1.Wilderness Hotspots:
- A hassle of looking for proper & keys sites of PKing, gathered a range of the coordinates of each region, and stored them accordingly.
- Created a timer that utilizes the world task's manager, considering the hotspot event as a world task, queued in a concurrent 30-minute cycle,
where the hotspots are randomly chosen based on the huge selection provided (of all minimum and maximum coordinates of each region) to sustain activity in the Wilderness.
- Rewarding users 2x PKP as well as keys for killing others within this hotspot region.
2. Event Bosses Rewards:
- Add the shillings drop to the event bosses.
- 150 shillings are distributed amongst all contributors to killing this event boss.
- There are 4 key drops spread amongst the kill-contributors, which are randomly distributed to them.
- This has been done for Icy Bones, Party Demon, Pumeller, Tok Boss, and Warped Gulgella, respectively.
3. Completionist Cape Requirements:
- 99 in all skills.
- 500 daily challenges completed.
- 200 trivia questions answered.
- 200 PvP killcount.
- 200 arena kills.
- 100 wilderness slayer tasks completed.
- 300 barrows killcount.
- 50 times voted.
- 10 donator points acquired.
- BandosKills 100 , ZamorakKills 100 , SaradominKills 100 , ArmadylKills 100 , KiwiKills 5, CorpKills 80, NexKills 2 , GlacorKills 40 , KBDKills 100 , TDKills 50
, AhrimKills 100 , DHKills 100, GuthanKills 100 , KarilKills 100 , ToragKills 100 , VeracKills 100 , GanoKills 100, SupremeKills 30 , PrimeKills 30 , RexKills 30 ,
DestructionKills 20 , NomadKills 50, RevKills 100 , QBDKills 40 , Po1Kills 10 , Po2Kills 5
4. Completionist cape (t): Same requirements as the completionist cape but all scaled up (much higher numbers).
5. Bug fixes/Misc:
- Fixed master cape incorrect requirement implementations.
- Set a check for wearing the Completionist capes.
- Set a check for the sendHome command, which was finding the target's display name as null.
6. Special Attack:
- Properly handled the special attack methods in accordance of checking if the player has an instance special, followed by the player
performing this instant special right after.
- Created a check, and looked for each weapon that had an instant special which was to be added to this check.
- Fix bad usage of timers in the special attacks,
*It was using fast executor which is a very bad idea and will lead to disconnects and bugs.
7. Bank - Withdraw X Amount:
- Looped through the varps in order to determine which varp is responsible in updating the "Withdraw X Amount" in the bank.
- Proper utility of this varp in terms of dispatching it when the player opens their bank / performs a withdraw request.
we are also adding a new tab for players to keep track of everything and store there tokens