I got the same except it shows what you hit, and the enemys current hp left out of its max hp in chatbox.
E.g "You hit 23. HP Remaining: 30/53".
Shame about the hitUpdate![]()
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i currently got the npc combat working the only matter with it is that when i attack the hit splash don't show cause when i add the update mask and stuff the server crashes
attacknpc 5 - the 5 is the npc index number which is used in the combat
the command promp shows what the update hit wud be
![]()
I got the same except it shows what you hit, and the enemys current hp left out of its max hp in chatbox.
E.g "You hit 23. HP Remaining: 30/53".
Shame about the hitUpdate![]()

I'm not using Project Duke either, I'm using RS2E V2.

I said I already have npc combat, and the hit update mask for NPCS is 0x1, but I can't get the method right either...
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