As far as I know, the client sided walking queue is discarded when you load the new region, so you I would think you have to recalculate it after loading.
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Well, today I wondered finally, wtf is going on when I walk into a new region. I asked for guidance from a friend (taharok basically handed it out to me) and we've come to the conclusion that to fix this bug (the one where a new region loads and you stop walking) you must resend the map area packet in the class where the region is being loaded. Now, I don't exactly know how to do this and I would love some help. Do I fix something in the packet (frame) itself? I would really appreciate if someone could help me fix this bug and at the same time explain the packet if that's the problem. I want to learn more about packets and I hope someone can understand this and help me.
Thanks in advance!
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Maybe the Engine class has something to do with map region loading?




As far as I know, the client sided walking queue is discarded when you load the new region, so you I would think you have to recalculate it after loading.
lolololols u gave me lols ... lols tats ur server lols

gotcha, well, I'll try to look into this to see how I can fix this.

Look at my 508 nio I released awhile ago, it has continued walking into new regions.

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