim(2800, 0);
requestGFX(1709, 0);
}
if(hometimer == 13) {
requestAnim(4847, 0);
requestGFX(1710, 0);
}
if(hometimer == 12) {
requestAnim(4848, 0);
requestGFX(1711, 0);
}
if(hometimer == 11) {
requestAnim(4849, 0);
requestGFX(1712, 0);
}
if(hometimer == 10) {
requestAnim(4850, 0);
requestGFX(1713, 0);
requestGFX(626, 0);
}
if(hometimer == 9) {
requestAnim(4851, 0);
requestGFX(1713, 0);
requestGFX(1713, 0);
teleportToX = wantToTeleportX;
teleportToY = wantToTeleportY;
wantToTeleportX = -1;
wantToTeleportY = -1;
}if (hometimer == 8) {
teleportToX = wantToTeleportX;
teleportToY = wantToTeleportY;
wantToTeleportX = -1;
wantToTeleportY = -1;
}
untested, but it is correct graphics. If off by a little, here is the emotes and graphics for the teleport 100%:
Code:
p.requestAnim(1722, 0);
p.requestAnim(1723, 0);
p.requestAnim(1724, 0);
p.requestAnim(1725, 0);
p.requestGFX(1704, 0);
p.requestAnim(2798, 0);
p.requestAnim(2799, 0);
p.requestGFX(1705, 0);
p.requestAnim(2800, 0);
p.requestGFX(1706, 0);
p.requestAnim(3195, 0);
p.requestGFX(1707, 0);
p.requestAnim(4643, 0);
p.requestAnim(4644, 0);
p.requestAnim(4645, 0);
p.requestAnim(4646, 0);
p.requestGFX(1708, 0);
p.requestAnim(4647, 0);
p.requestAnim(4648, 0);
p.requestGFX(1709, 0);
p.requestAnim(4649, 0);
p.requestGFX(1710, 0);
p.requestAnim(4650, 0);
p.requestGFX(1711, 0);
p.requestAnim(4651, 0);
p.requestGFX(1712, 0);
p.requestAnim(4652, 0);
p.requestGFX(1713, 0);
i don't think i missed any, if i did tell me.
Now for the big, the bad, the bonus!
Since someone is doom to find it soon, I will release this.
X: 2882
Y: 5311
HeightLevel : -2
PestControl Coords too:
X: 2658
Y: 2649
HeightLevel: 0
Now also a few commands:
Code:
else if(command.startsWith("gs 1"))//11696
{
p.requestAnim(7073, 0);
p.requestGFX(1223, 0);
p.frame.sendMessage(p, "Bandos GodSword.");
}
else if(command.startsWith("gs 2"))//11694 armadyl
{
p.requestAnim(7074, 0);
p.requestGFX(1222, 0);
p.frame.sendMessage(p, "Armadyl GodSword.");
}
else if(command.startsWith("gs 3"))//11698
{
p.requestAnim(7071, 0);
p.requestGFX(1220, 0);
p.frame.sendMessage(p, "Saradomin GodSword.");
}
else if(command.startsWith("gs 4"))//11700
{
p.requestAnim(7070, 0);
p.requestGFX(1221, 0);
p.frame.sendMessage(p, "Zammorak GodSword.");
}
commands i just wanted because i was bored.
Hope you liked.
Starting a new start again, sorta.
also, if soem1 can go there and tell me each mapdata that is needed, I can give you the data.