
Originally Posted by
Method
The server currently sends 27 integers back to the client that have to deal with the loading of some "required" elements (native libraries and files within certain index files that are necessary to run the game). They might be size values for the required data or something of that nature, but I haven't really looked into it.
Also, the data received after requesting (255, 255) isn't just CRCs (nor was it from 500-600). It used to contain just a crc32 and version value for each reference table, now it also contains a Whirlpool digest of the data.