Thread: A Clan system idea

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  1. #11  
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    Ohhh ohhh.. I was working on a full clan system and I am almost done. I got clan bank, citadel, leveling, perks, achievements, resource interface done. I am still working on the meeting rooms, events in the citadels, and clan highscores. Good to see someone also aiming to get this system done.
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  2. #12  

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    Quote Originally Posted by Banners View Post
    Ohhh ohhh.. I was working on a full clan system and I am almost done. I got clan bank, citadel, leveling, perks, achievements, resource interface done. I am still working on the meeting rooms, events in the citadels, and clan highscores. Good to see someone also aiming to get this system done.
    I doubt you managed to code all of that, but if you did then kudos to you. I'm sure that'll attract a massive audience of players, as long as you can handle the server/advertising.
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  3. #13  
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    Quote Originally Posted by SilverNova View Post
    I doubt you managed to code all of that, but if you did then kudos to you. I'm sure that'll attract a massive audience of players, as long as you can handle the server/advertising.
    Clan Bank:-
    * Fully functional now.
    * Fixed an issue where if you opened the clan bank then opened your normal bank it counted it as the clan bank.
    * Cannot add/withdraw untradeable items.
    * You need a higher rank than Sergeant by default to withdraw clan bank items. (This will be edited later on so the owner of the clan can decide the rank)
    * You can insert items in at any rank.
    * Perks like Increased Resources sends resources u cut to your clan bank. (E.G: When you cut a log, you get that log in your inventory, and another double log in your clan bank)
    Spoiler for Media:-:

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    There is alot more but I cant just spam this.

    Small note:- Some of the things in the media above aren't 100% functional, but are over 90% functional. It only needs few edits and its good. Just prioritizing something else atm haha. (This is in the development server and is not in the main server yet as you might have noticed. Still have to do alot of work )

    Thanks tho.
    Last edited by Banners; 08-05-2017 at 04:39 PM. Reason: Forgot to show a clan's citadel, and clan bank logs.
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  4. #14  
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    Osroyale has some of these ideas implemented, unfortunately Daniel is on off with it nowadays
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  5. #15  
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    Quote Originally Posted by Banners View Post
    Clan Bank:-
    * Fully functional now.
    * Fixed an issue where if you opened the clan bank then opened your normal bank it counted it as the clan bank.
    * Cannot add/withdraw untradeable items.
    * You need a higher rank than Sergeant by default to withdraw clan bank items. (This will be edited later on so the owner of the clan can decide the rank)
    * You can insert items in at any rank.
    * Perks like Increased Resources sends resources u cut to your clan bank. (E.G: When you cut a log, you get that log in your inventory, and another double log in your clan bank)
    Spoiler for Media:-:

    Attached image
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    There is alot more but I cant just spam this.

    Small note:- Some of the things in the media above aren't 100% functional, but are over 90% functional. It only needs few edits and its good. Just prioritizing something else atm haha. (This is in the development server and is not in the main server yet as you might have noticed. Still have to do alot of work )

    Thanks tho.
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    excuse me, what's that interface id ?
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  6. #16  
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    Honestly, I've had this idea a bit different but very similar to what you had, instead, I'd have sort of Team PvM where the loot is stored on the clan chest rather than actually being dropped, so that way
    all of the clan members can see lootation and as you stated only certain rank may be able to actually take things out.

    Props on puttin everything together though, website idea sounds pretty decent
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  7. #17  
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    He literally is taking credit for 2 months of my work. Lmfao
    https://www.rune-server.ee/runescape...que-clans.html
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    Quote Originally Posted by JTlr Frost View Post
    He literally is taking credit for 2 months of my work. Lmfao
    https://www.rune-server.ee/runescape...que-clans.html
    Doesnt take a braniac to come up with these ideas considering lots of games have something similar

    >Yes i did take a few ideas from World of Warcraft considering i am a big fan of World of Warcraft.
    lol dude

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  10. #19  
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    Quote Originally Posted by S Quare Quxx View Post
    Doesnt take a braniac to come up with these ideas considering lots of games have something similar

    >Yes i did take a few ideas from World of Warcraft considering i am a big fan of World of Warcraft.
    lol dude
    The general concept was from WoW. I edited. The ideas and tweaked them to my own way. This kid is obviously using my code and taking credit for it. He's using my media. Knowing Damn well its not his. His entire system just so happens to have everything to the T of what I done for my clans. Its pretty fucking obvious he's using my clan system. When you are in a clan you and you gather resources. Ones added to inventory and ones added to the bank. So happen he has the same exact thing ? Dude no he's clearly stealing credit of my work.
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  11. #20  
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    Quote Originally Posted by JTlr Frost View Post
    The general concept was from WoW. I edited. The ideas and tweaked them to my own way. This kid is obviously using my code and taking credit for it. He's using my media. Knowing Damn well its not his. His entire system just so happens to have everything to the T of what I done for my clans. Its pretty fucking obvious he's using my clan system. When you are in a clan you and you gather resources. Ones added to inventory and ones added to the bank. So happen he has the same exact thing ? Dude no he's clearly stealing credit of my work.
    Okay. Let me clear this once and for good. I did *gather some information* from your release, but you can't even imagine me taking your code. That shit is literally the worst code and is gonna break everything. I did take some concepts and information regarding the interface ids, object ids, and their handlers. I have no reason to use your media and you can see literally I had my name/server's name in the media I put above.
    P.S: I ain't gonna use your code never cause no one should, and yes I did use information from your base so yeah some credit goes to you I guess but thats about it, about me stealing your concept for "Ones added to inventory and ones added to the bank.".. dude use your brain.. "Double Resources" perk... What is that for? Atleast think before talking, please.
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