Thread: Darkan 2012 Remake - No Cancer Customs | All 25 Skills | Zero P2W | Strong Economy

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  1. #21  
    Christ is King

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    Quote Originally Posted by _Syzygy_ View Post
    This, and you can't expect people to play a remake when there's servers out there with much easier training, and easier to get items. No one wants to be playing a 1x server no matter how good the server is and the content provided.
    That's only one opinion. Some people like feeling accomplished when they get something and want to be able to show it off. If you login to a server and can get everything you've ever dreamed of in 5 minutes, where's the sense of accomplishment? Every server has a speed. And for me personally, ones where you can make 200m gold per hour have an absolutely failed economy and probably won't last very long due to the nonexistent longevity of the game when no economy is present.

    And to be fair, x1 is only an option. x25 is quite an absurd speed for those impatient players. I play my own servers to test content and these "slow speeds" people complain so much about. I worked up a bonecrusher, arcane stream, herbicide, and chaotic rapier from level 1 dungeoneering in 2-3 hours. If you think getting a legitimate TOP TIER weapon in 2-3 hours is slow, you can go play a spawn/pk server for all I care to be honest. I'm interested in people who really enjoy utilizing all the content, and if you can get a max cape in less than a week, there's no way in hell you're utilizing a very big array of content.

    Quote Originally Posted by B8edpaft View Post
    Starting of in Lumbridge with nothing around you looks very dull to me. No tutorial, nothing. And about those good rsps getting no players, I find it hard to believe people only play badly coded RSPS.
    Sure, an RSPS with 5 players might be better than a top 5 RSPS on toplists, but if you are scared of investing actual money in a server you will never get any players. The amount of nulled forums, fucking weebly websites or servers ran on a cardboard box is simply too high.
    That is a fair point. I probably should enable tutorial island. It's just that there are people who think the opposite of you as well where they get frustrated with having to do a tutorial since most of us have played RS for MANY years and understand the game quite well. The server is definitely missing something as well, it's probably the pafts
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    PAFTING is more than likely possible on the server, if you haven't changed how private instances work on the source you use. Anyway, enabling tut island would be nice, but creating your own would be better imo. Basically some explanation what the server is about, since most people just look at pictures rather than taking the time to read what the server is all about.
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    Quote Originally Posted by Makar View Post
    That's only one opinion. Some people like feeling accomplished when they get something and want to be able to show it off. If you login to a server and can get everything you've ever dreamed of in 5 minutes, where's the sense of accomplishment? Every server has a speed. And for me personally, ones where you can make 200m gold per hour have an absolutely failed economy and probably won't last very long due to the nonexistent longevity of the game when no economy is present.

    And to be fair, x1 is only an option. x25 is quite an absurd speed for those impatient players. I play my own servers to test content and these "slow speeds" people complain so much about. I worked up a bonecrusher, arcane stream, herbicide, and chaotic rapier from level 1 dungeoneering in 2-3 hours. If you think getting a legitimate TOP TIER weapon in 2-3 hours is slow, you can go play a spawn/pk server for all I care to be honest. I'm interested in people who really enjoy utilizing all the content, and if you can get a max cape in less than a week, there's no way in hell you're utilizing a very big array of content.
    Yes I agree, I prefer slow servers but with the rsps community we have today, you wont succeed but as long as you enjoy it, I guess that's what you're going to do. Remakes were good a few years ago, but now everyone wants more PVP based servers rather than grinding for weeks. I just suggest you don't do a complete remake.
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  4. #24  
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    Very capable developer, I wish you the best of luck my friend!

    A Noteworthy tip (something a lot of servers overlook and the corner stone of these so-called bug abusers); you should make sure your widget system is perfect- there's a simple but rather hidden exploit with dialogues and widgets simultaneously running (i.e trading) which causes an issue with many modern frameworks resulting in a dupe which still works on so many 718s to this date.

    Also, what is the intention behind this project? furthering a conversation we had almost a year ago in which you told me you were a fan of emulation (which in my personal opinion is a ++) but doesn't really run well with the players and if your intentions side with monetary gains- it isn't really the best option?

    Anyway good luck mate I will keep up with this project.
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  5. #25  
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    Quote Originally Posted by _Syzygy_ View Post
    Yes I agree, I prefer slow servers but with the rsps community we have today, you wont succeed but as long as you enjoy it, I guess that's what you're going to do. Remakes were good a few years ago, but now everyone wants more PVP based servers rather than grinding for weeks. I just suggest you don't do a complete remake.
    Like I said before, I'm not worried about getting the most players or making the most money because I am well aware that players are attracted to very lazily done easy-mode content like clicking a custom interface to train construction or killing mummies in a secluded room for dungeoneering xp and tokens or even clicking a farming patch over and over with seeds in your inventory for farming xp. I just want those few people who do enjoy and appreciate the difficulty and time of making remake content to have a fun and challenging (depending on xp mode) server to play.

    Quote Originally Posted by B8edpaft View Post
    PAFTING is more than likely possible on the server, if you haven't changed how private instances work on the source you use. Anyway, enabling tut island would be nice, but creating your own would be better imo. Basically some explanation what the server is about, since most people just look at pictures rather than taking the time to read what the server is all about.
    No it's not possible even with Matrix's normal dynamic region system. If you're generating regions on different threads and using their dynamic region system incorrectly, then yes there is a problem.

    I don't have any interests in custom content, but I would assume people login and judge based on your starter that you're gonna be havin a good time getting money by either fletching/woodcutting, crafting battlestaves from molten glass, or thieving.

    Quote Originally Posted by Vip3r View Post
    Very capable developer, I wish you the best of luck my friend!

    A Noteworthy tip (something a lot of servers overlook and the corner stone of these so-called bug abusers); you should make sure your widget system is perfect- there's a simple but rather hidden exploit with dialogues and widgets simultaneously running (i.e trading) which causes an issue with many modern frameworks resulting in a dupe which still works on so many 718s to this date.

    Also, what is the intention behind this project? furthering a conversation we had almost a year ago in which you told me you were a fan of emulation (which in my personal opinion is a ++) but doesn't really run well with the players and if your intentions side with monetary gains- it isn't really the best option?

    Anyway good luck mate I will keep up with this project.
    Monetary gain is and always has been the last thing on my mind when it comes to RSPS. I have lurked the forums for the last few years while in school waiting for someone to finish emulated content BEFORE adding custom content and STILL TO THIS DATE have yet to see it, so I'm saying fuck it and doing it myself since my only goal for RSPS is to have a version of the game pre-eoc with almost every single thing working down to the quests. Thanks for the support dude. About that tip, I haven't ever heard of this dialogue problem before. Do you have any more details?
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  7. #26  

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    I think that you overexaggerate when you say that there are servers where you can get 200m gold per hour. I mean, of course there are; But that's not what the players are after. The best server is a server with balanced experience rates, tons of content and a steady economy. While your remake may provide two out of the total three, it is the third factor that instantly makes players leave. You may believe that your server has balanced experience rates, but if you stop and look at your thread: You will see that several people disagree with you. The two ways to go around here is to either satisfy the potential players, or to satisfy yourself. You could keep the xp rates as they are, but that would not be a wise choice if you are planning on keeping this server up. I myself recommend that you slowly boost it up from x1/x5/x25 to like x5/x10/x35 and slowly work your way up.

    Even if you wish to satisfy other players, you're only doing it for a short period. Woulden't it be much better to keep players happy for at least a year? Looking back on your other projects, they have all lasted for one to two months. I'm not sure if you haven't realized this yourself but that's not much of a progress considering the fact that you've been on R-S since 2011. I feel like you need to learn to put your own needs and demands to the sides when it comes to RSPS and hosting, as it seems that in most scenarios: You have been the very doom of your own server.

    Either way, sorry if I am being annoying, just trying to set your mind on path that will last much longer.
    Best of luck with the server!

    P.S: Yes, I have played your server, maybe not for the whole day, but I was online for about an hour or two just to get the feel of it.
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  8. #27  
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    Quote Originally Posted by SilverNova View Post
    I think that you overexaggerate when you say that there are servers where you can get 200m gold per hour. I mean, of course there are; But that's not what the players are after. The best server is a server with balanced experience rates, tons of content and a steady economy. While your remake may provide two out of the total three, it is the third factor that instantly makes players leave. You may believe that your server has balanced experience rates, but if you stop and look at your thread: You will see that several people disagree with you. The two ways to go around here is to either satisfy the potential players, or to satisfy yourself. You could keep the xp rates as they are, but that would not be a wise choice if you are planning on keeping this server up. I myself recommend that you slowly boost it up from x1/x5/x25 to like x5/x10/x35 and slowly work your way up.

    Even if you wish to satisfy other players, you're only doing it for a short period. Woulden't it be much better to keep players happy for at least a year? Looking back on your other projects, they have all lasted for one to two months. I'm not sure if you haven't realized this yourself but that's not much of a progress considering the fact that you've been on R-S since 2011. I feel like you need to learn to put your own needs and demands to the sides when it comes to RSPS and hosting, as it seems that in most scenarios: You have been the very doom of your own server.

    Either way, sorry if I am being annoying, just trying to set your mind on path that will last much longer.
    Best of luck with the server!

    P.S: Yes, I have played your server, maybe not for the whole day, but I was online for about an hour or two just to get the feel of it.
    I have been in the RSPS community since 2007. My other projects lasted for a short period even with custom content and x100, x200 rates and were not very serious projects. I am an adult now and have a lot more knowledge and the ability to keep it running even without monetary gain. As I bluntly said to you ingame, I don't care about having the most players on my server, I care about having dedicated and non-lazy people who appreciate the sheer amount of working content who can both enjoy the challenge and help me add all the content that is missing. I really don't care if people would rather play a server where you can max in 5 days of solid playing.

    About those other servers you call balanced. I'm sure you know because I have "played" many servers that you have played and praised to no end. You most certainly know that I and my friends are notorious for botting servers using my bot. This bot I have used on those servers you call balanced and what I find more interesting than botting itself is printing out the rates I am getting since I like to estimate how long it will take to reach a goal. I have peaked at least 50-100m SOLID cash gold an hour on almost every server you would consider "balanced" using their normal thieving or finding some skilling supply to sell which is completely absurd because if you're not a complete playerwhore who is trying to appease players and you take 3 seconds to think about how an economy works that if you have a possible 50m an hour coming in from EVERY player online who is training thieving and no money leaving the game at all, you're going to have the most disgusting inflation problem since Austria 1922.
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  10. #28  
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    Quote Originally Posted by Makar View Post
    Like I said before, I'm not worried about getting the most players or making the most money because I am well aware that players are attracted to very lazily done easy-mode content like clicking a custom interface to train construction or killing mummies in a secluded room for dungeoneering xp and tokens or even clicking a farming patch over and over with seeds in your inventory for farming xp. I just want those few people who do enjoy and appreciate the difficulty and time of making remake content to have a fun and challenging (depending on xp mode) server to play.



    No it's not possible even with Matrix's normal dynamic region system. If you're generating regions on different threads and using their dynamic region system incorrectly, then yes there is a problem.

    I don't have any interests in custom content, but I would assume people login and judge based on your starter that you're gonna be havin a good time getting money by either fletching/woodcutting, crafting battlestaves from molten glass, or thieving.



    Monetary gain is and always has been the last thing on my mind when it comes to RSPS. I have lurked the forums for the last few years while in school waiting for someone to finish emulated content BEFORE adding custom content and STILL TO THIS DATE have yet to see it, so I'm saying fuck it and doing it myself since my only goal for RSPS is to have a version of the game pre-eoc with almost every single thing working down to the quests. Thanks for the support dude. About that tip, I haven't ever heard of this dialogue problem before. Do you have any more details?
    You do realize there are a shitload of PAFTS and CFTs on 718 sources, right? It's the favorite playground of beginning bug abusers. Kiln crystal effects can be smuggled out of the minigame by a very simple CFT. QBD a POH in building mode can be accessed by a PAFT.
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  11. #29  
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    Quote Originally Posted by B8edpaft View Post
    You do realize there are a shitload of PAFTS and CFTs on 718 sources, right? It's the favorite playground of beginning bug abusers. Kiln crystal effects can be smuggled out of the minigame by a very simple CFT. QBD a POH in building mode can be accessed by a PAFT.
    There are no items that will teleport you out of kiln without ending the instance and controller in my current project. Maybe in some servers with careless owners who only use CFTs to transport the player around instead of registering the teleport as a magic, object, or item teleport that ends controllers. The POH problem is probably from other people's construction that, like I said earlier, uses a different thread than the designated dynamic region thread to create the region which allows for simultaneous creation of the dynamic regions and overlaps them. Don't compare my project to "all other 718 sources" considering all of these problems have been dealt with actually YEARS ago.
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    Quote Originally Posted by Makar View Post
    There are no items that will teleport you out of kiln without ending the instance and controller in my current project. Maybe in some servers with careless owners who only use CFTs to transport the player around instead of registering the teleport as a magic, object, or item teleport that ends controllers. The POH problem is probably from other people's construction that, like I said earlier, uses a different thread than the designated dynamic region thread to create the region which allows for simultaneous creation of the dynamic regions and overlaps them. Don't compare my project to "all other 718 sources" considering all of these problems have been dealt with actually YEARS ago.
    I'm not talking about a simple commands teleport or an item that teleports you somewhere.
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