Thread: OZVO 562 - Bringing back the great 2009 times!

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  1. #11  
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    Okay that took a little while - I added the instance for bandos, this was more work than I expected... ran into all kinds of issues i didn't expect too. I don't know if I'll expand this to other GWD bosses yet, we'll see how the players react

    https://streamable.com/e/3thvt0
    Rip^ RS doesn't support streamable clips

    ________________

    After two days of work I only just found out that Graardor bugs out. I can only assume it's something to do with the Dynamic Region... he works totally fine in his original region. (this also explains the range checks being off in the video above, which confused me when it first happened, when recording)

    I'll probably have to disable it, I have no clue how I could fix this

    https://i.imgur.com/UcuntnI.mp4
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  2. #12  
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    -----------------------

    Will be pushing today's update in the next couple of hours. I've been focusing on Slayer, I wanted this to be the main money maker method in the server.

    All slayer monsters will drop ((npc hitpoints * 100) coins)

    This is what I've done so far on slayer:
    - Created a system to track NPC kills and lootations - Slayer hooks into this system to grant slayer points/handle task completion
    - Created dynamic system to handle all slayer monsters/masters
    - Added all monsters for Turael
    - Added task completion
    - Added 10/50 tasks in a row bonus points
    - Added teleports to all of the slayer masters in the teleports interface
    - Added dialogs to all slayer masters
    - Added the ability to switch slayer master aslong as you're not mid task

    Now I just need to spend the next couple of hours adding the slayer monsters to each master

    - All slayer monsters added, it also filters out slayer monsters < slayer master required level, so you don't get those shitty lower tier tasks on high tier slayer

    - Got sidetracked slightly, added all chaos tunnels portals so it's actually an effective slayer/training location

    - Reworked how we load npc data, ie drops, combat definitions, examines, should be lots faster and it's now much easier to edit

    - Completely rewrote npc drop handling system, soon i have to go through and make sure all drops are perfect, but thats easier to do with the new npc data loading system too

    Mainly spent today refactoring the data loading, also moved ip ban functionality/checks to our web server endpoint
    With the new loading/caching, the server boot time is down to 600-800ms, from around 1000 - 1300ms

    Now we're also loading json files and data is structured/together, I'm going to be writing some simple little tools using web tech to manage spawns, shops, npc definitions etc; at some point...
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  3. #13  
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    - Added a new "tutorial" the RuneScape guide tells you some info about the server before you get started.
    - Assign a 20 goblin task to new players, gets people training at lumbridge and gets some starter cash
    - Added a starter kit, so you can instantly start playing

    Will be starting work on the new slayer interface maybe today, pretty tired

    Okay, I believe in transparency, yesterday I made a doodoo. When i added IP banning to our API, I forgot to update the actual API alongside the server. So the game server things every connection is IP banned atm.

    Been like that since yesterday.... I'm so sorry.
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  4. #14  
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    ------

    - Added RFD mini Quest
    - Updated quest tab interface:
    -- Added the teleports interface to the quest tab
    -- Added quests to the quest tab

    Still need to work on the RFD bosses and make them like RS, also need to add shopping to the Culinaromancer's chest, it spawns the CORRECT way though


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  5. #15  
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    Mainly been doing some refactoring and code cleanup over the last day, haven't had much time to dedicate to content cause of work

    I started a new interface also which I'll be using for the npc shops and systems like the Culinaromancer's chest. I do like the standard shop, but it's too simple, I can also do some more custom things then if I need too

    I also built a system to track Active/AFK time, it's not perfect but it works great for now. This is better than the system most servers use, which just tracks hours logged in. When I have time to dedicate to the website side of things, this will also make for a nice little activity graph for your profile

    OT but i love the data:

    Attached image

    New interface for default runescape shops:

    Attached image
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  6. #16  
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    Is it worth trying to load some OSRS bosses/items in?

    I feel people are looking for this more now, and 562 is pretty bland. I still love it, but I'm just thinking
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  7. #17  
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    Quote Originally Posted by ItsMrSammeh View Post
    Is it worth trying to load some OSRS bosses/items in?

    I feel people are looking for this more now, and 562 is pretty bland. I still love it, but I'm just thinking
    Good question, loads of servers make the mistake of doing part osrs/pre-eoc. I'd say either go full osrs content, or don't at all.

    Server looks good, the interfaces look clean though could use slight changes. Clean nonetheless.
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  9. #18  
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    Quote Originally Posted by Bennie View Post
    Good question, loads of servers make the mistake of doing part osrs/pre-eoc. I'd say either go full osrs content, or don't at all.

    Server looks good, the interfaces look clean though could use slight changes. Clean nonetheless.
    Appreciate the feedback dude! I will definitely put more thought into it in that case

    Feel free to let me know what you think needs changing with the interfaces and I'll take a look into them. Always striving to make sure things are perfect!
    Last edited by ItsMrSammeh; 05-31-2020 at 04:26 PM. Reason: It double quoted O.o
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  10. #19  
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    Okay - The base we're using appears to be a matrix source which was downgraded from a 700 something revision(I think) - some invalid packet data was sending some client crashes.

    Barrows minigame being one, the code for this was also pretty bad imo. I re-wrote almost everything and fixed all the crashes.

    I need to spend some time messing with the loot table to get that working perfectly and add the interface that shows the loot and she's perfect. Didn't add the puzzles, they annoy me in RS.
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  11. #20  
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    Maybe an XP rate increase? I found out that combat experience gets run through the xp rate modifier twice. That's been fixed and reduced to its proper amount.
    After doing this, i noticed it was SUPER slow to train. If i was playing i'd be bored in 10 mins.
    Maybe we increase that to 50x xp?
    25x for skilling?

    Been working on some systems for the server and a little bit on the highscores. Added a system which will allow us to give "bonus xp" for a specific amount of time. Also working on a system which will grant everybody on the server bonus xp, based on server votes.
    I think this is a dope idea. You should receive something personally, but voting is something that helps everybody on the server. Maybe every vote will give 10% bonus xp for 30 minutes, for each player? Each vote will make this stack up ofcourse.

    New players will also receive double XP for 24 hours of play time. ( this doesn't include AFK time, but also doesn't tick down whilst you're logged out. So don't waste it )
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