Thread: Tek5 - An emulation of RuneScape in 2011, powered by RSMod v1

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  1. #91  
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    More progress has been made today, thanks to the Git Contributors over at 2011Scape =].

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    Credits to @.alycia for this.
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  3. #92  
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    neat project, definitely my favorite era
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  5. #93  
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    Bump for my home server!
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  7. #94  
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    Thanks to @.alycia, we have progressed on which regions are supported so far!

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    Quote Originally Posted by blakeman8192 View Post
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  9. #95  
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    Quote Originally Posted by Tyluur View Post
    Thanks to @.alycia, we have progressed on which regions are supported so far!
    What does "supported" mean? I notice many areas on the map. What is the level of detail the project aims to achieve?

    For instance, if we assume "green" signifies completion, have you finished working on Draynor Manor? Will the trees there assault me if I remain stationary? Is it possible to enter through one door and be required to exit through a different one? Will the chair inside follow me? Can I dig up the grave located in the back? Is it possible to reach the killerwatt npcs from the portal upstairs. And so on.
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  10. #96  
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    Quote Originally Posted by Cjay0091 View Post
    What does "supported" mean? I notice many areas on the map. What is the level of detail the project aims to achieve?

    For instance, if we assume "green" signifies completion, have you finished working on Draynor Manor? Will the trees there assault me if I remain stationary? Is it possible to enter through one door and be required to exit through a different one? Will the chair inside follow me? Can I dig up the grave located in the back? Is it possible to reach the killerwatt npcs from the portal upstairs. And so on.
    This maps been spread around but I didn't intend for it to be some sort of milestone tracker in the sense of full completion: rather, the map is to signify areas that are in a playable state. We've been adding spawns practically by hand and going region-by-region to ensure that there's nothing broken, or spawns that may be missing. Included in these regions are also of course things like shops, or things you can interact with. It's a way to signify to the community where you can expect the majority of your gameplay to take place at the present state of the official world.

    As for your question on the level of detai: we're aiming for 99% emulation. While niche things aren't on the forefront of the priority list; the intention is to go slow and make every little thing work with the main content.
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  12. #97  
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    Quote Originally Posted by Cjay0091 View Post
    What does "supported" mean? I notice many areas on the map. What is the level of detail the project aims to achieve?

    For instance, if we assume "green" signifies completion, have you finished working on Draynor Manor? Will the trees there assault me if I remain stationary? Is it possible to enter through one door and be required to exit through a different one? Will the chair inside follow me? Can I dig up the grave located in the back? Is it possible to reach the killerwatt npcs from the portal upstairs. And so on.
    In addition to the comment from @.alycia, we document the details such as the ones you've mentioned within our Discord community.

    For example:

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    I hope that answers your question, Cjay.
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  14. #98  
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    Perfect time to come check the server out and get started while bonus xp weekend is active.

    Code:
    .alycia — Yesterday at 11:01 PM @everyone 
    
    Bonus XP weekend is here! Following how bonus experience worked in 2011, you begin with a multiplier of 2.7x bonus experience for any action that grants you experience in-game. The more time you spend in-game and earning bonus experience, the lower your multiplier becomes (see the chart above this post).
    
    We hope you enjoy our first bonus experience weekend, and earn those levels that you've been striving for!
    
    Thank you,
    2011Scape Staff Team

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    Open-Source 2011 Remake

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  16. #99  
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    Quote Originally Posted by _Sia_ View Post
    Perfect time to come check the server out and get started while bonus xp weekend is active.

    Code:
    .alycia — Yesterday at 11:01 PM @everyone 
    
    Bonus XP weekend is here! Following how bonus experience worked in 2011, you begin with a multiplier of 2.7x bonus experience for any action that grants you experience in-game. The more time you spend in-game and earning bonus experience, the lower your multiplier becomes (see the chart above this post).
    
    We hope you enjoy our first bonus experience weekend, and earn those levels that you've been striving for!
    
    Thank you,
    2011Scape Staff Team
    Agreed!

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  18. #100  
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    Friendly bump for 2011Scape.

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