Thread: 2011Scape - An emulation of RuneScape in 2011, powered by RSMod

Page 8 of 14 FirstFirst ... 678910 ... LastLast
Results 71 to 80 of 132
  1. #71  
    Registered Member
    Join Date
    Jan 2015
    Posts
    502
    Thanks given
    15
    Thanks received
    95
    Rep Power
    45
    Very promising project ran by a very good owner.

    Glad to have a decent project of this era in the works, open-sourced and even publicly online from such an early/limited stage.

    Nothing but gold with each and every last update.

    Thanks to @.alycia and all contributors for your hard work and being so kind as to share this with the community.

    Receiving content at a much faster rate than other remakes of similar eras, so fingers-crossed that this will go places and offer what the others have yet to offer in means of content and quality for a handful of years.

    Attached image
    Open-Source 2011 Remake

    Reply With Quote  
     

  2. Thankful user:


  3. #72  
    L O S E Y O U R S E L F
    Format's Avatar
    Join Date
    Aug 2013
    Posts
    2,311
    Thanks given
    1,131
    Thanks received
    1,461
    Rep Power
    5000
    Great work


    Reply With Quote  
     

  4. Thankful user:


  5. #73  
    Registered Member
    Join Date
    Dec 2022
    Posts
    45
    Thanks given
    64
    Thanks received
    15
    Rep Power
    11
    Friendly bump. While the server is still very bare-bones, progress is being made at an incredible rate by all of the contributors!
    The public server is online and is amassing a small community already. Definitely my favorite project at the moment.
    Keep it up!
    Reply With Quote  
     

  6. Thankful user:


  7. #74  
    Registered Member
    Join Date
    Jan 2015
    Posts
    502
    Thanks given
    15
    Thanks received
    95
    Rep Power
    45
    Code:
    .alycia — 02/23/2023 2:18 AM
       @updates 
    
    The following updates have been applied to 2011Scape, please enjoy!
    
    - Experience Incremental Interpolation
    
    Experience is now incrementally interpolated, meaning that beginning at level 2, you will start to see your rates go up by decimal points. (So for example, at level 1 you are at 1.00x, and level 2 you are at 1.04x). This helps keep the idea of interpolation consistent rather than seemingly "unlocking" interpolation/new rates at certain levels.
    
    - Magic Combat
    
    A big update! I've finally finished up core-work for Magic combat and subsequently spent some time working on the elemental spells in the Standard spellbook. With this also comes some mobs using Magic as their primary attack style, such as Wizards at the Wizards Tower, or Dark Wizards in Draynor. I've spent as much time as I could testing this but there could still be some disreprancies in projectile/graphic timings.  Included in this update is the ability to auto-cast, change defensive-casting, and filter the spellbook.
    
    Most of this code was ported from the original RSMod release, with some very heavy modifications/data entry from myself.
    
    - Resting
    
    With help from   @iMTiKo - Kevin, resting has been released. All bugs related to it before should now be resolved, and in the event that something did go wrong; logging out will properly reset it this time. Rest away, my friends!
    
    - Runecrafting
    
    The four elemental and mind altars have been released, preparing the game to open up the Runecrafting skill. Though we might need to figure out what that means.. look out for the ability to unlock this skill in an upcoming update. This code was ported from the original RSMod release, with credits to Dread.
    
    - Quests/Cook's Assistant
    
    Speaking of unlocking things, we have finally finished our Quest system, and subsequently added Cook's Assistant! The Cook in Lumbridge needs your help with finding high quality ingredients, and will reward you with a nice stack of coins, and potential use of his Cooking Range.
    
    - Bug fixes, changelog
    
    - Added Lesser Demon definitions/drops
    - Added Dark Wizard definitions/drops
    - Added Wizard definitions/drops
    - Added OpObj2 packet which enables things like "Light" on ground items
    - Added a few shops/dialogues courtesy of @deceiver 
    - Added the ability to mill flour
    - Added the ability to pick wheat
    - Fixed a bug with the OpLocU packet (item on objects)
    - Added the NPC Graphics update block
    - Added spawns for regions 12337 (wizards tower), 12593 (between lumbridge west/south mines)
    - Opened up the border guards at Draynor and Edgeville
    - Fixed an issue with XP counter not counting experience correctly, courtesy of @eocene 
    - Iron now has an interpolated chance to fail - @eocene 
    - Some bugs with skilling with a full inventory have been solved thanks to @eocene 
    - Fixed an issue with diagonally interacting with objects
    - Made some more effort to help combat animation desyncs
    - Other unnoteworthy but necessary changes that help with server stability/emulation 
    
    
    
    
    
    
    
    
    .alycia — 02/24/2023 2:30 AM
       @updates 
    
    The following updates have been applied!
    
    - Started working on more appearance block handling (full helmets, chest items, hats, etc..), as well as proper render animations
    - Fixed a major issue with defence animations in combat taking priority over attack animations
    - Added sounds to picking nodes thanks to @rce 
    - Chickens and cows now have chats, (Squawk!, and Moo) thanks to @rce 
    - Fixed an issue with birds nest rolls
    - Fixed an issue with resting while moving
    - You can now yoink the bronze hatchet from the logs at the chicken pen thanks to @rce 
    - Added some verification checks on some skill actions thanks to @rce 
    - NPC face direction has been patched thanks to   @iMTiKo - Kevin
    - The border guards block draynor and barbarian village have been opened up
    
    Varrock
    
    The work has begun on Varrock, the next major city to see itself emulated. While this update only pushes some simple dialogues, spawns and shops, you'll be sure to find some handy supplies here on your 2011Scape journey. Over the course of the next week or two, I'll be focused on getting everything in this city emulated to the best of my ability (minus major things such as the Grand Exchange). For now, go stock up on runes, arrows and gear!
    
    Shops that have been added:
    
    - Thessalia's Fine Clothes
    - Lowe's Archery Emporium
    - Varrock General Store
    - Varrock Sword Shop
    - Zaff's Superior Staves
    - Aubury's Rune Shop
    
    
    
    
    
    
    
    
    .alycia — 02/26/2023 6:14 PM
       @updates 
    
    The following updates have been applied!
    
    - Rune Mysteries 
    
    You can now complete the Rune Mysteries quest! Once you have done so, you will have access to the essence mines, and the Runecrafting skill!
    
    - Dwarven Mines
    
    The spawns and subsequent shops for the Dwarven Mine have been added! You can now go purchase yourself a better pickaxe, or check out the mining spots
    
    - Added entity collision checks for NPCs. 
    
    -> In RuneScape, npcs can't actually walk through each other or through players. I added a simple check to make sure this wasn't the case anymore
    
    - Al-kharid spawns have been added thanks to   @iMTiKo - Kevin 
    - Fixed an issue with Varrock General store not being an actual general store
    - Fixed some broken spawns in Lumbridge
    - Fixed an issue with teleportation causing invisibility to other players
    - Fixed an issue with magic spells being castable, and if not, nullify your current autocasted spell
    - Fixed a problem with mining animations and facing objects thanks to @eocene 
    - Fixed some issues with potions and firemaking thanks to @rce 
    - Fixed an issue with username validation thanks to @rce 
    - Fixed an issue with running away from an npc if you had auto-retaliate on
    - Added much more item metadata, and added flags for removing beards, arms, hair and other various information such as destroy messages
    - You can no longer trade untradeable items
    - Coins now show up in the wealth transfer bit of trading
    - Added more thieving functionality thanks to @eocene 
    - Fixed an issue with moving while burying bones
    - Added essence mining
    - Fixed an issue with standing up while resting
    - Fixed an issue with smelting being 2 ticks too long
    
    --- More updates to come today include NPC definitions for the new spawns added (scorpions, king scorpions, guards, etc...), stay tuned! 
    
    
    
    
    
    
    
    
    .alycia — 03/04/2023 3:54 PM
       @updates
    
    Grab your popcorn and reading glasses! Here's todays updates...
    
    - Al-Kharid, by   @iMTiKo - Kevin 
    
    Al-Kharid has officially been released! Take in the sights, purchase some new weapons, or armour, get into crafting with your cowhides, or take on some scorpions in the mining pit! 
    
    - Player Customization, by   @.alycia 
    
    You can now visit the various player customizers in the world! Visit Thessalia, the Hairdresser, or the Makeover Mage in their respective locations to get free clothing changes, hairstyles and gender swaps! 
    
    - Imp Catcher Quest, by @eocene 
    
    The Imp Catcher Quest is now officially available! Find out what Wizard Mizgog is fretting over, and earn some valuable quest rewards!
    
    - Doric's Quest, by   @.alycia 
    
    Doric's got some great anvils in his house, but he needs your help getting some materials. 
    
    - Quest Cape, by   @.alycia 
    
    You can now claim the Quest Cape from the Wise Old Man, provided you've completed all of our available quests. This cape will automatically unequip should a new Quest be released, so be sure to keep up to date on the latest Quests!
    
    - Leather Crafting, by   @iMTiKo - Kevin 
    
    You can craft various forms of Leather, just find a Tanner to get your hides tanned! :CB_winkers: 
    
    - Spawns, more shops, more interactions, by   @.alycia, @eocene 
    
    In addition to the opening of Al-Kharid, we've also gone around Falador, Barbarian Village, and some other various regions and added their spawns. Look out for new things to fight such as Barbarians, HAM Members, Unicorns, Guards, Scorpions, or Dark Wizards. I've also added some new areas to access such as the Mining Guild!
    
    - Patch notes, by @eocene,   @.alycia, @rce,   @iMTiKo - Kevin,   @DesecratedTree / Hawthorne, @ovlack,   @cups   :CB_love_bunny: 
    
    
    
    - The HAM trapdoor is now openable
    - Bob's dialogue has been fixed
    - Donie's dialogue has been updated
    - Added more sounds to various actions
    - Added more sheep to be sheared
    - Fixed resting stand up queue
    - Fixed an issue with birds nest not being player specific
    - Added more Prayer Altars
    - Fixed an issue with Woodcutting trees spawning back too quickly
    - Fixed lots of skilling queue priorities, and various queue related tasks
    - Added Beefy Bill
    - Fixed an issue with the wrong Tinderbox ID being rewarded
    - Added Wine Stall thieving, fixed various empty stall IDs
    - Added Inferno Adze handlign
    - Added Choking Ivy as a woodcutting option
    - Added Glassblowing and Battlestaff crafting
    - Added Melee, Magic, Ranged Intstructor Dialogues & Claims
    - Set the Bank Withdraw-X default to 50
    - Added facemask hairstyle handling
    - Added creation dates, time spent online variables
    - Added spawns to the following regions: 11828, 11829, 12084, 12085, 12850, 12341, 11571
    - Added Party Pete's dialogue, and afro shop
    - Fixed an issue with Cassie's Shield shop showing empty free samples
    - Added the Varrock Musician
    - Added item combinations
    - Fixed 2H defence animations
    - Fixed an issue with xteas loading
    - Guards will now take care of pesky thieves in markets
    - Added the Falador Crumbling Wall
    - Fixed an issue with Spinning Wheel ticks and animations
    - Noted items can now be traded
    - Fixed an issue with inventories being "too full" when trading
    - Fixed an issue with the Quest Tab not refreshing properly
    - Fixed an issue with equipment bonuses
    - Fixed a lot of combat issues, including some issues with long-range NPCs stalling out
    - Fixed a ton of bank issues, it should now work 100% as expected. Black magic stuff by @eocene 
    
    - Yell is no longer a command, use the prefix "." in chat instead
    - Other various small fixes that improve the gameplay of 2011Scape!
    
    Thank you everyone for the tremendous amount of work put into this update! Please enjoy :) 
    
    
    
    
    
    
    
    
    .alycia — Today at 1:12 AM
       @updates 
    
    The following updates have been applied!
    
    - You can now cast telekinetic grab
    - You can now use the ESC key to close interfaces
    - Added multi-pickpocket chances, thanks to @eocene 
    - Added music by region, there is more updates to come to this in the near future, thanks to @rce 
    - Fixed an issue with the game saying "I can't reach that!" when grabbing items off of tables, or ledges
    - Male/female commands have been removed
    - You can now open and view the world map, thanks to   @iMTiKo - Kevin 
    - Run energy restorations algorithm has been tweaked, thanks to   @DesecratedTree / Hawthorne and @eocene 
    - Fixed a host of issues with actions and walk queues, still some more tweaking on this for things like eating, thanks to   @DesecratedTree / Hawthorne
    - Fixed an issue with "You can't...." skill messages, thanks to   @DesecratedTree / Hawthorne 
    - Beefy Bills cow pen has seen them breed more cows, thanks to   @DesecratedTree / Hawthorne 
    - Added fail-safes to pickpocketing, thanks to @eocene 
    - Added bow-stringing, thanks to   @DesecratedTree / Hawthorne 
    - Fixed a bug with stall guards, thanks to @eocene 
    - Home Teleport cooldown has been removed, thanks to some tidy research discovering that it was removed on March28th, 2011, thanks to   @skalfate 
    - Added a missing mithril rock
    - Fixed a host of issues with player customization, in some cases you might need to re-style your character if you encountered these issues in the past
    - Wizard hats are now tradeable
    - Chat capitalization has been tweaked a little bit


    Code:
    .alycia — 03/05/2023 2:11 AM
    
    These are the current regions that are/have been worked on!
    
    If you have a bug report pertaining to anything outside of these regions, please be warned that it may not be a bug at all and just missing content.
    Attached image
    Last edited by _Sia_; 03-07-2023 at 01:40 PM.

    Attached image
    Open-Source 2011 Remake

    Reply With Quote  
     

  8. Thankful user:


  9. #75  
    Registered Member
    Tyluur's Avatar
    Join Date
    Jun 2010
    Age
    26
    Posts
    5,103
    Thanks given
    1,819
    Thanks received
    1,767
    Rep Power
    2438
    Quote Originally Posted by _Sia_ View Post
    Code:
    .alycia — 02/23/2023 2:18 AM
       @updates 
    
    The following updates have been applied to 2011Scape, please enjoy!
    
    - Experience Incremental Interpolation
    
    Experience is now incrementally interpolated, meaning that beginning at level 2, you will start to see your rates go up by decimal points. (So for example, at level 1 you are at 1.00x, and level 2 you are at 1.04x). This helps keep the idea of interpolation consistent rather than seemingly "unlocking" interpolation/new rates at certain levels.
    
    - Magic Combat
    
    A big update! I've finally finished up core-work for Magic combat and subsequently spent some time working on the elemental spells in the Standard spellbook. With this also comes some mobs using Magic as their primary attack style, such as Wizards at the Wizards Tower, or Dark Wizards in Draynor. I've spent as much time as I could testing this but there could still be some disreprancies in projectile/graphic timings.  Included in this update is the ability to auto-cast, change defensive-casting, and filter the spellbook.
    
    Most of this code was ported from the original RSMod release, with some very heavy modifications/data entry from myself.
    
    - Resting
    
    With help from   @iMTiKo - Kevin, resting has been released. All bugs related to it before should now be resolved, and in the event that something did go wrong; logging out will properly reset it this time. Rest away, my friends!
    
    - Runecrafting
    
    The four elemental and mind altars have been released, preparing the game to open up the Runecrafting skill. Though we might need to figure out what that means.. look out for the ability to unlock this skill in an upcoming update. This code was ported from the original RSMod release, with credits to Dread.
    
    - Quests/Cook's Assistant
    
    Speaking of unlocking things, we have finally finished our Quest system, and subsequently added Cook's Assistant! The Cook in Lumbridge needs your help with finding high quality ingredients, and will reward you with a nice stack of coins, and potential use of his Cooking Range.
    
    - Bug fixes, changelog
    
    - Added Lesser Demon definitions/drops
    - Added Dark Wizard definitions/drops
    - Added Wizard definitions/drops
    - Added OpObj2 packet which enables things like "Light" on ground items
    - Added a few shops/dialogues courtesy of @deceiver 
    - Added the ability to mill flour
    - Added the ability to pick wheat
    - Fixed a bug with the OpLocU packet (item on objects)
    - Added the NPC Graphics update block
    - Added spawns for regions 12337 (wizards tower), 12593 (between lumbridge west/south mines)
    - Opened up the border guards at Draynor and Edgeville
    - Fixed an issue with XP counter not counting experience correctly, courtesy of @eocene 
    - Iron now has an interpolated chance to fail - @eocene 
    - Some bugs with skilling with a full inventory have been solved thanks to @eocene 
    - Fixed an issue with diagonally interacting with objects
    - Made some more effort to help combat animation desyncs
    - Other unnoteworthy but necessary changes that help with server stability/emulation 
    
    
    
    
    
    
    
    
    .alycia — 02/24/2023 2:30 AM
       @updates 
    
    The following updates have been applied!
    
    - Started working on more appearance block handling (full helmets, chest items, hats, etc..), as well as proper render animations
    - Fixed a major issue with defence animations in combat taking priority over attack animations
    - Added sounds to picking nodes thanks to @rce 
    - Chickens and cows now have chats, (Squawk!, and Moo) thanks to @rce 
    - Fixed an issue with birds nest rolls
    - Fixed an issue with resting while moving
    - You can now yoink the bronze hatchet from the logs at the chicken pen thanks to @rce 
    - Added some verification checks on some skill actions thanks to @rce 
    - NPC face direction has been patched thanks to   @iMTiKo - Kevin
    - The border guards block draynor and barbarian village have been opened up
    
    Varrock
    
    The work has begun on Varrock, the next major city to see itself emulated. While this update only pushes some simple dialogues, spawns and shops, you'll be sure to find some handy supplies here on your 2011Scape journey. Over the course of the next week or two, I'll be focused on getting everything in this city emulated to the best of my ability (minus major things such as the Grand Exchange). For now, go stock up on runes, arrows and gear!
    
    Shops that have been added:
    
    - Thessalia's Fine Clothes
    - Lowe's Archery Emporium
    - Varrock General Store
    - Varrock Sword Shop
    - Zaff's Superior Staves
    - Aubury's Rune Shop
    
    
    
    
    
    
    
    
    .alycia — 02/26/2023 6:14 PM
       @updates 
    
    The following updates have been applied!
    
    - Rune Mysteries 
    
    You can now complete the Rune Mysteries quest! Once you have done so, you will have access to the essence mines, and the Runecrafting skill!
    
    - Dwarven Mines
    
    The spawns and subsequent shops for the Dwarven Mine have been added! You can now go purchase yourself a better pickaxe, or check out the mining spots
    
    - Added entity collision checks for NPCs. 
    
    -> In RuneScape, npcs can't actually walk through each other or through players. I added a simple check to make sure this wasn't the case anymore
    
    - Al-kharid spawns have been added thanks to   @iMTiKo - Kevin 
    - Fixed an issue with Varrock General store not being an actual general store
    - Fixed some broken spawns in Lumbridge
    - Fixed an issue with teleportation causing invisibility to other players
    - Fixed an issue with magic spells being castable, and if not, nullify your current autocasted spell
    - Fixed a problem with mining animations and facing objects thanks to @eocene 
    - Fixed some issues with potions and firemaking thanks to @rce 
    - Fixed an issue with username validation thanks to @rce 
    - Fixed an issue with running away from an npc if you had auto-retaliate on
    - Added much more item metadata, and added flags for removing beards, arms, hair and other various information such as destroy messages
    - You can no longer trade untradeable items
    - Coins now show up in the wealth transfer bit of trading
    - Added more thieving functionality thanks to @eocene 
    - Fixed an issue with moving while burying bones
    - Added essence mining
    - Fixed an issue with standing up while resting
    - Fixed an issue with smelting being 2 ticks too long
    
    --- More updates to come today include NPC definitions for the new spawns added (scorpions, king scorpions, guards, etc...), stay tuned! 
    
    
    
    
    
    
    
    
    .alycia — 03/04/2023 3:54 PM
       @updates
    
    Grab your popcorn and reading glasses! Here's todays updates...
    
    - Al-Kharid, by   @iMTiKo - Kevin 
    
    Al-Kharid has officially been released! Take in the sights, purchase some new weapons, or armour, get into crafting with your cowhides, or take on some scorpions in the mining pit! 
    
    - Player Customization, by   @.alycia 
    
    You can now visit the various player customizers in the world! Visit Thessalia, the Hairdresser, or the Makeover Mage in their respective locations to get free clothing changes, hairstyles and gender swaps! 
    
    - Imp Catcher Quest, by @eocene 
    
    The Imp Catcher Quest is now officially available! Find out what Wizard Mizgog is fretting over, and earn some valuable quest rewards!
    
    - Doric's Quest, by   @.alycia 
    
    Doric's got some great anvils in his house, but he needs your help getting some materials. 
    
    - Quest Cape, by   @.alycia 
    
    You can now claim the Quest Cape from the Wise Old Man, provided you've completed all of our available quests. This cape will automatically unequip should a new Quest be released, so be sure to keep up to date on the latest Quests!
    
    - Leather Crafting, by   @iMTiKo - Kevin 
    
    You can craft various forms of Leather, just find a Tanner to get your hides tanned! :CB_winkers: 
    
    - Spawns, more shops, more interactions, by   @.alycia, @eocene 
    
    In addition to the opening of Al-Kharid, we've also gone around Falador, Barbarian Village, and some other various regions and added their spawns. Look out for new things to fight such as Barbarians, HAM Members, Unicorns, Guards, Scorpions, or Dark Wizards. I've also added some new areas to access such as the Mining Guild!
    
    - Patch notes, by @eocene,   @.alycia, @rce,   @iMTiKo - Kevin,   @DesecratedTree / Hawthorne, @ovlack,   @cups   :CB_love_bunny: 
    
    
    
    - The HAM trapdoor is now openable
    - Bob's dialogue has been fixed
    - Donie's dialogue has been updated
    - Added more sounds to various actions
    - Added more sheep to be sheared
    - Fixed resting stand up queue
    - Fixed an issue with birds nest not being player specific
    - Added more Prayer Altars
    - Fixed an issue with Woodcutting trees spawning back too quickly
    - Fixed lots of skilling queue priorities, and various queue related tasks
    - Added Beefy Bill
    - Fixed an issue with the wrong Tinderbox ID being rewarded
    - Added Wine Stall thieving, fixed various empty stall IDs
    - Added Inferno Adze handlign
    - Added Choking Ivy as a woodcutting option
    - Added Glassblowing and Battlestaff crafting
    - Added Melee, Magic, Ranged Intstructor Dialogues & Claims
    - Set the Bank Withdraw-X default to 50
    - Added facemask hairstyle handling
    - Added creation dates, time spent online variables
    - Added spawns to the following regions: 11828, 11829, 12084, 12085, 12850, 12341, 11571
    - Added Party Pete's dialogue, and afro shop
    - Fixed an issue with Cassie's Shield shop showing empty free samples
    - Added the Varrock Musician
    - Added item combinations
    - Fixed 2H defence animations
    - Fixed an issue with xteas loading
    - Guards will now take care of pesky thieves in markets
    - Added the Falador Crumbling Wall
    - Fixed an issue with Spinning Wheel ticks and animations
    - Noted items can now be traded
    - Fixed an issue with inventories being "too full" when trading
    - Fixed an issue with the Quest Tab not refreshing properly
    - Fixed an issue with equipment bonuses
    - Fixed a lot of combat issues, including some issues with long-range NPCs stalling out
    - Fixed a ton of bank issues, it should now work 100% as expected. Black magic stuff by @eocene 
    
    - Yell is no longer a command, use the prefix "." in chat instead
    - Other various small fixes that improve the gameplay of 2011Scape!
    
    Thank you everyone for the tremendous amount of work put into this update! Please enjoy :) 
    
    
    
    
    
    
    
    
    .alycia — Today at 1:12 AM
       @updates 
    
    The following updates have been applied!
    
    - You can now cast telekinetic grab
    - You can now use the ESC key to close interfaces
    - Added multi-pickpocket chances, thanks to @eocene 
    - Added music by region, there is more updates to come to this in the near future, thanks to @rce 
    - Fixed an issue with the game saying "I can't reach that!" when grabbing items off of tables, or ledges
    - Male/female commands have been removed
    - You can now open and view the world map, thanks to   @iMTiKo - Kevin 
    - Run energy restorations algorithm has been tweaked, thanks to   @DesecratedTree / Hawthorne and @eocene 
    - Fixed a host of issues with actions and walk queues, still some more tweaking on this for things like eating, thanks to   @DesecratedTree / Hawthorne
    - Fixed an issue with "You can't...." skill messages, thanks to   @DesecratedTree / Hawthorne 
    - Beefy Bills cow pen has seen them breed more cows, thanks to   @DesecratedTree / Hawthorne 
    - Added fail-safes to pickpocketing, thanks to @eocene 
    - Added bow-stringing, thanks to   @DesecratedTree / Hawthorne 
    - Fixed a bug with stall guards, thanks to @eocene 
    - Home Teleport cooldown has been removed, thanks to some tidy research discovering that it was removed on March28th, 2011, thanks to   @skalfate 
    - Added a missing mithril rock
    - Fixed a host of issues with player customization, in some cases you might need to re-style your character if you encountered these issues in the past
    - Wizard hats are now tradeable
    - Chat capitalization has been tweaked a little bit


    Code:
    .alycia — 03/05/2023 2:11 AM
    
    These are the current regions that are/have been worked on!
    
    If you have a bug report pertaining to anything outside of these regions, please be warned that it may not be a bug at all and just missing content.
    Attached image
    Each instance I witness advancements in this venture, the melancholia that plagues me is mysteriously absolved.
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
    Reply With Quote  
     

  10. Thankful user:


  11. #76  
    Registered Member
    Join Date
    Jan 2015
    Posts
    502
    Thanks given
    15
    Thanks received
    95
    Rep Power
    45
    Bump for a great project.

    Attached image
    Open-Source 2011 Remake

    Reply With Quote  
     

  12. Thankful user:


  13. #77  
    Registered Member
    Tyluur's Avatar
    Join Date
    Jun 2010
    Age
    26
    Posts
    5,103
    Thanks given
    1,819
    Thanks received
    1,767
    Rep Power
    2438
    The current calendar day has witnessed a notable event in the annals of Tek5 - an episode to be enduringly engraved in memory!

    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
    Reply With Quote  
     

  14. Thankful user:


  15. #78  
    Christ is King

    Makar's Avatar
    Join Date
    Jul 2011
    Age
    29
    Posts
    2,004
    Thanks given
    545
    Thanks received
    965
    Rep Power
    427
    Quote Originally Posted by _Sia_ View Post
    Very promising project ran by a very good owner.

    Glad to have a decent project of this era in the works, open-sourced and even publicly online from such an early/limited stage.

    Nothing but gold with each and every last update.

    Thanks to @.alycia and all contributors for your hard work and being so kind as to share this with the community.

    Receiving content at a much faster rate than other remakes of similar eras, so fingers-crossed that this will go places and offer what the others have yet to offer in means of content and quality for a handful of years.
    Gonna take years of constant work to get there lol
    Attached image
    The best open-source pre-eoc remake project that isn't in its early stages for once
    Darkan Client (727 Client Refactor)
    Darkan World Server
    “It would not be impossible to prove with sufficient repetition and a psychological understanding of the people concerned that a square is in fact a circle. They are mere words, and words can be molded until they clothe ideas and disguise.”
    Reply With Quote  
     

  16. #79  
    Registered Member
    Tyluur's Avatar
    Join Date
    Jun 2010
    Age
    26
    Posts
    5,103
    Thanks given
    1,819
    Thanks received
    1,767
    Rep Power
    2438
    Quote Originally Posted by Makar View Post
    Gonna take years of constant work to get there lol
    We’re no stranger to hard work over here, fella.
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

    Attached image
    Reply With Quote  
     

  17. Thankful users:


  18. #80  
    Registered Member
    Join Date
    Jan 2015
    Posts
    502
    Thanks given
    15
    Thanks received
    95
    Rep Power
    45
    Code:
    .alycia — Today at 12:20 AM @updates 
    
    The following updates have been applied!
    
    
    - Edgeville
    
    Edgeville has officially released! You can now use the bank booths, enter the dungeon, take on Hill Giants, Skeletons, Chaos Druids, or if you're brave enough.. the Black Demons! There is still more work to be done on this particular region, so hold off your "this doesn't work!" bug reports just for now :smiwe: 
    
    - Herblore
    
    Herblore has begun development thanks to @DesecratedTree / Hawthorne and @rce! The next big region unlocks will be Taverly and Catherby, so once we have Druidic Ritual added to the game, you can expect to start your Herblore training :)
    
    - High/Low Alchemy
    
    These spells have been added to the game and are now usable, provided you have the runes and Magic level required!
    
    - Other patch notes
    
    - Fixed an issue with item options not working correctly, for example, using the "Locate" option on talismans
    - Fixed an issue with Lifepoints not updating immediately
    - Fixed an issue with the spinning wheel tick rate
    - You can now reset the XP counter on fixed mode thanks to @Andreas 
    - Added total level/combat level milestones, thanks to @Andreas 
    - Level 20 Dark Wizards will now use Earth Strike
    - You can now polish buttons
    - Added spawns to Draynor Manor
    - Fixed an issue with skin colour changing
    - Run energy and restoration has had their algorithms improved thanks to @eocene 
    - The western draynor border guards are now open
    - Fixed a critical issue with Runecrafting experience
    - Added charm drops to monsters that were missing them
    - Fixed an issue with picking up items on tables
    - Gunthor the Brave is now the Chieftain and is no longer attackable
    - You can now mercy-kill the Dying trees in Varrock
    - Improved drop table efficiency, thanks to @eocene 
    - Added a scaling chance for multiple runes, thanks to @eocene 
    - Fixed an issue with monsters still attacking you on death
    - Added the rare drop table, megarare drop table, uncommon seeds drop table, gems drop table
    - Added the brass key door
    - Monster definitions have been defined for: Hill Giants, Black Demons, Chaos Druids, Skeletons, Zombies, Hobgoblins
    
    
    Over the course of the next couple of weeks, my focus will be on improving gameplay as well as filling out the regions we have added. A lot of the regions we have "unlocked" have only seen major bits of content added (shops, spawns, monsters), so I'll be taking the time to carefully go through them and making sure tiny interactions are added properly. This focus will interchange with work on the Discord bot, which I plan to use for things like highscores, drop table searching, and more. Keep tuned, and thank you @Git Contributors for all of your hard work!

    Attached image
    Open-Source 2011 Remake

    Reply With Quote  
     

  19. Thankful users:


Page 8 of 14 FirstFirst ... 678910 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Need an coder for my remake of runescape in 2005
    By rootshell in forum Requests
    Replies: 3
    Last Post: 12-29-2013, 03:56 PM
  2. 2006Redone - Gigantic Remake of RuneScape in 2006!
    By Mr Extremez in forum Projects
    Replies: 54
    Last Post: 12-30-2012, 04:42 PM
  3. 2006Redone - Gigantic Remake of RuneScape in 2006!
    By Mr Extremez in forum Advertise
    Replies: 11
    Last Post: 12-15-2012, 11:24 PM
  4. Replies: 38
    Last Post: 09-06-2012, 05:21 PM
  5. Replies: 16
    Last Post: 08-23-2012, 10:10 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •