Code:
.alycia — 02/23/2023 2:18 AM
@updates
The following updates have been applied to 2011Scape, please enjoy!
- Experience Incremental Interpolation
Experience is now incrementally interpolated, meaning that beginning at level 2, you will start to see your rates go up by decimal points. (So for example, at level 1 you are at 1.00x, and level 2 you are at 1.04x). This helps keep the idea of interpolation consistent rather than seemingly "unlocking" interpolation/new rates at certain levels.
- Magic Combat
A big update! I've finally finished up core-work for Magic combat and subsequently spent some time working on the elemental spells in the Standard spellbook. With this also comes some mobs using Magic as their primary attack style, such as Wizards at the Wizards Tower, or Dark Wizards in Draynor. I've spent as much time as I could testing this but there could still be some disreprancies in projectile/graphic timings. Included in this update is the ability to auto-cast, change defensive-casting, and filter the spellbook.
Most of this code was ported from the original RSMod release, with some very heavy modifications/data entry from myself.
- Resting
With help from @iMTiKo - Kevin, resting has been released. All bugs related to it before should now be resolved, and in the event that something did go wrong; logging out will properly reset it this time. Rest away, my friends!
- Runecrafting
The four elemental and mind altars have been released, preparing the game to open up the Runecrafting skill. Though we might need to figure out what that means.. look out for the ability to unlock this skill in an upcoming update. This code was ported from the original RSMod release, with credits to Dread.
- Quests/Cook's Assistant
Speaking of unlocking things, we have finally finished our Quest system, and subsequently added Cook's Assistant! The Cook in Lumbridge needs your help with finding high quality ingredients, and will reward you with a nice stack of coins, and potential use of his Cooking Range.
- Bug fixes, changelog
- Added Lesser Demon definitions/drops
- Added Dark Wizard definitions/drops
- Added Wizard definitions/drops
- Added OpObj2 packet which enables things like "Light" on ground items
- Added a few shops/dialogues courtesy of @deceiver
- Added the ability to mill flour
- Added the ability to pick wheat
- Fixed a bug with the OpLocU packet (item on objects)
- Added the NPC Graphics update block
- Added spawns for regions 12337 (wizards tower), 12593 (between lumbridge west/south mines)
- Opened up the border guards at Draynor and Edgeville
- Fixed an issue with XP counter not counting experience correctly, courtesy of @eocene
- Iron now has an interpolated chance to fail - @eocene
- Some bugs with skilling with a full inventory have been solved thanks to @eocene
- Fixed an issue with diagonally interacting with objects
- Made some more effort to help combat animation desyncs
- Other unnoteworthy but necessary changes that help with server stability/emulation
.alycia — 02/24/2023 2:30 AM
@updates
The following updates have been applied!
- Started working on more appearance block handling (full helmets, chest items, hats, etc..), as well as proper render animations
- Fixed a major issue with defence animations in combat taking priority over attack animations
- Added sounds to picking nodes thanks to @rce
- Chickens and cows now have chats, (Squawk!, and Moo) thanks to @rce
- Fixed an issue with birds nest rolls
- Fixed an issue with resting while moving
- You can now yoink the bronze hatchet from the logs at the chicken pen thanks to @rce
- Added some verification checks on some skill actions thanks to @rce
- NPC face direction has been patched thanks to @iMTiKo - Kevin
- The border guards block draynor and barbarian village have been opened up
Varrock
The work has begun on Varrock, the next major city to see itself emulated. While this update only pushes some simple dialogues, spawns and shops, you'll be sure to find some handy supplies here on your 2011Scape journey. Over the course of the next week or two, I'll be focused on getting everything in this city emulated to the best of my ability (minus major things such as the Grand Exchange). For now, go stock up on runes, arrows and gear!
Shops that have been added:
- Thessalia's Fine Clothes
- Lowe's Archery Emporium
- Varrock General Store
- Varrock Sword Shop
- Zaff's Superior Staves
- Aubury's Rune Shop
.alycia — 02/26/2023 6:14 PM
@updates
The following updates have been applied!
- Rune Mysteries
You can now complete the Rune Mysteries quest! Once you have done so, you will have access to the essence mines, and the Runecrafting skill!
- Dwarven Mines
The spawns and subsequent shops for the Dwarven Mine have been added! You can now go purchase yourself a better pickaxe, or check out the mining spots
- Added entity collision checks for NPCs.
-> In RuneScape, npcs can't actually walk through each other or through players. I added a simple check to make sure this wasn't the case anymore
- Al-kharid spawns have been added thanks to @iMTiKo - Kevin
- Fixed an issue with Varrock General store not being an actual general store
- Fixed some broken spawns in Lumbridge
- Fixed an issue with teleportation causing invisibility to other players
- Fixed an issue with magic spells being castable, and if not, nullify your current autocasted spell
- Fixed a problem with mining animations and facing objects thanks to @eocene
- Fixed some issues with potions and firemaking thanks to @rce
- Fixed an issue with username validation thanks to @rce
- Fixed an issue with running away from an npc if you had auto-retaliate on
- Added much more item metadata, and added flags for removing beards, arms, hair and other various information such as destroy messages
- You can no longer trade untradeable items
- Coins now show up in the wealth transfer bit of trading
- Added more thieving functionality thanks to @eocene
- Fixed an issue with moving while burying bones
- Added essence mining
- Fixed an issue with standing up while resting
- Fixed an issue with smelting being 2 ticks too long
--- More updates to come today include NPC definitions for the new spawns added (scorpions, king scorpions, guards, etc...), stay tuned!
.alycia — 03/04/2023 3:54 PM
@updates
Grab your popcorn and reading glasses! Here's todays updates...
- Al-Kharid, by @iMTiKo - Kevin
Al-Kharid has officially been released! Take in the sights, purchase some new weapons, or armour, get into crafting with your cowhides, or take on some scorpions in the mining pit!
- Player Customization, by @.alycia
You can now visit the various player customizers in the world! Visit Thessalia, the Hairdresser, or the Makeover Mage in their respective locations to get free clothing changes, hairstyles and gender swaps!
- Imp Catcher Quest, by @eocene
The Imp Catcher Quest is now officially available! Find out what Wizard Mizgog is fretting over, and earn some valuable quest rewards!
- Doric's Quest, by @.alycia
Doric's got some great anvils in his house, but he needs your help getting some materials.
- Quest Cape, by @.alycia
You can now claim the Quest Cape from the Wise Old Man, provided you've completed all of our available quests. This cape will automatically unequip should a new Quest be released, so be sure to keep up to date on the latest Quests!
- Leather Crafting, by @iMTiKo - Kevin
You can craft various forms of Leather, just find a Tanner to get your hides tanned! :CB_winkers:
- Spawns, more shops, more interactions, by @.alycia, @eocene
In addition to the opening of Al-Kharid, we've also gone around Falador, Barbarian Village, and some other various regions and added their spawns. Look out for new things to fight such as Barbarians, HAM Members, Unicorns, Guards, Scorpions, or Dark Wizards. I've also added some new areas to access such as the Mining Guild!
- Patch notes, by @eocene, @.alycia, @rce, @iMTiKo - Kevin, @DesecratedTree / Hawthorne, @ovlack, @cups :CB_love_bunny:
- The HAM trapdoor is now openable
- Bob's dialogue has been fixed
- Donie's dialogue has been updated
- Added more sounds to various actions
- Added more sheep to be sheared
- Fixed resting stand up queue
- Fixed an issue with birds nest not being player specific
- Added more Prayer Altars
- Fixed an issue with Woodcutting trees spawning back too quickly
- Fixed lots of skilling queue priorities, and various queue related tasks
- Added Beefy Bill
- Fixed an issue with the wrong Tinderbox ID being rewarded
- Added Wine Stall thieving, fixed various empty stall IDs
- Added Inferno Adze handlign
- Added Choking Ivy as a woodcutting option
- Added Glassblowing and Battlestaff crafting
- Added Melee, Magic, Ranged Intstructor Dialogues & Claims
- Set the Bank Withdraw-X default to 50
- Added facemask hairstyle handling
- Added creation dates, time spent online variables
- Added spawns to the following regions: 11828, 11829, 12084, 12085, 12850, 12341, 11571
- Added Party Pete's dialogue, and afro shop
- Fixed an issue with Cassie's Shield shop showing empty free samples
- Added the Varrock Musician
- Added item combinations
- Fixed 2H defence animations
- Fixed an issue with xteas loading
- Guards will now take care of pesky thieves in markets
- Added the Falador Crumbling Wall
- Fixed an issue with Spinning Wheel ticks and animations
- Noted items can now be traded
- Fixed an issue with inventories being "too full" when trading
- Fixed an issue with the Quest Tab not refreshing properly
- Fixed an issue with equipment bonuses
- Fixed a lot of combat issues, including some issues with long-range NPCs stalling out
- Fixed a ton of bank issues, it should now work 100% as expected. Black magic stuff by @eocene
- Yell is no longer a command, use the prefix "." in chat instead
- Other various small fixes that improve the gameplay of 2011Scape!
Thank you everyone for the tremendous amount of work put into this update! Please enjoy :)
.alycia — Today at 1:12 AM
@updates
The following updates have been applied!
- You can now cast telekinetic grab
- You can now use the ESC key to close interfaces
- Added multi-pickpocket chances, thanks to @eocene
- Added music by region, there is more updates to come to this in the near future, thanks to @rce
- Fixed an issue with the game saying "I can't reach that!" when grabbing items off of tables, or ledges
- Male/female commands have been removed
- You can now open and view the world map, thanks to @iMTiKo - Kevin
- Run energy restorations algorithm has been tweaked, thanks to @DesecratedTree / Hawthorne and @eocene
- Fixed a host of issues with actions and walk queues, still some more tweaking on this for things like eating, thanks to @DesecratedTree / Hawthorne
- Fixed an issue with "You can't...." skill messages, thanks to @DesecratedTree / Hawthorne
- Beefy Bills cow pen has seen them breed more cows, thanks to @DesecratedTree / Hawthorne
- Added fail-safes to pickpocketing, thanks to @eocene
- Added bow-stringing, thanks to @DesecratedTree / Hawthorne
- Fixed a bug with stall guards, thanks to @eocene
- Home Teleport cooldown has been removed, thanks to some tidy research discovering that it was removed on March28th, 2011, thanks to @skalfate
- Added a missing mithril rock
- Fixed a host of issues with player customization, in some cases you might need to re-style your character if you encountered these issues in the past
- Wizard hats are now tradeable
- Chat capitalization has been tweaked a little bit