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Alright before I begin, I want to say this server was an originally a 525 server. Since the server base was rs2hd, which was written by Graham, it was convertible. So I then converted it to a 562. Then later converted it to a 562 loading a 657 cache. Credits go to dragonKK for the client.
Now the features.
Features:
Using the latest Mina version, might convert since I heard netty was better.
Xp Rates are pretty much estimating around 1.5k * damage(i.e if you hit a 30, then you receive roughly ~49500)
A great accurate combat formula. This was taken from the rs forums formula.
PvM combat(a formula to be rewritten)
Magic on player/magic on NPC(using the same formula on rs forums)
Almost perfect weapon speeds.
Full out barrow System(excluding the puzzle solving).
Shop system which also handles different currencies.
Item packet handling(drop items, pickup items, etc)
Amulet/ring teleporting
Autocasting using the spellbook with the proper configs
Clan Chat System with ranking
Prayer System including curses with most of the effects working such turm & ss
Dialogue Handler
pvm drop system which is categorized into 3
Lootshare & coinshare
Rev's cave with mapdata including the wilderness level difference implemented
Rewritten Skulling system to handle multiple targets
Degrading System with the proper amount of time in combat(excluding barrow armor)
Economy Server based with no such inflation(i.e ags being over 1b)
user friendly community
Almost Full out nex(70% because i didn't do the ice and blood attacks properly)
Full HD/SD with resizeable/full screen
almost all proper equipment Bonuses/level requirements
Full out duel arena
Bank Pin System
Hand cannon with proper spec
Granite Maul with its proper special("quick hit")
...More!
Serverside cache/pathfinding system(this is currently underwork need to understand how the exactly to handle the cache properly as well as to decide which pathfinding algorithm to use)
Media:
Webclient:
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If you know any bugs, please report it to me in a pm, or ingame/forums. If you have any questions, then don't hesitate to ask.
People acting like they know what they are talking about...
Originally Posted by Emperium
at the some of the people trying to do this rofl. This is a very simple thing to do and really didn't need any new defined statements in InventoryOptionHandler... Simply use the imports the herblore class uses... But thank you for the help for the ones that do not understand a single thing when it comes to JavaScript
~ Rewrote the npc combat formula to where armour actually matters as well as stats 3/9
~ Fixed switching/hybriding is alot faster 3/10
~ Fixed small misc. bugs 3/10
~ Almost perfect Max cape emote(99%) with dialogue 3/12
People acting like they know what they are talking about...
Originally Posted by Emperium
at the some of the people trying to do this rofl. This is a very simple thing to do and really didn't need any new defined statements in InventoryOptionHandler... Simply use the imports the herblore class uses... But thank you for the help for the ones that do not understand a single thing when it comes to JavaScript
People acting like they know what they are talking about...
Originally Posted by Emperium
at the some of the people trying to do this rofl. This is a very simple thing to do and really didn't need any new defined statements in InventoryOptionHandler... Simply use the imports the herblore class uses... But thank you for the help for the ones that do not understand a single thing when it comes to JavaScript
People acting like they know what they are talking about...
Originally Posted by Emperium
at the some of the people trying to do this rofl. This is a very simple thing to do and really didn't need any new defined statements in InventoryOptionHandler... Simply use the imports the herblore class uses... But thank you for the help for the ones that do not understand a single thing when it comes to JavaScript
Don't jump the bandwagon and just assume im part of the group you think I'm in. There is no such thing as impossible when it comes to programming. Its been confirmed by other people that it in indeed it is fast and plan to even make it faster. My server isn't some shitty base that people just throw in without even thinking it through.
I even plan to switch to netty which might slightly even increase switching as well.
People acting like they know what they are talking about...
Originally Posted by Emperium
at the some of the people trying to do this rofl. This is a very simple thing to do and really didn't need any new defined statements in InventoryOptionHandler... Simply use the imports the herblore class uses... But thank you for the help for the ones that do not understand a single thing when it comes to JavaScript