Noticed that the 592 revisions is being used quite often. I can imagine some of the people are struggling with finding data though, especially if they're not very well aware of how the cache works and what it actually contains, therefore I took my time to actually dump some of the data here; hopefully it helps at least someone, as this is one of my favorite revisions and I'd hate to see these projects going nowhere..
PS: Main reason for this post is the animations section; since not too many people know you can actually easily associate NPCs to animations, I decided to dump all of those; the rest I included just in case, cuz why not.
Enums(I know Jordan's release already had these, mine includes types declaration though(for most at least): [Only registered and activated users can see links. ]
Item definitions(Doesn't contain much, just the name, id & parameters): [Only registered and activated users can see links. ]
Object definitions(id, name, varbit/varp/transformations, options): [Only registered and activated users can see links. ]
NPC definitions(id, name, combat, varbit/varp/transformations, options, animations that function w/ the given npc): [Only registered and activated users can see links. ]
Animation definitions(id, duration, left/right hand item, npcs on which the animation functions - note this is raw data and flooded with duplicates. I couldn't be arsed to actually categorize them by skeletons): [Only registered and activated users can see links. ]
All files combined: [Only registered and activated users can see links. ]
If there's anything else anyone needs, hit me up and I'll see if I can get some time to dump it. Note: I won't be dumping CS2s though as I don't have the tools nor the time to write them.
Solid release, hopefully this will help someone delving into this revision.
is it possible to do this for sounds?
|« (Almost) All Player Animations (Up to 860) | - »|
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