Thread: [592] Animation, item, object NPC and enum data.

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  1. #1 [592] Animation, item, object NPC and enum data. 


    Kris's Avatar
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    Noticed that the 592 revisions is being used quite often. I can imagine some of the people are struggling with finding data though, especially if they're not very well aware of how the cache works and what it actually contains, therefore I took my time to actually dump some of the data here; hopefully it helps at least someone, as this is one of my favorite revisions and I'd hate to see these projects going nowhere..

    PS: Main reason for this post is the animations section; since not too many people know you can actually easily associate NPCs to animations, I decided to dump all of those; the rest I included just in case, cuz why not.

    Enums(I know Jordan's release already had these, mine includes types declaration though(for most at least): [Only registered and activated users can see links. ]
    Item definitions(Doesn't contain much, just the name, id & parameters): [Only registered and activated users can see links. ]
    Object definitions(id, name, varbit/varp/transformations, options): [Only registered and activated users can see links. ]
    NPC definitions(id, name, combat, varbit/varp/transformations, options, animations that function w/ the given npc): [Only registered and activated users can see links. ]
    Animation definitions(id, duration, left/right hand item, npcs on which the animation functions - note this is raw data and flooded with duplicates. I couldn't be arsed to actually categorize them by skeletons): [Only registered and activated users can see links. ]

    All files combined: [Only registered and activated users can see links. ]

    If there's anything else anyone needs, hit me up and I'll see if I can get some time to dump it. Note: I won't be dumping CS2s though as I don't have the tools nor the time to write them.

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    Discord: Kris#1337
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  2. #2  
    rage against the dying of the light


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    Solid release, hopefully this will help someone delving into this revision.
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  3. #3  
    ᗪ乇尺乇乙乙乇ᗪ
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    your time is limited, dont waste it.

    tyvm bandos boi
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  4. #4  
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    Most of the CS2: [Only registered and activated users can see links. ]
    link removed
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  6. #5  
    Its Dylan.... Or Is It


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    Cheers dude this will come in super handy
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    is it possible to do this for sounds?
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  8. #7  
    Mud On My Gucci

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    Quote Originally Posted by GeneralReposti View Post
    is it possible to do this for sounds?
    yes i released everything [Only registered and activated users can see links. ]
    Power, Greed
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    And the strongest drug of them all...

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    Quote Originally Posted by _jordan View Post
    yes i released everything [Only registered and activated users can see links. ]
    Ok thanks. Does this have sounds and object anims list in a format like:

    Animation: 12692
    Duration: 800ms
    Suitable monsters: Nomad(8528), Nomad(8529), Nomad(8530), Nomad(8531), Nomad(8532)

    ?
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  10. #9  
    Mud On My Gucci

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    Quote Originally Posted by GeneralReposti View Post
    Ok thanks. Does this have sounds and object anims list in a format like:

    Animation: 12692
    Duration: 800ms
    Suitable monsters: Nomad(8528), Nomad(8529), Nomad(8530), Nomad(8531), Nomad(8532)

    ?
    download it?
    Power, Greed
    Money, Molly, Weed
    Percs, Xannys, Lean, Fame
    And the strongest drug of them all...

    Love.

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