Thread: LegacyScape 667 Project Thread - Legacy RuneScape without the 3

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  1. #41  
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    #Update: 16/01/23

    Added in this weeks updates:

    HERBLORE
    Decanting npc
    Full potion effects


    FISHING
    Fishing Guild

    AGILITY
    Agility pyramid
    Ape atoll course

    GENERAL FEATURES FOR THE GAME
    Gravestones and different ones
    Death interaction system (talk to death to buy items back like rs3)



    #Comments


    Spoiler for PATCH NOTES:

    .-Fixed issues with food eating code causing issues
    -Fixed ;;dung teleport command which teleported to wrong area
    -Fixed issues with exchanging rune armour sets at g.e
    -Added all full potions effects
    -Added sanfew npc at home to decant potions
    -Added potion decanting, only to 4 doses right now
    -Added agility pyramid ~ still have to do rotation blocks ~ not full
    -Added greegrees into game and ability to switch into any monkey/gorilla in ape atoll only
    -Added ape atoll agility
    -Fixed issues some movement with greegree issues
    -Fixed issues where npcs would be agressive to players holding greegrees
    -Added effigies and dragonkin lamps
    -Fixed issues for ironman players that couldn't pick up items
    -Fixed issues where dungeoneering bows weren't recognised, attacked with melee
    -Set run energy to 100 for whole server
    -Added new lamp system into game for all lamps
    -Fixed issue where player deaths were broken
    -Added some more missing spawns in ardougne
    -Fixed weird combat issues
    -Fixed issues where you could teleport outside of dungeoneering dungeons
    -Fixed issues with range bows in dungeoneering
    -Fixed issues with magic combat spells in dungeoneering
    -Changed 50k gp drop to caskets with: 2 rolls of (1 in 150 & 1 in 50). Dark and light caskets, give (105k-205k) & (45k-55k)
    -Added new feature; ability to reset any slayer task with turael for the cost of reseting slayer streak from Rs3
    -Fixed issues where some monsters were not recognised are slayer tasks
    -Fixed some big player combat issues, now will properly attack within 7 tiles with range and magic
    -Fixed issues where npcs could attack you from anywhere
    -Fixed issues where sometimes wilderness level tab wouldn't show up
    -Fixed issues with wilderness deaths
    -Improved some more spawns
    -Added teleport to slayer masters option in slayer gem
    -Improved some alot more spawns
    -Added slayer gem teleport to slayer masters option
    -Added slayer gem/master option to teleport player to task for 25k
    -Added proper death and item reclaim option
    -Added gravestones and ability to bless them
    -Added gravestone change interface and ability to change them for a price
    -Fixed issues where interacting with graves would make them turn around


    #Images
    Spoiler for Click here for images of some of the updates:

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    Last edited by Spooky; 02-01-2023 at 02:11 PM. Reason: discord removed
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  2. #42  
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    #Update: 23 & 30/01/23

    Added in this weeks updates:

    GENERAL FEATURES FOR THE GAME
    Chartering travelling system
    Spirit tree system
    Glider system
    Grand Exchange
    Clue scrolls



    #Comments
    -> Overall server stability has increase greatly, very happy with the progress

    Spoiler for PATCH NOTES:

    -Added missing gold mining rocks @ (al-kharid/agility pyramid/falador mines)
    -Fixed issues where gliders npc options were given to all npcs
    -Added content where monkey archers cannot attack you if you are standing on jungle grass
    -Fixed animations for monkey archers and zombie monkeys
    -Added drops for monkey guards, archers and zombie monkeys
    -Fixed issues where teleporting into wilderness would not start wilderness controller
    -Fixed issues where dying didnt bring you to death
    -Weekends now give 1.5 bonus xp
    -Dark caskets have been nerfed, now give less coins 75k-105k
    -Fixed issue where killing warriors guild animated armours gave double points
    -Fixed issue where placing animated armours on platform would remove warriors guild interface
    -Fixed broken animations for animated armours at warriors guild
    -Fixed issues where you couldn't teleport outside of warriors guild
    -Fixed issues where dying in warriros guild was broken
    -Fixed issues with fight caves death were not safe - are now safe
    -Barrows now works perfectly and overlay is sent correctly
    -Fixed issues where barrows deaths were safe - are now unsafe
    -Added new teleports interface
    -Fixed issues where you couldn't open the large doors at fire giants
    -Fixed issues where you couldn't place armour on warriors guild platform
    -Added experiments spawns
    -Added bandit spawns
    -Fixed issues where you couldn't open wilderness course doors
    -Fixed issues where you could spam agility course rock climb for alot of xp
    -Added lundail spawn, dialogue and shop near wilderness arena
    -Added new teleports interface and bunch of new teleport locations
    -Fixed issues where gates couldn't be opened
    -Added a bunch of functionality to stairs and ladders
    -Fixed a few combat issues, should feel more smooth
    -Added clue scrolls system into server
    -Added ability to keep one type of each clue open simultaneously
    -Added sealed clue scrolls and methods to prevent more than one type of clue open
    -You can now drop clues and open new sealed scrolls to receive a new clue
    -Fixed issues with virtus masks
    -Added full character customisations into server
    -Clicking on manually routed objects now will show the right flag location on the minimap
    -Added grand exchange into game
    -Fixed issues where grand exchange would not show correct item bonuses for items
    -Added make-over mage at home
    -Fixed dungeoneering issue where you couldn't bind items
    -Fixed dungeoneering issue where opening map would open world map
    -Fixed issues where select floor interface showed unlocked 60 floors even when you didnt have unlocked
    -Fixed issues where change complexity interface didnt grey out options
    -Fixed general issues with npcs nulling sometimes
    -Improved npc combat pathing and combat formula
    -Fixed issues in dungeoneering where staffs didnt have infinite respective runes
    -Fixed dungeoneering issues where you couldn't pickup keys
    -Fixed issues where you could walk into dung entrance object
    -Clicking on dung doors now shows what keys you have if you don't have the correct key
    -You can now clikc each party member button to skip waiting for dungeon to end or to leave
    -Added bonecrusher function
    -Fixed issues where npcs could attack you on different plane levels
    -Fixed issues where you could pickup items from any tile distance
    -Fixed issues where you couldn't enchant onyx items
    -Fixed issues where graves didnt spawn when you died
    -Added correct combat bonuses for luck rings as rs3
    -Fixed issues to entering dagannoths and projectile issues with dagannoths
    -Fixed some erorr messages with the crystal chest
    -Fixed issues where beards appear through full masks
    -Fixed some issues with barrows digging / teleporting / dialogue
    -Fixed many broken godwars npc animations


    #Images
    Spoiler for Click here for images of some of the updates:

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    Last edited by Spooky; 02-01-2023 at 02:11 PM. Reason: Discord Removed
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  4. #43  
    Throne Scape - Founder/Developer
    Mokhtar's Avatar
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    you look working hard on this project ,Goodluck
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  5. #44  
    pride, love, happiness
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    Attached image



    Just a heads up! For this dialogue box, the actual interface is 519.

    Information:

    Interface ID: 519
    Item component: 0
    Message component: 1


    Example:


    Attached image
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  6. #45  
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    Quote Originally Posted by .alycia View Post
    Attached image



    Just a heads up! For this dialogue box, the actual interface is 519.

    Information:

    Interface ID: 519
    Item component: 0
    Message component: 1


    Example:


    Attached image
    Thank you for this. I’ve been trying to find this.

    Quote Originally Posted by Mokhtar View Post
    you look working hard on this project ,Goodluck
    Yes. Thank you
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  7. #46  
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    #Update: 06and13/02/23

    Added in this weeks updates:

    GENERAL FEATURES FOR THE GAME
    Improved door handling, can now close opened doors

    #Comments
    -> Bit of slow progress this week due to irl circumstances but we still continue


    Spoiler for PATCH NOTES:

    -Fixed issue where opening bank, then opening equipment interface caused interface to disappear
    -Equipment bonuses inter now shows correct interface render animation for 2hs etc..
    -Fixed some more renderring issues with helmets and masks
    -Fixed issues where fishing guild bank couldn't be accessed
    -Fixed issues where godwars kcs didnt reset when you enter room
    -Fixed issues where godwars npcs were not aggressive
    -Added missing npc spawns around the water at DKings
    -Fixed issues where you couldn't switch to equipments tab from bank interface
    -Fixed issues where you couldnt use spacebar to skip levelup dialogue
    -Added ring of kingship equipment options
    -Creating a party will now put you into your last floor and complexity like rs3
    -Changed slide down from exit dungeon animation slightly
    -Fixed issues where dungeoneering was not multicombat
    -Fixed dungeoneering npc hp issues
    -Fixed issues with teleports interface where sometimes it wouldn't refresh information on clicks
    -Fixed some issues where bank wouldn't show items when you open it sometimes
    -Fixed issues where you couldn't unpack initiate / proselyte armour sets
    -Fixed issues where using watering can on patches didnt remove water charges on can
    -Fixed issues where farming guide option didnt open farming skill interface
    -Inspecting farming patches now will give you information on the stage of the patch
    -Fixed issues where you couldn't place compost on a patch before putting seeds in
    -Fixed issues where if you drop items and then logout, you couldn't see the item anymore
    -Set drop item timers to match runescape. 1 min visible for you, then 1 more min for anyone else if tradeable
    -Fixed issues with picking up items


    #Images
    Spoiler for Click here for images of some of the updates:

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  9. #47  
    Discord Johnyblob22#7757


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    Thread name boss as hell, "without the 3"
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  11. #48  
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    Forget about us?
    hope not.


    Gonna keep it short - still working on this, made alot of progress.

    DM Discord if you wanna see

    Spoiler for wanna see some images?:

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  13. #49  
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    #Update: 27/09/23

    Added in this updates:

    QUESTS
    Animal Magnestism
    Chosen Commander
    Demon Slayer
    Dragon Slayer

    Spoiler for PATCH NOTES:

    -Added boss instances for most bosses
    -Fixed issues with speccing
    -Fixed issues with max hits
    -Added fight kiln minigame, kill 3 jads for tokhaar-kal
    -Added new information tab that will show server/character information
    -Added bunch of new quests in tab, which will all be coming into the game
    -ADDED ANIMAL MAGNESTISM QUEST - reward: ava's gear
    -Added ava's items functionality
    -Fixed issues with chat interface buttons
    -Added 100% ava's doors
    -ADDED CHOSEN COMMANDER QUEST - reward: zanik cbow and bolts
    -Fixed issues where you couldn't enter dorgeshkaan through doors
    -ADDED DEMON SLAYER QUEST - reward: silver/darklight
    -Fixed issues where vine whip spec would damage after death
    -Found proper gfx for vine whip spec
    -ADDED DRAGON SLAYER QUEST - reward: rune/green d'hide armour
    -Removed random spawns in port sarim
    -Fixed issues with fishing guild doors not working to let players in
    -Added monkfish fishing spots in piscatoris
    -Tightened npc/object interaction delays
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  15. #50  
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    Looks good keep it up!
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