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Noticed that the 592 revisions is being used quite often. I can imagine some of the people are struggling with finding data though, especially if they're not very well aware of how the cache works and what it actually contains, therefore I took my time to actually dump some of the data here; hopefully it helps at least someone, as this is one of my favorite revisions and I'd hate to see these projects going nowhere..
PS: Main reason for this post is the animations section; since not too many people know you can actually easily associate NPCs to animations, I decided to dump all of those; the rest I included just in case, cuz why not.
Enums(I know Jordan's release already had these, mine includes types declaration though(for most at least): https://gist.github.com/389ba8530cff...b88576396daf4b
Item definitions(Doesn't contain much, just the name, id & parameters): https://gist.github.com/ea3de4bf79a0...2804429dd91a3d
Object definitions(id, name, varbit/varp/transformations, options): https://gist.github.com/a09fc281783a...597f870f7ee3cd
NPC definitions(id, name, combat, varbit/varp/transformations, options, animations that function w/ the given npc): https://gist.github.com/81acf471951e...5ff258a0180386
Animation definitions(id, duration, left/right hand item, npcs on which the animation functions - note this is raw data and flooded with duplicates. I couldn't be arsed to actually categorize them by skeletons): https://gist.github.com/c9d64c808798...a5d738db14e344
All files combined: https://mega.nz/#!dVZRmaZJ!1IJeYCGi4...8oYqmXIYSz1FSQ
If there's anything else anyone needs, hit me up and I'll see if I can get some time to dump it. Note: I won't be dumping CS2s though as I don't have the tools nor the time to write them.
Solid release, hopefully this will help someone delving into this revision.
is it possible to do this for sounds?
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