Thread: All runescape shops

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  1. #11  
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    Quote Originally Posted by Holy Symbol View Post
    I dont remember anymore but I know they are there because I have found them before.
    Config archive (index 2), InvType group (file 5).
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  3. #12  
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    Thanks Sundays, I'll look at that. Anyone know why the original post disappeared?
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  4. #13  
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    Quote Originally Posted by Codykins View Post
    Thanks Sundays, I'll look at that. Anyone know why the original post disappeared?
    Probably being moderated because the post was too long and editted several times.
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  5. #14  
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    Quote Originally Posted by Waterfiend View Post
    Probably being moderated because the post was too long and editted several times.
    It was already moderated though. When I first posted.
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  6. #15  
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    None of the shops actually have the correct items in it.

    Run any of the item ID's through RuneScape Item ID List / Item DB - RuneLocus and you will quickly notice nothing matches their npc correctly.
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  7. #16  
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    Quote Originally Posted by mausterio View Post
    None of the shops actually have the correct items in it.

    Run any of the item ID's through RuneScape Item ID List / Item DB - RuneLocus and you will quickly notice nothing matches their npc correctly.
    I actually just laughed for a good 5 minutes.
    I guess tip.it's item ids are a little off ROFL

    I could change it to get the real item id, but seeing as the original post is gone and people posted about it being in the cache, w/e
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  8. #17  
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    Code:
    package com.orinate.cache.parsers;
    
    import java.util.Arrays;
    import java.util.concurrent.ConcurrentHashMap;
    
    import com.alex.io.InputStream;
    import com.orinate.cache.Cache;
    
    public final class ItemsContainerDefinitions {
    
    	@SuppressWarnings("unused")
    	private int length;
    	private int[] ids, amounts;
    
    	private static final ConcurrentHashMap<Integer, ItemsContainerDefinitions> maps = new ConcurrentHashMap<Integer, ItemsContainerDefinitions>();
    
    	public static void main(String... args) {
    		Cache.init();
    		for (int i = 0; i < Integer.MAX_VALUE; i++) {
    			ItemsContainerDefinitions def = getContainer(i);
    			if (def.ids == null || def.ids.length <= 0)
    				continue;
    			System.out.println("Key=" + i + " Items=" + Arrays.toString(def.ids));
    		}
    	}
    
    	public static final ItemsContainerDefinitions getContainer(int id) {
    		ItemsContainerDefinitions def = maps.get(id);
    		if (def != null)
    			return def;
    		byte[] data = Cache.STORE.getIndexes()[2].getFile(5, id);
    		def = new ItemsContainerDefinitions();
    		if (data != null)
    			def.decode(new InputStream(data));
    		maps.put(id, def);
    		return def;
    	}
    
    	private void decode(InputStream stream) {
    		l: while (true) {
    			switch (stream.readUnsignedByte()) {
    			case 2:
    				length = stream.readUnsignedShort();
    				break;
    			case 4:
    				int size = stream.readUnsignedByte();
    				ids = new int[size];
    				amounts = new int[size];
    				for (int i = 0; i < size; i++) {
    					ids[i] = stream.readUnsignedShort();
    					amounts[i] = stream.readUnsignedShort();
    				}
    				break;
    			default:
    				break l;
    			}
    		}
    	}
    
    }
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  9. #18  
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    Nice will be very useful.

    “I have not failed. I've just found 10,000 ways that won't work.”
    ― Thomas A. Edison


    Attached image


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  10. #19  
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    What revision is the shops?
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  11. #20  
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    Useful I guess. The problem would be assigning the NPCs for every shop
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