Thread: ✔️REALIZATION667.com | POS 🔥 Events 🔥 Raids 🔥 Customs 🔥safe-gambling & MORE!

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  1. #11  
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    Quote Originally Posted by Autumn View Post
    Talha is a great guy and I can vouch that there's other developers other than him working on this
    thanks autumn there was a small problem but its been removed. was a ex staff member becoming toxic due to him not being allowed to play my game ever again. but once again thanks
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  2. #12  
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    If you are a tizen x / beastpk ex player please contact talha ASAP To get Tizen x or Beastpk starter pack.

    please make sure to provide proof or a name u used on them servers.

    TIZEN X - BEAST PK
    STARTER PACKS

    OUR DISCORD: https://discord.gg/Y7FXj2sjhQ
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  3. #13  
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    1.Wilderness Hotspots:
    - A hassle of looking for proper & keys sites of PKing, gathered a range of the coordinates of each region, and stored them accordingly.
    - Created a timer that utilizes the world task's manager, considering the hotspot event as a world task, queued in a concurrent 30-minute cycle,
    where the hotspots are randomly chosen based on the huge selection provided (of all minimum and maximum coordinates of each region) to sustain activity in the Wilderness.
    - Rewarding users 2x PKP as well as keys for killing others within this hotspot region.

    2. Event Bosses Rewards:
    - Add the shillings drop to the event bosses.
    - 150 shillings are distributed amongst all contributors to killing this event boss.
    - There are 4 key drops spread amongst the kill-contributors, which are randomly distributed to them.
    - This has been done for Icy Bones, Party Demon, Pumeller, Tok Boss, and Warped Gulgella, respectively.

    3. Completionist Cape Requirements:
    - 99 in all skills.
    - 500 daily challenges completed.
    - 200 trivia questions answered.
    - 200 PvP killcount.
    - 200 arena kills.
    - 100 wilderness slayer tasks completed.
    - 300 barrows killcount.
    - 50 times voted.
    - 10 donator points acquired.
    - BandosKills 100 , ZamorakKills 100 , SaradominKills 100 , ArmadylKills 100 , KiwiKills 5, CorpKills 80, NexKills 2 , GlacorKills 40 , KBDKills 100 , TDKills 50
    , AhrimKills 100 , DHKills 100, GuthanKills 100 , KarilKills 100 , ToragKills 100 , VeracKills 100 , GanoKills 100, SupremeKills 30 , PrimeKills 30 , RexKills 30 ,
    DestructionKills 20 , NomadKills 50, RevKills 100 , QBDKills 40 , Po1Kills 10 , Po2Kills 5

    4. Completionist cape (t): Same requirements as the completionist cape but all scaled up (much higher numbers).

    5. Bug fixes/Misc:
    - Fixed master cape incorrect requirement implementations.
    - Set a check for wearing the Completionist capes.
    - Set a check for the sendHome command, which was finding the target's display name as null.

    6. Special Attack:
    - Properly handled the special attack methods in accordance of checking if the player has an instance special, followed by the player
    performing this instant special right after.

    - Created a check, and looked for each weapon that had an instant special which was to be added to this check.

    - Fix bad usage of timers in the special attacks,
    *It was using fast executor which is a very bad idea and will lead to disconnects and bugs.

    7. Bank - Withdraw X Amount:
    - Looped through the varps in order to determine which varp is responsible in updating the "Withdraw X Amount" in the bank.
    - Proper utility of this varp in terms of dispatching it when the player opens their bank / performs a withdraw request.

    we are also adding a new tab for players to keep track of everything and store there tokens


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    Last edited by _Talha_; 10-07-2021 at 07:29 AM.
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  4. #14  
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    Great server, constant updates during the week. Some real progress is being made!
    Come take the plunge, join the server and try it out! Join the Discord as well: https://discord.gg/EevVQZ5N
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  6. #15  
    van 't stad

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    Quote Originally Posted by _Talha_ View Post
    Attached image

    1.Wilderness Hotspots:
    - A hassle of looking for proper & keys sites of PKing, gathered a range of the coordinates of each region, and stored them accordingly.
    - Created a timer that utilizes the world task's manager, considering the hotspot event as a world task, queued in a concurrent 30-minute cycle,
    where the hotspots are randomly chosen based on the huge selection provided (of all minimum and maximum coordinates of each region) to sustain activity in the Wilderness.
    - Rewarding users 2x PKP as well as keys for killing others within this hotspot region.

    2. Event Bosses Rewards:
    - Add the shillings drop to the event bosses.
    - 150 shillings are distributed amongst all contributors to killing this event boss.
    - There are 4 key drops spread amongst the kill-contributors, which are randomly distributed to them.
    - This has been done for Icy Bones, Party Demon, Pumeller, Tok Boss, and Warped Gulgella, respectively.

    3. Completionist Cape Requirements:
    - 99 in all skills.
    - 500 daily challenges completed.
    - 200 trivia questions answered.
    - 200 PvP killcount.
    - 200 arena kills.
    - 100 wilderness slayer tasks completed.
    - 300 barrows killcount.
    - 50 times voted.
    - 10 donator points acquired.
    - BandosKills 100 , ZamorakKills 100 , SaradominKills 100 , ArmadylKills 100 , KiwiKills 5, CorpKills 80, NexKills 2 , GlacorKills 40 , KBDKills 100 , TDKills 50
    , AhrimKills 100 , DHKills 100, GuthanKills 100 , KarilKills 100 , ToragKills 100 , VeracKills 100 , GanoKills 100, SupremeKills 30 , PrimeKills 30 , RexKills 30 ,
    DestructionKills 20 , NomadKills 50, RevKills 100 , QBDKills 40 , Po1Kills 10 , Po2Kills 5

    4. Completionist cape (t): Same requirements as the completionist cape but all scaled up (much higher numbers).

    5. Bug fixes/Misc:
    - Fixed master cape incorrect requirement implementations.
    - Set a check for wearing the Completionist capes.
    - Set a check for the sendHome command, which was finding the target's display name as null.

    6. Special Attack:
    - Properly handled the special attack methods in accordance of checking if the player has an instance special, followed by the player
    performing this instant special right after.

    - Created a check, and looked for each weapon that had an instant special which was to be added to this check.

    - Fix bad usage of timers in the special attacks,
    *It was using fast executor which is a very bad idea and will lead to disconnects and bugs.

    7. Bank - Withdraw X Amount:
    - Looped through the varps in order to determine which varp is responsible in updating the "Withdraw X Amount" in the bank.
    - Proper utility of this varp in terms of dispatching it when the player opens their bank / performs a withdraw request.

    we are also adding a new tab for players to keep track of everything and store there tokens

    Attached image
    Attached image
    Looks great, hope you continue it! Small suggestion for that interface, maybe add a small arrow (collapsible) sprite next to the text to indicate if it's open or not. Would make it more clear
    Attached image

    Do not use the vps from ovh, blocking vps without reason and no customer support
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  8. #16  
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    Quote Originally Posted by Shnek View Post
    Looks great, hope you continue it! Small suggestion for that interface, maybe add a small arrow (collapsible) sprite next to the text to indicate if it's open or not. Would make it more clear
    thanks i will suggest that to my developers if u have any other suggestions from seeing other things please all feedback is welcome =D i need more ideas to assign to my developers thanks.

    bumpity bump
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  9. #17  
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    great server and great people. bump
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  11. #18  
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    - A hassle of manually adding every single pet as a 1:1 of the original boss, along with precise matching to the original parameters the original boss NPC has (ambient sound, etc...), along with manually adding an item for each of these NPCs, the cache will be uploaded in a bit.

    - Support of boss pets via a separate and new item ID for each pet, as well as a unique NPC id.

    - Support of these boss pet drops from the corresponding bosses

    - Upon attaining this drop, if the player has enough inventory space, it will be added to their inventory, otherwise it will be sent to their bank container.

    - Receiving a boss pet drop will be announced globally as a world message to inform players that this player has gotten this drop, encouraging them to engage in more PvM activities, and many of these bosses fall in the wilderness, which will also encourage PvP simultaneously.

    - these pets will hugly impact your pvm and pvp skills because they have abilities and also players are able to stop abilities by having the opposite combat style pet.


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  12. #19  
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    Bump
    Way more content and updates to come!
    Big update pending implementing a whole new pet-minion system.
    Check our discord: https://discord.gg/Y7FXj2sjhQ
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  13. #20  
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    - new quest tab interface
    options
    server
    *players online
    *players in wildy
    *staff online
    *recent updates
    *show yell off and on
    - player
    *rank
    *account age
    *play time
    *session
    *donated
    - currencies storage
    *billz bags
    *wild shillings
    *slayer tokens
    *vote points
    - stats
    *kdr
    etc...
    - boss kill counts

    -added new boxs into the game
    *revs drop them rare rate
    *dzone cave monsters drop them very rare rate

    - added stamina potion / prayer renewal

    - ctrl keys added
    - gwd added
    - ferocious ring added
    - all item effects redone and cleaned up
    - charms added to every npc
    - fixed special attack 1 click instead of 2
    - reassign task if they dont have requirements
    - combo food (karam/brew/rocktail)
    - fixed trade values
    - fixed items lost on death values
    - daily challenges more added
    - new wilderness hotspots areas added
    - bank x withdraw fixed
    - trivia system added with new questions


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    Quote Originally Posted by Shnek View Post
    Looks great, hope you continue it! Small suggestion for that interface, maybe add a small arrow (collapsible) sprite next to the text to indicate if it's open or not. Would make it more clear
    i updated it the way u said to collapse it =D
    Last edited by _Talha_; 10-07-2021 at 07:29 AM.
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