Edit: 09.05.2015
Time system added
Custom interface implemented (replaced with task system)
Killstreak, highest killstreak, pk points
Re-done Combat rewarding
Pk points shop system added
Added custom titles
Added custom hex colors in titles
Help tab added
Added some more functionality to these sidebars
Entity directions added (@Credits to author)
Improved ticket system (With reasons)
Improved commands
Added the possibility to sell items which are bought from the pk points shop (actual price / 3)
Now the items stored in the pk points shop can not be used
12.05.2015
Finished Dialogue for selling pk point items
Added a custom loadout system (saving/loading gear)
Loading and Saving is handled with dialogues now
Added Merlin and General Khazard which offer teleports
Removed DONATOR/EXTREME DONATOR/VOTE REQUIRED item restriction
Added a message upon clicking the entrance of the fight kiln when requirements are not met
Added blocklist and dialogue offering 3 options (add person, view list, space left)
13.05.2015-14.05.2015
Fixed bugs with dialogues
Area system added
Added hybrid zone
You can't range in the hybrid zone now
Adding enhanced account security (Recovery details, PIN)
15.05.2015
Added LONG_STRING packet
Finished adding the enhanced account security (With dialogue)
Made dialogues more flexible (Dialogues like SimpleMessage [reg matrix] can now continue etc.)
15.05.2015 - 18.05.2015
New interfaces found
New animations found
18.05.2015 - 22.05.2015
Working on improving dialogues
Working on improving code
Started zombies (Probs not gonna finish and remove)
23.05.2015 - 25.05.2015
Re-worked the whole Pk points shop to load json
Added child ids to the json, therefore the text is being loaded from there on
Reworked the pk points shop to do so
Fixed typos in the json
26.05.2015
Did some refactoring to the client
RSA Keys changed
30.06.2015-01.07.2015
Huge update
Combat FULLY re-worked (Added a lot from mx 2 and tweaked formulas on my own)
Emote-system RE-DONE!
Reputation system added (With fading interfaces / popup)
New death animations (animations and graphics are based on the rep. you have)
02.07.2015
Reputation system re-done, cleaner and more efficient
NPC spawning with facing re-done, cleaner and more maintainable
Fixed bug where you could have over 8 digits while setting the account pin
Added sir bedivere (Handling the recovery question / account PIN)
Added fading interface upon actions
04.07.2015
Fixed bugs (Dialogues didn't appear, Dialogues offering wrong options)
05.07.2015
Implemented Tormented Demons
Implemented the Corporeal beast
Now you're not able to bring locked items into the Wilderness only (Easier to PvM)
Drops are now being unlocked by NPC Drops (ie.: If you get a Dragon claws drop, dragon claws will be unlocked, therefore useable in PvP)
PRIVATE BETA ~ 03.07.2015 LAUNCHED
Fixed bug where NPC's spawn again after being reloaded
lol gg stopped working at 03.07 had troubles with laptop
some time between 03.07.2015 and 29.11.2015
Added GWD bosses (correct combat scripts & Spawning)
Added Nex (Correct combat scripts & spawning)
Corp beast is now multi zone
Improved Area check system
New home set
Added a Server Queue (Player login processing, flood attacks are therefore prevented)
Improved Password encryption from sha128 to sha256 (thanks to the guy @ r-s)
Added correct pathfinding (Matrix II pathfinding implemented)
Now auto retaliation works correctly
Correct dharoks formula added
Combat improved (Leeches added, new max hit formula both on magic and melee,
adjusted item stats, and furthermore improvements)
Improved switches
Headbounty added for people with huge killstreaks
Reputation is now changed to Wilderness reputation, it increases by killing other players, and decreases upon getting killed (maybe add a MMR system?)
19/3/2016 - 20/3/2016
Fixed Quest system (finished it)
Fixed a few bugs (Wrong dialogues, item not appearing in inventory)
Now upon logging in for the first time the player will have a huge bank filled with all kind of items.
Nerfed the algorithm of gaining pk points
Added Hairdresser
Added Make-over mage / dialogue
Identified 4 Packets (mouse movement, middle mouse clicking, focus, key pressed)
Added few commands for easier use (;;wolp)
Added pots + rocktails to the ;;gear instances
Added full NPC examines (dumped from rs)
15/6/2016
Re-worked shop system (for currencies like pk points) to be more abstract, therefore now maintainable and clean to use
13/8/2016
Improved some code, tweaked pkp earn formulas
16/8/2016
Fixed headicons not displaying, tweaked commandlist
Added godsword dismantling and godsword combining (unlocking each godsword aswell when successfully combined)
stopped working until 2017
10/01/2017
Gearsetups now have proper benefits (2 loadouts for regulars, 3 for donators, 4 for supers etc)
04/02/2017
Fixed pathfinding of the ape in home
24/04/2017
Fixed a lot of walking bugs, including the dangerous height bug (which sets u in a higher height without actually clipping)
30/04/2017
Tweaked combat formulas, removed skilling (to be reworked)
05/05/2017
reworking pathfinding on movement again
07/05/2017
Changed home to varrock
Added JSON-based loading of NPC's and objects
08/05/2017
Added a possibility to reset statistics (killstreak, highest killstreak etc)
10/05/2017
Tweaked dharoks, now you hit based on the hp you have (strength, not accuracy)
21/05/2017
same pathfinding as previously, tho now all the paths to ladders, stairs etc are clipped and steps to be made calculated
tweaked the reset statistics function so the bounty also gets removed (the player has)
22/05/2017
Added a starting tutorial including camera movement/reward if done
Added a guide at home so people can re-do/get the offer again for the tutorial, though reward is excluded if already done once
Renamed and changed npc (Safexxxtrainer -> blocklist manager)
Added a fading message above the screen when blocking a player (also when you finish the tutorial)
05/08/2017
Added a condition for hand cannon (61 fm required)
Fixed projectiles of magic longbow/shortbow, they now work properly
Added sound for slashing with claws (attacking)
Tweaked delays for d claws spec sounds (seem to synergy well now)
06/08/2017
Fixed server queue, now works properly (using fastexecutor since it throws errors, slowexecutor does not)
Tested the starting guide for every single bit, not a single bug, it's bug free finally (fixed a lot)
yea.. months again, fuck
28/03/2018
Added dynamic highscore system (which best player is online right now) with interface
Edited Combat to work flawless (improved following a bit)
Made polypore staff work
Nerfed torva range stats, Nerfed rune c'bow
Now prayer sounds work properly (curses had regular prayerbook sounds)
again months... FUCK
31/05/2018
Added wilderness obelisks
Added beacon system and one beacon as example (edge)
Updated a lot of npcs on their dialogues, added further options
Added different zones for pvp (Risk, Pure, Regular) -> Risk: used for the risk system, explained below
Risk system added: You choose one item, if you die with that item to another player, he'll receive 50% of the initial worth while you completely lose access to it. ->
You can also set pk points as risk.
Made everything else but edgeville PVP
Packed 650 Maps
Fixed models
added biggie juicy as login screen theme
set new backgrounds
edited tooltips
Client updates:
Client title changes upon logging in with the username (Logged in as: username), resets upon logout
Admins do now have crowns instead of points on the minimap (thanks to dennis)
Latest update:
[UPDATE_1] Pre-beta - Developers log - Aeron RSPS