Thread: Darkan 2012 Remake - No Cancer Customs | All 25 Skills | Zero P2W | Strong Economy

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  1. #31  
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    Quote Originally Posted by Makar View Post
    Monetary gain is and always has been the last thing on my mind when it comes to RSPS. I have lurked the forums for the last few years while in school waiting for someone to finish emulated content BEFORE adding custom content and STILL TO THIS DATE have yet to see it, so I'm saying fuck it and doing it myself since my only goal for RSPS is to have a version of the game pre-eoc with almost every single thing working down to the quests. Thanks for the support dude. About that tip, I haven't ever heard of this dialogue problem before. Do you have any more details?
    RSPS can be incredibly time consuming so its not a far-fetched assumption to suggest one might be doing it for financial support, after all a lot of people have came into and walked away from RSPS with a lot of money. Surprisingly, very few talented developers sit in that bracket. Also with regards to the bug; all you would need to do is make sure any active dialogues get closed when a widget (with exceptions) is throttled. Anyway when demonstrated the bug went something like this, player 1 makes a trade request and then prompts a dialogue. Player 2 then accepts the request and P1 would add the items they would like duped into the container. They would then accept and get into the second stage of the trade where the initial player would close the trade using dialogue options and player 2 would spam-accept the trade request, one container would be marked as completed and P2 would receive the items, and the original would still be engaged in trade. Prompting any action which would regularly decline a trade for P1 would return their items and P2 would still keep the other items. It works on all Matrix based servers to this day.
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  2. #32  
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    Quote Originally Posted by Vip3r View Post
    RSPS can be incredibly time consuming so its not a far-fetched assumption to suggest one might be doing it for financial support, after all a lot of people have came into and walked away from RSPS with a lot of money. Surprisingly, very few talented developers sit in that bracket. Also with regards to the bug; all you would need to do is make sure any active dialogues get closed when a widget (with exceptions) is throttled. Anyway when demonstrated the bug went something like this, player 1 makes a trade request and then prompts a dialogue. Player 2 then accepts the request and P1 would add the items they would like duped into the container. They would then accept and get into the second stage of the trade where the initial player would close the trade using dialogue options and player 2 would spam-accept the trade request, one container would be marked as completed and P2 would receive the items, and the original would still be engaged in trade. Prompting any action which would regularly decline a trade for P1 would return their items and P2 would still keep the other items. It works on all Matrix based servers to this day.
    Yeah I know it's time consuming. I was just stating that it's not really an interest of mine. More interested in the finished product than the product's profitability. Thanks for the info on that interface problem. Legit never heard of it.

    Here's a list of stuff I did this morning:

    June 20th 2017
    -Rewards, traversability, and monsters added to stronghold of security
    -Battleaxes have the correct animations and attack styles
    -Rapiers train strength when slashing correctly now
    -Flax in burthorpe can now be picked
    -Incubator can incubate a variety of eggs provided you have the summoning level
    -Fixed the ladder leading to the seer's village roof
    -Getting into piscatoris to fish monkfish added
    -Fremmenik shipmaster in taverly takes you to damonheim correctly
    -Icefiends drop tables, animations, and stats added
    -Ellis tans snake hides as well now
    -Yak-hide can be cured by what's his name in Neitznot
    -Snakehide and Yak-hide can be crafted into armour
    -Added price checker functionality to the equipment tab
    -FIXED THAT AWFUL INVISIBLE EQUIPMENT SCREEN BUG THAT HAPPENS ON ALL 718s

    June 21st 2017
    -Puro Puro completely finished
    -Added animations/stats for skeletons, suqahs, turoths, icefiends, basilisks, cockatrices, pyrefiends, and kurasks
    -Rellekka slayer cave now accessible
    -You can now buy prayer books from Jassik in the lighthouse
    -Prayer books can have their respective pages added to them and be preached from
    -Prayer books can be reclaimed if lost on death after creating them
    -API added /player/name/quests endpoint
    -API added /ge endpoint
    -API added /npc endpoint
    -Fixed maul combat styles training the correct skills
    -Summoning shop added and shard packs fixed
    -Bettamax's shop in taverly to teleport to herblore habitat added
    -Herblore habitat vines added animations for climbing over them
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  3. #33  

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  4. #34  
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    June 22nd 2017
    -Player look customizing added to start
    -Added NPC examines for OVER NINE THOUSAAAANNNDDDDD NPCs
    -Added fallback combat animations for over 5000 NPCs
    -Fixed minimap flag to show where you are walking to after you send a walk action
    -Examining ground items added
    -Telekenetic grab added
    -Added NPC health, defensive/offensive bonuses for over 2000 NPCs
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  5. #35  
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    Quote Originally Posted by Makar View Post
    -Added NPC examines for OVER NINE THOUSAAAANNNDDDDD NPCs
    ->Examines a man at home
    ->It's an man.

    jk gl with this tho
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  6. #36  
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    The only server I play on right now, it gets better day by day and brings back 2011-2012 nostalgia.
    The owner and staff are active and fix bugs as soon as possible.

    If you're looking for a remake look no further, this is it.
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  7. #37  
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    June 23rd 2017
    -Revamped the hell out of pickpocketing (rebalanced drops to be like Runescape using my rarity system. you can get clues from pickpocketing HAM members btw)
    -Fixed bonecrusher to not crush ashes. You can't crush what's already crushed..
    -Adjusted loot beam to go off total stack value instead of rarity
    -Added H.A.M hideout for that easy clue farm
    -Revamped dragonfire and dragonfire protection to work like Runescape in all scenarios
    -Added waterbirth spawns and combat information to all of them
    -Added drops to various dagannoth types
    -Killerwatts added
    -API updated player/count and player/npckills to show queried kills/counts
    -Added brine rat cave

    June 24th 2017
    -Keldagrim can now be traversed
    -Getting to chaos dwarf hand cannoneers is now possible
    -Added drops/combat to chaos dwarf battlefield
    -Stronghold of player safety traversable and containing the right cockroaches
    -Keldagrim ferrymen for easier transportation added
    -Copper longtails put in their correct area in piscatoris (Thank you Devin)

    June 25th 2017
    -Fixed wilderness gate near chaos elemental (eww)
    -Fixed Yrsa's shoes shop
    -Added rasolo's shop
    -Swamp toads can be found in tree gnome stronghold now
    -Wilderness ruins spiders spawned
    -Peer the seer acts as a bank deposit correctly
    -Rellekka populated with spawns
    -Various duplicate spawns removed
    -Waterbirth island traversability completely fixed
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  8. #38  
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    June 26th 2017
    -Researched heavily into the clientscripts regarding quests and located a metric fuck-ton of quest-related information that should streamline quest programming much more.

    June 29th 2017
    -Revamped how quests are handled and refactored a lot of old questing code into something much more manageable.
    -Quests can now be clicked on in the quest journal to view the current step of the quest they are on.
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  9. #39  
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    Website doesn't seem to work
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  11. #40  
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    Server has been updated to 727.
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