Thread: [919, 742, 667, 633, 614] Animation dump

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  1. #21  
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    Quote Originally Posted by Kris View Post
    919 cache.[/url]
    can you post the link of 919 cache too? badly need it
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    Quote Originally Posted by CtrlAltDelete View Post
    can you post the link of 919 cache too? badly need it
    It's not up to me to release that. You can ask Fallore for it, it's up to him. I only took the cache for the purpose of creating this dump.
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  4. #23  
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    Quote Originally Posted by Kris View Post
    It's not up to me to release that. You can ask Fallore for it, it's up to him. I only took the cache for the purpose of creating this dump.
    no problem thanks ^_^
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    Bump, this is the type of shit we need to really progress rsps in better directions

    Also side note lads (if kris would be lovely to add this bit too so others can use this).
    https://docs.google.com/document/d/1...baWkx-Wcg/edit



    An open source #633 revision server

    Zed#3343
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    Quote Originally Posted by .css View Post
    Also side note lads (if kris would be lovely to add this bit too so others can use this).
    https://docs.google.com/document/d/1...baWkx-Wcg/edit
    shouldn't turn this thread into a random assortment of self-compiled animation lists imo





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  8. #26  
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    Quote Originally Posted by Scu11 View Post
    shouldn't turn this thread into a random assortment of self-compiled animation lists imo
    Yeah I suppose so; I only said cause it's related to the Player instead of npc is all; but yeah either way lads xd



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  9. #27  
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    Quote Originally Posted by .css View Post
    Bump, this is the type of shit we need to really progress rsps in better directions

    Also side note lads (if kris would be lovely to add this bit too so others can use this).
    https://docs.google.com/document/d/1...baWkx-Wcg/edit
    I'll add the link to that document as a separate entity on the original post, but I won't be tying the hand-written information in this document to the programmatically-generated animation dumps that current exist in the OP. That would turn into a mess real quick.

    I've also added json versions of the dump for all of the revisions found in the OP, as was requested earlier today. One benefit of loading that information up server-side is being able to block invalid animations from playing on an NPC. This is a trick I used when I was developing my last server as well, I'd rather the creature not play an animation at all than try to play one that wasn't made for it in the first place.
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    hi sir do u by anychange have the 919 spawns like runescape has right now? as i am working on a 742/919 been looking my ass off for this
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    Quote Originally Posted by Castiel View Post
    hi sir do u by anychange have the 919 spawns like runescape has right now? as i am working on a 742/919 been looking my ass off for this
    No. I do not know if that information was ever even released by the RS3 team. You'd have to weasel your way into RS3 wikia fellas' DMs and see if you can find info about it.
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