Thread: [876] Nocturne RS3 - The Most Advanced High Revision Server! Launch: Feb 24, 2017

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  1. #11  
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    First post since I am back, excited! Okay so I wanted to complete our from scratch voting system. We figured it was about time we have our own voting system so we can customize it. Of course this took a while but now it is complete and we can add onto it in the future. Here are some fixes you guys wanted as well, I have a list of the "priority" bugs I will be working on the next few days. Stay in tuned!

    Also I will not be online tomorrow, Jason will handle the updates. I will be gone till Thursday afternoon because I am going to spend tonight and tomorrow night with my special someone from college since she has the day off tomorrow. Anyways I'm excited to be back, here we go:

    5/10/2016
    - Wrote a database handler, connections should be made and destroyed efficiently now.
    - Removed all of our unnecessary databases that were just using a lot of network capacity.
    - Finished writing our from scratch vote system, you can now claim votes.
    - Started to implement an error handling system, assigns error numbers for strange cases to players so that they can easily report issues.
    - Fixed up a few hiccups on the website pages.
    - Purchased premium for us on all of our voting websites.
    - Updated our host name so that it no longer expires, re download/update the client if you can't connect.
    - Patched a few problems with path finding that were personally bugging me.
    - Cleaned up a lot of unnecessary code I found in the cores, might speed up the server.
    - New vote system allows you to vote twice a day even if you voted on the 24 hour website.
    - Added the stepping stones from barbarian assault to the light house, must click on the rock you want to jump ONTO.
    - The world event for double dungeoneering tokens and exp is now in effect.
    - Players no longer get stuck in the wilderness agility course pipes.
    - Adjusted the exp rates for gnome agility course, accounts for completed laps now.
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  2. #12  
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    Hey everyone, I know I am posting this early but this is all I could do for today because I will not have access to a computer for the rest of the day. I thought I would be returning home today but since I live far away from my significant other she wanted me to spend one more night. So while she was at work I got a few more updates done and I know construction had a lot of problems so I wanted to spend time working on that. Hopefully you enjoy, I should be back tomorrow afternoon if all goes planned. Regardless there will still be updates coming in Enjoy!

    5/12/2016
    - Houses now save rooms, objects, etc. properly.
    - More efficient system of loading houses quickly.
    - Added a new guest system, users may now enter each other's houses.
    - Safety checks have been added to differentiate between building and regular mode in houses.
    - PvP modes can now be enabled in houses for fighting.
    - You can no longer equip broken items.
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  3. #13  
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    I sat down today with some of the longterm players and realized a recurring problem we had. While the server was meant to be a more challenging type of server, some aspects were just unrealistically hard. We have gone months dry without any 'rare' drops from a bunch of bosses, and a ton of the necessary drops were just way to impossible. I decided I would go through every boss and monster with worthy drops and adjust the rates so that they are achievable to get an economy flowing. Hope this goes well :^)

    5/13/2016
    - The ingame suggestions system has been revamped up and now saves results.
    - Updated the voting pages to the site's theme.
    - Players can now claim vote rewards twice a day if they voted on the 24 hour sites.
    - Double vote reward events have returned to the server.
    - Buffed the drop rates for the following: Celestial Dragons, Vorago, Araxxor, Araxxi, Kalphite King, Kalphite Queen, Queen Black Dragon, King Black Dragon, Legios, Coporal Beast, Nex, General Graardor, Kril, Commander Zilyana, Kree Arra, Sunfreet, Leenui, Wildy Wyrm, Blink, Yk'lagor, Merrcenary Mage, and Bork.
    - You can now search the fountain for the Ernest the Chicken Quest.
    - Added right click options to the house portals for quick access of options.
    - You can enter any house regardless of location at home (prifddinas).
    - Doubled the time that water is consumed in the desert.
    - Mithril seeds can now be planted since people wanted them I guess.
    - Players who plant these seeds may also pick them up to receive the flower items.
    - Removed the double spawns from the saradomin room in gwd.
    - The tokz ket dill now requires a pickaxe in fight kiln to be hit.
    - Spawned elder wisps at the elder divination location.
    - Spawned in uglur nar.
    - You can now open the gates at gu'tanoth and camelot castle.
    - The runecrafting store now sells both rune and pure essence.



    I figured that I should work on some comp cape stuff so people can finally achieve it, so these are the things people wanted. I had to kind of completely rewrite castle wars to make it work since so much changed, so hope everyone enjoys it! Also replaced the old kalphite queen boss with the new and improved exiled kalphite queen, good luck!

    5/14/2016
    - The kalphite queen has been replaced with the new functioning exiled kalphite queen.
    - Updated a lot of global objects with the open option.
    - Reduced the damage done by the wildy wyrm emerging.
    - Completionist cape clue scrolls have been reduced from 250 to 100.
    - Added proper stats to the ranged kiln cape.
    - Items in the dungeoneering shop now have a coin value.
    - Updated castle wars to the latest objects.
    - Added in a lot of new features to castle wars.
    - New waiting rooms are now accessible for the castle wars game.
    - Viewing orbs can now be used to spectate games.
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  4. #14  
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    Felt this was a necessary after being suggested for t90 shields for a while and the fact that we have introduced new challenging and heavy hitting bosses. Also got a good number of things done. Unfortunately our website has been down today for technical reasons but it is now resolved. Also there is a client update that is necessary that will potentially fix a lot of issues. Please update your client in order to play.

    5/15/2016
    - Noxious items and all of the dyed items now have stats.
    - Added a command to access my livestream :tream.
    - Improved the combat script of the exiled kalphite queen.
    - Added the provoke ability to the barrows t90 shields.
    - Corrected a few of the threshold boss pet drops.
    - Full sets of guthan now have the healing effect.
    - Added a check for vote rewards to prevent losing rewards due to not enough space.
    - Herbs can now be cleaned and turned into potions in dungeoneering.
    - Started major work on the dungeoneering bosses.
    - Increased the rate of the legio boss pet drop.
    - Started work on another amazing update by jason.
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  5. #15  
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    Sorry everyone I had a very bad day IRL and heard a lot of news that was pretty upsetting. Spent most of the day in bed because I was really sad but I was able to get a few things done.

    5/16/2016
    - Added some of the newer bows and crossbows to the bolt system.
    - Improved stats on the tokhaar-kal-xil cape.
    - Drygores and noxious weapons are now tradeable.
    - Made a few adjustments with the provoke ability.
    - Added ascension keystones to the lootbeams.
    - Temporarily adjusted and removed a few dungeoneering bosses.



    Farmscape was a joke. I've been doing so many fixes recently I thought I would throw this in. Don't worry dungeoneering should be around very soon. I've been having a rough few days recently because of hard news I've come across so I had to take a break of bug fixes since I haven't been feeling too great. Content I enjoy, so I spent the day on that instead.

    5/17/2016
    - Spins from vote rewards are now given into the system and not as an item.
    - Started on a system for the wilderness warbands distraction and diversion.
    - Added all three locations for the warbands (low, med, high).
    - Timers are now in effect for the warband event periods.
    - Dialogues have been written (pretty similar) to the warbands npcs.
    - Camps can be properly sabotaged and attacked.
    - Wrote combat scripts for the generals, reinforcements, etc.
    - Added a new completionist cape requirement for completing warbands.
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  6. #16  
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    This is Jason's mega update. This is a very nice update that caters to the donator feature that was promised ever since we started loading higher revision data. Enjoy your new awesome legendary pets!

    5/18/2016
    - Legendary pet abilities have been added.
    - ::lpet to toggle forage ability and to open pet beast of burden inventory.
    - Forage: Your pet can randomly find you items.
    - Banking: You can have your pet bank items for you: 5 minute cool down
    - High Alchemy: Your pet can alch an item for you without the need for runes: 5 minute cool down.
    - Item Repair: You can have your pet repair a broken item for half the normal cost: 1 hour cool down
    - Beast of Burden: You can use a BoB summoning pouch on your pet and have it gain storage slots based on the pouch used: Lasts for 2 hours, can use another pouch to reset the time.
    - Life Saver: Your pet will save you from death: 1 hour cool down.
    - These abilities are all from rs3, custom made abilities will be coming soon.
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  7. #17  
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    Here are some general fixes, big and exciting things will come this weekend

    5/20/2016
    - Patched a few non working objects in the wilderness (gates, etc.)
    - Temporarily removed the wizard's tower clue item.
    - Added the elemental shield to the melee equipment store.
    - Patched a multitude of bugs regarding the falconry activity.
    - Fury sharks now heal more damage, the second most ingame.
    - Eating fury sharks now gives the 60 second ability to protect one extra item in the wilderness.
    - Legendary pets now have an execute ability (1 hour cool down).
    - In order to activate this ability, use the ::execute command.
    - Once you deal enough damage to a npc you can have your pet instantly kill it off.
    - Damage percentage is based off of donator levels, highest rank being 50% lowest being 20%.
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  8. #18  
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    Sorry I didn't post yesterday, dungeoneering has been in the progress so there wasn't much to post. I will release the PvP bots in a few days once I fix them up a bit. Get excited for better dungeoneering!
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  9. #19  
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    Friendly bump for danny milessss, remember playing this when it had only a few players!!!
    [Only registered and activated users can see links. ]
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  11. #20  
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    5/24/2016
    - Pet Vampyrism ability added.
    - Lasts for an hour and heals you for 20%-50% of the damage you deal (depends on donator level)
    - After the hour is up there is an hour cool down.
    - you can no longer use the :ivination command to get out of the death room
    - All of your farming patches will be reset when you prestige.
    - Remote farm interface will now correctly show empty patches and patches that are healthy and growing.
    - You can use the Remote Farm spell to cure any diseased patches.



    As many of you may know, I was working on this a couple months ago for a long period of time. I came across some stumps for a while that have led me to put off this update. Well, a few days ago I finally figured out how to get the important issues to work and have been working on this a lot when I need a break from dungeoneering (which will be finished very soon). The reason I am pushing this update now is because we need an alpha period. While the bots are functioning very well, they are of course not perfect. There are bugs that will only occur if tested on a large scale, hence why there are features missing (such as the rewards shop, explained in a note at the bottom) because we need to see how many tokens are gained on a large scale over the course of a few days in order to determine prices and rewards. Please suggest ideas and report bugs for us so that we can fix it for the upcoming beta stage. Hope you guys enjoy this, it has been a huge request for a long time!

    https://www.youtube.com/watch?v=MoW_9hUeDT8

    5/26/2016
    - PvP bot system has been completed, check out the new bots in the wilderness.
    - Bots speak and interact with npcs, objects, and players.
    - These bots have the ability to cross the wilderness ditch, open doors, pray at altars, use banks, etc.
    - Not only can these bots fight each other, but also npcs and players.
    - Randomized speech added while the bots interact in the wilderness, still need to add more.
    - While in combat the bots use prayers, magic, weapon specials, taunts, teleportation, potions, food, etc.
    - Bots interact with eachother and can team, pj, 1v1, etc.
    - Wilderness is currently filled with 50 bots, all varying random levels, game modes, attack styles, etc.
    - Attack styles range from regular melee/range/mage to hybrids and tribrids.
    - Added a pvp point system in which players receive points based off of the wealth of the bot they killed.
    - Being killed by a bot also causes a player to lose pvp points based on their risk.
    - Bots have advanced path finding systems and randomize their locations throughout the (currently) lower wilderness.
    - Ability to switch, equip, reapir degraded, bank, drop, and pickup items.
    - Advanced detection in order to fight matches in proper level range.
    - Bots are registered as players in the game but do not count towards player counts and bonuses.

    *NOTE* A shop for the new pvp points will be here in a few days. First I want to see how long it takes to get x amount of pvp points so I can figure out what good prices will be and rewards. Stay tuned!
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