Added some sick gradle integrations with Github! Development sailing smooth and tons of new updates for September
Some updates include:
Removed ecunemical key drop (was a null)
Can now fish crayfish
Lumbridge jobs improved upon
Can now create holy symbols
Bots now update their wilderness depth more often
Penguin guy can now give xp rewards
Expiration warnings added for antipoison and antifire
Genie lamp now correctly reopens interfaces
Loop and Tooth halves of key now have correct GE prices when sold by bots.
Can now make-5, make-10, etc for grinding items with pestle and mortar.
Ironmen now correctly drop items on death instead of losing it all.
Beehive clue fixed.
Shooting stars are back.
Sandwich lady stuff added to consumables.
Barbarian fishing added
Can now sell unstackable items to a shop when inventory is full.
Player safety test now unlocks the safety first emote.
Lobby now has links to discord + github
Anvil added to lumbridge forge
Super restores now also restore summoning
Sara brews now heal
Dragon scimitar now costs 20k less
GE compresses bot offers
Drop tables now use weights
Strings can be colorized more easily now
Fixed bank tab saving
Lots of extraneous backslashes removed
No longer get magic xp for attacking an npc with autocast selected but no spell selected
Sandwich lady now disappears when a player leaves the area or logs out
Fairy rings now temporarily use fairycli. ::f aiq, for example
Black guard animations and drops fixed
fixed baby monkey examines
Fixed inaccurate quantities with the skilling dialogue
dwarf multicannon now rewards crafting xp
blurite crossbow fixed
option to bulk-buy spirit shards removed
farming guide now opens up when using the guide option on patches
fixed waterfall quest
Lots of typo corrections