Thread: [614] Adding correct animations to Saradomin sword.

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  1. #1 [614] Adding correct animations to Saradomin sword. 
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    Well this tut will help you with most animations for the correct weapons. kay lets start

    Open up combat.java, search for godsword
    Then under
    Code:
    				this.entity.animate(attackStyle == 2 ? 7048 : 7041);
    Add

    Code:
    			else if (itemName.contains("Saradomin sword") || itemName.contains("2h sword"))
    				this.entity.animate(attackStyle == 2 ? 7048 : 7041);
    Simple, Please no flames, Rep + thanks is appreciated.
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    Registered Member wa3ad's Avatar
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    you do realise that every 2h sword weapon is the same anim?
    no need to add another 1?
    only spec is needed
    [Only registered and activated users can see links. ]
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  4. #3  
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    Wasn't ss already added? because I don't remember adding its correct animations but it works fine
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    Quote Originally Posted by RuneSlay View Post
    Wasn't ss already added? because I don't remember adding its correct animations but it works fine
    nope it attacked as a 1h :x
    Steven / 'Mystic Flow says:
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    Work perfect thanks for this.
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    Quote Originally Posted by Jerry` View Post
    Well this tut will help you with most animations for the correct weapons. kay lets start

    Open up combat.java, search for godsword
    Then under
    Code:
    				this.entity.animate(attackStyle == 2 ? 7048 : 7041);
    Add

    Code:
    			else if (itemName.contains("Saradomin sword") || itemName.contains("2h sword"))
    				this.entity.animate(attackStyle == 2 ? 7048 : 7041);
    Simple, Please no flames, Rep + thanks is appreciated.

    oh dam... this is reason why most server's lag like hell. Don't DO IF'S HERE!!

    you can at least load those animation's with those if's on server startup.
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