
Originally Posted by
Jayson
Now, in regards to the pay-to-win aspect - I believe the only thing Divinity should have stuck with was the perks and cosmetics. They aren't pay-to-win (especially cosmetics,) and they're helpful towards progress. It's not like it's a HUGE advantage in regards to some of the perks. I think if you advertise that you're not pay-to-win and you have some pretty heavy duty items in your shop, you are, indeed, false advertising. However, if you take out the whole "we're not pay-to-win" then you can really gain an insight on what a majority of servers are already doing. Elkoy, SoulPlay, DawnTained, Os-Scape, Atlas, Etherum, even MY server has items in it. Though, we didn't include end-game gear. More like just items that help you get through the game. Whips, statius, zuriels, morrigans, boots, rings, amulets, and, of course, cosmetics. I don't care what anyone says in regards to maintaining a server without items in their shop - if your server is self-efficient, then YOU NEED INCOME. How do you think all of these large servers stay up for so long? Yeah, make some donator ranks that give some dope ass perks - those people aren't going to continue donating unless they have that kind of money. People want something small to buy and keep buying (IF IT'S WORTH IT.)
But I see where you're coming from in regards to falsely advertising not to be pay-to-win. Every server has ups and downs - it's about getting through them and maintaining a solid, loyal community. Look at what happened with OSR, basically the same shit happened here and we're still going. Ain't nothing wrong with that. Yeah, there's the occasional poor management but you can't say that you haven't made mistakes.