Thread: 2011Scape - An emulation of RuneScape in 2011, powered by RSMod

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  1. #21  
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    .alycia's Avatar
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    Quote Originally Posted by MrSlayerGod View Post
    good work loving it so far look sick
    Thanks friend, you've been a massive supporter so far and I want to say I recognize that!

    Quote Originally Posted by Joris View Post
    Looks so cosy with the winter maps
    That's what I was aiming for! Glad you noticed that Merry Christmas!
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  3. #22  
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    np i just love the work u done so far if need any beta testers im happy to help
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  4. #23  
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    Great work on this. Keep it up
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  6. #24  
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    Updates for December 12th, 2022

    More work on interface and packet conversions. I've had some significant life changes in the last week, so this update is a little lackluster. Nevertheless, some big ones include banking! This update took a bit of time what with the limited time I had, and then also re-working some parts of the core to work with 667, but I still feel like I got a lot done and the server is starting to feel more complete than it was before this update.


    • Converted IfButtonD (slot switching) packet, re-worked IfButton packet
      • Okay so the re-work of the IfButton packet was pretty important, it appears that OSRS uses the "old" interface system for the inventory whereas 667 uses the new system. RSMod obviously uses OpHeldx packets to utilize item actions from the inventory, so I had to do a little bit of work to just let the IfButton packet handle item actions

    • Converted the Banking plugin
      • This is where I found out the IfButton packet needed to be re-written! There was also some more work required to re-write the bank plugin, but I'm pretty happy with how it came out. Next up will be to implement tabs, and I hope to have this done by the end of my weekend. Also need to finish off input dialogues.

    • Implemented proper woodcutting formula
      • RSMod kind of had this by default, but I added tool ratios and proper low/high chances for trees. Just need to add the other woodcutting types (choking ivy, draconic vines etc) to "complete" this skill.

    • Converted OpjAdd/OpjDel/OpjCount (add/remove/change amount ground item) packets
    • Cleaned up various other code, more work towards emulation...



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  8. #25  
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    Quote Originally Posted by .alycia View Post
    Updates for December 12th, 2022

    More work on interface and packet conversions. I've had some significant life changes in the last week, so this update is a little lackluster. Nevertheless, some big ones include banking! This update took a bit of time what with the limited time I had, and then also re-working some parts of the core to work with 667, but I still feel like I got a lot done and the server is starting to feel more complete than it was before this update.


    • Converted IfButtonD (slot switching) packet, re-worked IfButton packet
      • Okay so the re-work of the IfButton packet was pretty important, it appears that OSRS uses the "old" interface system for the inventory whereas 667 uses the new system. RSMod obviously uses OpHeldx packets to utilize item actions from the inventory, so I had to do a little bit of work to just let the IfButton packet handle item actions

    • Converted the Banking plugin
      • This is where I found out the IfButton packet needed to be re-written! There was also some more work required to re-write the bank plugin, but I'm pretty happy with how it came out. Next up will be to implement tabs, and I hope to have this done by the end of my weekend. Also need to finish off input dialogues.

    • Implemented proper woodcutting formula
      • RSMod kind of had this by default, but I added tool ratios and proper low/high chances for trees. Just need to add the other woodcutting types (choking ivy, draconic vines etc) to "complete" this skill.

    • Converted OpjAdd/OpjDel/OpjCount (add/remove/change amount ground item) packets
    • Cleaned up various other code, more work towards emulation...



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    good work keep it up loving the work u doing here
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  10. #26  
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    Looking good !!!!!
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  11. #27  
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    Looking clean! Can't wait to watch this project develop!
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  13. #28  
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    Looks good so far - keep it up =].
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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  15. #29  
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    Looks clean
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  17. #30  
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    Updates for December 14th, 2022

    Again, this update might seem small but a lot of my time went into making sure everything was 100%. I can confidently say that I should no longer need to make any core changes to shops, and can go ahead and start dumping the information needed to have all of the shops available in the world.


    • Added VarcSmall/VarcLarge, VarcString packets, converted IfSetHide packet
      • All of these were necessary for shops, which...

    • Converted shop system, changed the core to also have free samples
      • This feature was a lot of fun to write. As we all know the shop system in 667 is a lot different from OSRS, including having some stores offer "free samples". What I essentially went out and did was took a deep dive into all the CS2 for shops and added everything to the best of my ability. I also changed RSMod's core to be able to add sampleItems to the shop stock array, and made some changes to also have the "Item Information" tab pop up when you select "Info" on an item. The media sort of speaks for me, so take a look!

    • Other various documentation, clean up in preparation for public repository release




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    --------------------------------------------------------------------------








    The repository is live!


    It's here! While not completely at a point I'd like to have it at, Tek5 is officially out and available for use, modification, and contribution. A huge thank you to Tomm0017 and Greg for making this release possible, and providing us with excellent sources to utilize in hopefully a new era for higher revision clients. As with all releases, there's a lot to unpack so let me break down a simple set-up guide for you, and then we'll get into what to expect now and into the future.


    You will need the following files:





    So it should go without saying that I'll be mainly unavailable to help you set-up the server, and I'm not entirely interested in issues at the moment. I'm still completely focused on making sure all the packets are converted, and that things are working 100% before I consider this an "official" release. I just know there's been a lot of demand for people to get online and start contributing in any way they think they can, so it's out a bit early! I still have a few things I hate how I did (generating equipment ids for one..), and still need work such as item definitions (Item Meta Data), but with time we'll get there! Keep your eyes on this thread!

    Thank you so much for everyone that has followed the journey so far and I can't wait to keep pushing!
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