October 30 2019, 6:22PM - Add discord widget to website homepage
October 31 2019, 2:39AM - Dump list of open and closed doors to look through
October 31 2019, 11:17PM - Fix max range of certain combat styles
October 31 2019, 11:27PM - Add proper attack ranges for ranged weapons
October 31 2019, 11:59PM - Fix attack speeds for magic and ranged weapons
November 01 2019, 2:43PM - Fix fishing, mining, and woodcutting tick rates
November 02 2019, 11:16PM - Dump a more accurate list of closed/open doors and fix the double handled cases for doors
November 02 2019, 11:26PM - Add ancient effigy animations
November 03 2019, 12:58AM - Clarify Gertrude's Cat quest journal progress line for finding the kittens
November 03 2019, 12:57AM - Add dialogues.
November 03 2019, 3:13AM - Additional quest dialogues and expressions.
November 04 2019, 3:45PM - Update dagger animations
November 04 2019, 7:27PM - Fix region loading efficiency issue and get region load time down from 2000ms in some cases to 16ms. Change lots of the delay based things such as eating to use tick system rather than time.
November 05 2019, 12:24AM - Add var saving for players
November 05 2019, 8:03AM - Fix shop price values to always match the price the client displays. This applies to tokkul shop prices, spirit shards, and some construction items mostly. Fix woodcutting while inventory is full
November 05 2019, 10:47AM - Fix aggro
November 06 2019, 2:44AM - Proofread Dwarf Cannon quest dialogues and fix some logical errors in it. Work on the handling of swinging gates/fences
November 06 2019, 11:38PM - Add, move, and remove some npc spawns...
November 07 2019, 11:48AM - Add some chests in the ranging guild...
November 07 2019, 3:38PM - Update dwarf cannon stages and journal entries.
November 08 2019, 1:54PM - Update dust devil drops.
November 08 2019, 8:05PM - Smooth out boulder animations at godwars
November 08 2019, 8:25PM - Fix player appearance for (t) and (g) dragonhide bodies
November 08 2019, 9:31PM - Update some wilderness objects to the plugin system and make kbd lair entrance multi/wildy
November 08 2019, 9:52PM - Update clue text to fit on the interface and make lodestones walk you off after teleporting.
November 09 2019, 11:11AM - Add lodestone ending animations and temporarily NPC following range until we can research further...
November 09 2019, 8:58PM - Death should no longer prompt your reaper task while you are on tutorial island.
November 10 2019, 11:26PM - Fix bonfires... trent??? hello brother??? ticks not milliseconds.
November 11 2019, 1:39PM - Players can now examine strykewyrm mounds to view the drop table.
November 11 2019, 10:41PM - Convert attack bonus system and fix several issues regarding NPC combat and player combat. Including magic defense using defense level instead of magic level.
November 12 2019, 10:50AM - Double gate handling for a bunch more gates to get all the rotational edge cases taken care of for now.
November 12 2019, 12:12PM - Remove all existing clue scroll drops from NPC drop tables and move them over to a separate roll based on RS rates so they should not interfere with usual drops and drop alongside a normal drop instead.
November 12 2019, 12:23PM - Lock the player when stepping off lodestones
November 12 2019, 3:12PM - Frogland
November 13 2019, 9:53AM - Fix thesselia's makeovers screwing up looks based on arms and wrists styles.
November 14 2019, 10:19AM - Fix verac's helm and dharok's helm beard status
November 15 2019, 12:32PM - Update multicombat area check to be approximately 5293829028230 times faster and more accurate to real RS
November 15 2019, 3:48PM - Add tons more door, gate, and fence combinations to the game
November 15 2019, 7:58PM - Fix super antifire and antifire tick calculations
November 15 2019, 9:58PM - Fix rug merchants in Desert
November 16 2019, 2:48AM - More doors and gates...
November 16 2019, 1:14PM - Tons more doors and tent doors added
November 16 2019, 7:59PM - Add accessibility to several new areas (no functionality yet), Dragnor basement, Spirits of Elid waterfall, Prisoner of Glouphrie related areas, and HAM secret trapdoor for jewelry thieving
November 17 2019, 6:04PM - Fix buggy corner pathfinding for combat
November 18 2019, 3:29PM - Adjust drop tables for a few monsters
November 18 2019, 5:02PM - Fix bow/curtsy emote for Shantay Pass
November 18 2019, 9:53PM - Even more doors. 178 more to go yee haw
November 19 2019, 11:26AM - Fix some door edge cases and reset the players walk steps before interacting with an NPC
November 19 2019, 11:38AM - Add agility requirements to slayer tower shortcuts
November 19 2019, 12:03PM - Player following should work just like RS now. Dancing looks correct with it to me.
November 19 2019, 3:16PM - Barrows maze generation
November 19 2019, 6:26PM - Add a ton more doors and gates
November 19 2019, 7:27PM - Fix blisterwood tree
November 20 2019, 1:58PM - Update barrows var saving...
November 20 2019, 9:18PM - Fix blisterwood stakes. Probably overpowered now to be honest.
November 21 2019, 10:34PM - Finish off all doors, gates, and fences.. Shoot me.
November 22 2019, 12:39AM - Change all temporary object handling to use tick system instead of milliseconds
November 22 2019, 1:06PM - Barrows path additions and varbit updating finished
November 22 2019, 2:25PM - Fix finish logic
November 23 2019, 11:05AM - Allow building of furniture with different kinds of nails
November 23 2019, 11:40AM - Fix house styling dialogue from estate agents
November 23 2019, 12:00PM - Make shops default open to the buy tab
November 24 2019, 4:14PM - Fix fullscreen overlays for resizeable
November 24 2019, 4:25PM - Fix split private messaging location in resizeable mode
November 25 2019, 3:04PM - Add hard and elite clue scroll drop rolls to mithril dragons
November 25 2019, 6:10PM - Fix all errors that have been logged in the error log
November 25 2019, 6:13PM - Add south port sarim sea bait fishing spots
November 25 2019, 6:16PM - Add runecrafting xp to dungeoneering runecrafting
November 25 2019, 9:40PM - Fix clan invites
November 26 2019, 12:44AM - Add barrows puzzle to inner doors
November 26 2019, 11:43AM - Fix some duel arena bugs. Players can now enter obstacle arenas and logging out should correctly teleport the loser on login.
November 26 2019, 12:48PM - Changes to abyssal demon teleporting.
November 26 2019, 1:54PM - Make dragons more dangerous...
November 26 2019, 2:19PM - Tone down the dragon buff
November 26 2019, 2:56PM - Prevent protect magic alongside anti-dragon shield from being full dragonfire protection
November 27 2019, 1:21AM - Move door pairings into their own data file
November 28 2019, 1:19PM - Add magic secateurs
November 30 2019, 3:00PM - Fix gatestone teleport delay
December 01 2019, 10:44PM - Only master branch will trigger #updates channel posts
December 06 2019, 2:12PM - Re-implement all timer instances to run on tick-based timings for better synchronization.
* Add chunk enter based event handling.
* Add equip/dequip event handling.
* Fix cape emote unlocking.
* Add entity interaction events and snowball pelting as the first example of utilizing it.
* Fix github webhook. (Spring is very strange..)
December 06 2019, 2:33PM - Fix run energy restore rate
December 06 2019, 3:40PM - Revert tick system conversion
December 06 2019, 4:47PM - Remove warning
December 06 2019, 5:36PM - Fix all item click plugin methods
December 06 2019, 11:37PM - Fix all chainbodies to have correct arms
December 08 2019, 1:21AM - Spells based on magic level rather than level based on experience
December 08 2019, 1:41AM - Fix entity follow routefinding strategy edge case where player and entity would constantly walk back and forth if both were trying to follow each other from on top of the same tile
December 08 2019, 1:41AM - Fix diagonal combat when frozen and using melee
December 08 2019, 1:48AM - Remove nerf to pure pking by allowing hits to actually be 100% accuracy instead of capping at 95%
December 08 2019, 1:51AM - Remove the same edge case as above except for NPC calculations
December 08 2019, 2:27AM - Fix some minor errors in max hit formulas and make them identical to Jagex released formulas
December 08 2019, 7:40AM - Revamp all accuracy formulas to be exactly as RS calculates them. This includes:
* Veracs set effect added.
* Darklight effect added.
* Godsword attack multiplier bonuses added.
* All special attack accuracy and damage multipliers added.
* NPC defense calculates based on defense level combined with bonuses rather than just bonuses.
* Berserker necklace and obsidian weaponry combination effect added.
* Keris effect added.
* Dharok's set effect calculations fixed.
* Void/prayer/slayer helmet effects all applied in the correct order.
December 08 2019, 4:59PM - Finish calculations for NPC accuracy on players
December 08 2019, 5:07PM - Forgot to divide dharok calculation by 10 for x10 hits lmao yikes
December 08 2019, 5:22PM - Fix ags spec multiplier and chaotic maul combat animation
December 09 2019, 6:52AM - Firing hand cannon no longer uses the weapon as ammo LOL
December 09 2019, 9:35AM - Dump all OSRS npc levels. Gotta manually recreate anything after that..

December 09 2019, 11:46AM - Fix sabbot clue scroll.
* Ironmen will always get the partyhat from their own Christmas crackers when using them on other players.
* Other players are not allowed to use Christmas crackers on ironmen.
* Partyhats have the same color rarity as the real RS cracker (meaning purples are the rarest color by a decent margin).
December 09 2019, 11:48AM - World map and price checker can no longer be opened while in combat
December 09 2019, 2:04PM - Fix equipment tab render animation
December 11 2019, 9:08PM - Add real Jagex combat information for a ton of NPCs and write an algorithm to generate pseudo combat stats for NPCs that are not yet accurate. NPC combat should feel much more accurate when calculating both the accuracy against you and the accuracy against them.
December 11 2019, 9:17PM - Add gaius 2h shop
December 11 2019, 9:55PM - Fix object clues
December 12 2019, 12:55AM - Add Christmas event to the game. Merry Christmas!
December 12 2019, 7:55AM - Make all Christmas crackers act as if the players are 1x gamemode so they receive rewards all the time
December 12 2019, 12:02PM - Add arctic pine woodcutting and firemaking.
* Add toolbelt light options functionality.
* Add some festive arctic pines and an ice fishing hole to the land of snow area