Thread: Darkan 2012 Remake - No Cancer Customs | All 25 Skills | Zero P2W | Strong Economy

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  1. #131  
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    I'd have to agree with user above. The XP rate is really painful, at bare minimum do x2 the current rate.

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    keep up the good work man
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  3. #133  
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    There should be a second world with higher exp rates . The fact that w2 is a free-spawn world means Trent has the ability to make it happen
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    Quote Originally Posted by Before View Post
    There should be a second world with higher exp rates . The fact that w2 is a free-spawn world means Trent has the ability to make it happen
    Trent is currently working on separating the server into lobby, chat, & game servers. This will allow us to spin up a second world for SasukeScape (a w2 ezscape rsps-like server with all of Darkans updates) and when a world goes down (or is being updated) it will kick the player back to lobby instead of logging them out. You can think of this much like how Jagex handles RS3 and OSRS tbh! Players will have the same account, same friends list, cross-game clan support, but will be able to log in to any version and level up from the start.

    Hoping to have more details about our plans for SasukeScape fairly soon... But no ETA yet which is why we haven't done any official announcement thread. We need a website in place before we start advertising it and for these lobby/account changes to be in place to help provide a smooth experience.
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  6. #135  
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    Quote Originally Posted by Durbin View Post
    Trent is currently working on separating the server into lobby, chat, & game servers. This will allow us to spin up a second world for SasukeScape (a w2 ezscape rsps-like server with all of Darkans updates) and when a world goes down (or is being updated) it will kick the player back to lobby instead of logging them out. You can think of this much like how Jagex handles RS3 and OSRS tbh! Players will have the same account, same friends list, cross-game clan support, but will be able to log in to any version and level up from the start.

    Hoping to have more details about our plans for SasukeScape fairly soon... But no ETA yet which is why we haven't done any official announcement thread. We need a website in place before we start advertising it and for these lobby/account changes to be in place to help provide a smooth experience.
    That's super sick. I'd play that
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  7. #136  
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    Quote Originally Posted by Before View Post
    That's super sick. I'd play that
    Yeah just rewriting the networking *again* is quite the huge project. Makes it even more plugin oriented than before though and opens up the possibility for cross-revision even. Can just point the packet decoders to a different package and boom you have 667. Obviously it wouldn't be THAT seamless as you'd have to make changes to the gameframe handling code as the gameframe subs change every goddamn revision it seems..


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  8. #137  
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    Quote Originally Posted by Makar View Post
    Yeah just rewriting the networking *again* is quite the huge project. Makes it even more plugin oriented than before though and opens up the possibility for cross-revision even. Can just point the packet decoders to a different package and boom you have 667. Obviously it wouldn't be THAT seamless as you'd have to make changes to the gameframe handling code as the gameframe subs change every goddamn revision it seems..
    Ooo RSPS getting exciting again


    I was thinking about making a website similar to [Only registered and activated users can see links. ], but it's just a splash page with 4 cards, and asks if you want to play 2012/2009/2006/2003 era (Darkan/2009scape/2006rebotted/OpenRSC). With "mods" being added to almost all of them, it could turn into something really sick
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  9. #138  
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    Been grinding away in my spare time. At first its a hard feel to regrind based on the experience rates. However a lot of things are more balanced this way.
    Money making is actually doable, and so far the community has been fairly decent. Mind you there's some stuff that I'd like to see improved overtime but overall it's worth spending your time on.
    I have seen the player base gradually grow, so imo its important to commit community based guides and create money making contents with each other to maintain a growing economy and player base.


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  10. #139  
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    Trent, it is good to see this is still doing well.

    We haven't spoke in awhile, I am glad you're still committed to this, don't stop! This will be legendary.
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  12. #140  
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    Waiting on a faster XP world. I enjoy the current server, but the XP rate is far too slow when you work endless hours. I do like how the economy is based on the xp rate it seems, as in you're actually able to make money gradually and not just Max and have no reason to do a skill the next day.

    Hoping for a 10-25x (at the most) world one day.

    Very nice server however. Still got the sign in my signature months after I've last played.
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