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Managed to figure this out when writing some RL plugins for neos, figured someone may have a use for it.
Class491, adjust code as shown accordingly.
end resultsCode:GameClient.aFloat8949 += (float) l * GameClient.aFloat8759 / GameClient.cameraSpeed + .0F; GameClient.aFloat8757 += GameClient.aFloat8760 * (float) l / GameClient.cameraSpeed + .0F;
https://gfycat.com/competentconscioushermitcrab
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