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"Real Dungeoneering", May I ask what algorithm are you using to generate dungeoneering map?
3/6 - 7/6 Update logs
Content Added
Added Previous Teleport
Added Better Networking
Added Boss Task Store
Added Dwarf Cannon
Added Glacors to Slayer Tasks
Added The lvl 62 narrow crevice agility shortcut
Added south-west varrock mine, north-east ardougne mine, north yanille (mining rocks)
Added Zammy Spear Spec
Added uncrumble spell
Added Iban spell
Added Slayer dart
Added trollheim herb patch
Added Shards Pack (5k) to General store
Added Dwarf Cannon is buyable in GE
Added Cannon ball smithing
Added trollheim and traverly to teleports
Added Darklight and Silverlight to General Store
Changed / Fixed Bugs
Fixed Proselyte tasset
Fixed Dk drops notes
Fixed Dungeoneering Cooking
Fixed Fremennik scout dialogue
Fixed Slayer helm combat hits
Fixed Lava Maze (Wilderness)
Fixed mining rocks spawn Id
Fixed Ancient effigies
Balanced the aura's prices in the loyalty points shop.
Increased door ticks
Increased dig area barrows
Fixed Barrows Loot Drops on ground
Fixed Frozen Npc Not able to attack
Fixed Some Clue Npcs
Fixed Some Nightmare Combat
Why does every 667 server look like Alotic, where's the originality?
Anyway, gl.
Loving it already!
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