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I have made some bug patches and added a few things
Code:[11-04-2018] -Added "Content Creator" rank for streamers, people who make videos on YT, etc. -Updated YellHandler for specific ranks, renaming a few and adding a couple. -Added sprites for new ranks in cache. -Secured the tutorial bordering vicinity. -Added boolean check for chest placement during tutorial. -Updated ::ticket system for players+moderators. -Revised the ::report system. -Changed forum/help links to discord links, as we currently do not have a website. -Fixed the glitch with MrEx giving unlimited gifts. -Added the spreading of ashes. -Fixed bones on altar -Fixed black battleaxe combat definitionsCode:[11-06-2018] -Implemented "RAW" food eating + chance of poison. -Added the option to "drink" water from bowl, bucket, jug, cup, and vials -Added the emptying of the water from the source. -Fixed purple sweets so the entire stack doesn't get eaten...fat asses :face_palm: -Updated ;;shops with correct prices. -Revised the Guide Book, obtained by typing ;;help. -Added more water sources including Water Barrels, Water Trough's, and fixed some nulled Wells. -Added filling bowls, jugs, cups, etc
great server, very unique
Thanks guys! We’ve fixed the majority of the bugs and are working on preparing the server for many more unique ideas! Check it out. Invite your friends and let’s grow the server!
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Its an interesting idea, and I logged in just to check it out... but... one serious mistake by you guys in dev stage was this;
HOW on earth did you guys manage to go through an entire stage of development adding spawns into nearly every building in the game only to leave doors broken? I came across so many decent items in a room I couldn't access that I just logged out.
Hope that's high on the list of fixes or no one is gonna stay logged in very long when the core concept of the game "loot buildings" isn't even possible when you can't get into them. lol.
Perhaps I didn’t make it clear enough whenever I stressed we were in BETA. Now, my definition may be a whole lot different than yours, but beta means there are bugs and the sole purpose is to have players able to test for these sort of things. Though, if we aren’t notified of which doors -as there are millions in game- how are we supposed to know which ones you speak of? The doors, from what we’ve tested are 99%.
Perhaps you’d be kind enough to join the discord and notify us of the coordinates of said doors. Screenshots always help too.
But saying just “doors don't work,” when every door we’ve tested works just doesn’t help.
I can assure you we have many things on our to do list, of which were doors (still is, as they're only 99% from what we've tested). It may just be a matter of adding them.
You can obtain your coordinates in-game by typing "::CORDS".
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I've decided, after much time and consideration, to put this project on hold. I have a bunch of IRL circumstances that have taken priority. I am willing to sale the source and all of its contents. If someone is interested, feel free to PM me.
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