Thread: LegacyScape 667 Project Thread - Legacy RuneScape without the 3

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  1. #21  
    RSPS Youtuber at youtube.com/nesrsps

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    Nice progress
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  3. #22  
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    #Update: 24/10/22


    Added in this weeks updates:


    BOSSES
    Giant mole
    Kalphite Queen
    Glacors
    Tormented Demons


    Spoiler for PATCH NOTES:

    -Created home npc shops and interfaces for purchasing
    -Loaded itemExamines from runescape wiki
    -Added npc option check for when player is too far to click
    -Fixed issue on equipment tab where taking armour off wouldn't refresh equipment bonuses
    -Added game message for player when clicking on quick prayers without setting them
    -Added smart player-object routing alike rs3 object handling
    -Fixed small issue where if player is infront of object with last object click check it wouldn't click
    -Added smart player-npc routing alike rs3 npc handling
    -Fixed smart routing issue where clicking on npc/object then on a tile would route you back towards the object
    -Added npc names above head to make game look less plain
    -Added bank value into bank interface title
    -Increased multiple item examine value to over int max (2147m), now long max.
    -Fixed many issues with bank and deposit interface
    -Added deposit/withdraw -X amount and sent full configs for both bank and deposit interface
    -Added insert items mode into bank, fully functional
    -Added crystal chest and option to view its loot
    -If admins drop items, the items will now be destroyed
    -Added giant mole including combat
    -Added full kalphite queen including combat
    -Added full glacor and glacytes including combat
    -Added last-location option to teleport stone to teleport quicker around game
    -Added full tormented demon including combat
    -Fixed error for npc incoming hit wasn't processed before combat xp was given.
    -Fixed drop rates for all bosses



    #Comments
    Bit late for this upload haha oops. Doesn't seem like much is done on the surface but lots has been done
    which can bee seen in the patch notes. This is why I'm including them as times were I do more fixes/content thats
    not on the forums front page. My favourite update this week is the smart pathfinding.
    Really happy with how it worked out. It means that object and npc interaction will be as smooth as rs3
    and interactions won't occur 5 steps before you reach the object/npc like before.


    PS. Some things that are still red/orange in the forums are fixed, but there is an issue with editing the post


    #Images
    Spoiler for Click here for images of some of the updates:

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  5. #23  
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    Quote Originally Posted by aNamedSoul View Post
    #Update: 24/10/22


    Added in this weeks updates:


    BOSSES
    Giant mole
    Kalphite Queen
    Glacors
    Tormented Demons


    Spoiler for PATCH NOTES:

    -Created home npc shops and interfaces for purchasing
    -Loaded itemExamines from runescape wiki
    -Added npc option check for when player is too far to click
    -Fixed issue on equipment tab where taking armour off wouldn't refresh equipment bonuses
    -Added game message for player when clicking on quick prayers without setting them
    -Added smart player-object routing alike rs3 object handling
    -Fixed small issue where if player is infront of object with last object click check it wouldn't click
    -Added smart player-npc routing alike rs3 npc handling
    -Fixed smart routing issue where clicking on npc/object then on a tile would route you back towards the object
    -Added npc names above head to make game look less plain
    -Added bank value into bank interface title
    -Increased multiple item examine value to over int max (2147m), now long max.
    -Fixed many issues with bank and deposit interface
    -Added deposit/withdraw -X amount and sent full configs for both bank and deposit interface
    -Added insert items mode into bank, fully functional
    -Added crystal chest and option to view its loot
    -If admins drop items, the items will now be destroyed
    -Added giant mole including combat
    -Added full kalphite queen including combat
    -Added full glacor and glacytes including combat
    -Added last-location option to teleport stone to teleport quicker around game
    -Added full tormented demon including combat
    -Fixed error for npc incoming hit wasn't processed before combat xp was given.
    -Fixed drop rates for all bosses



    #Comments
    Bit late for this upload haha oops. Doesn't seem like much is done on the surface but lots has been done
    which can bee seen in the patch notes. This is why I'm including them as times were I do more fixes/content thats
    not on the forums front page. My favourite update this week is the smart pathfinding.
    Really happy with how it worked out. It means that object and npc interaction will be as smooth as rs3
    and interactions won't occur 5 steps before you reach the object/npc like before.


    PS. Some things that are still red/orange in the forums are fixed, but there is an issue with editing the post


    #Images
    Spoiler for Click here for images of some of the updates:

    Attached image
    Attached image
    Attached image
    Attached image
    Attached image
    Attached image
    Attached image

    good work man keep up the good work man
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  7. #24  
    🖤Runic Developer🖤
    Castiel's Avatar
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    goodluck man looks good
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  8. #25  
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    #Update: 31/10/22


    Added in this weeks updates:


    COOKING
    Chefs guild
    Can eat all food



    MAGIC
    Low/high alch
    Jewellery enchanting



    Spoiler for PATCH NOTES:

    #Week 24/10/22:
    -Added hitlook for player when eating
    -Made most of the food I could find edible
    -Added karambwan eating mechanic
    -Removed hitlook and healing when player ate with full hp
    -Food will now heal amount of hp left to max hp, if amount left to max hp is less than heal amount
    i.e 900+200 = 1100, now will heal and show only 90
    -Added cooking guild npcs, shops, dialogues. TODO bank @ guild
    -Added door opening mechanism for entering warriors guild
    -Removed inside warriors guild doors for entrance to animated room
    -Added more cyclops spawns into warriors guild
    -Fixed cyclops and cyclossus attack/def/death animations
    -Fixed cyclops and cyclossus drops
    -Added defender drops to cyclops, bronze -> rune
    -1 in 10 chance to spawn cyclossus when killing cyclops and wearing rune defender and 1/16 chance to get dragon defender
    -Fixed warriors guild issue where you couldn't spawn black animated armour set
    -Fixed issue where trade interface said null for player name
    -Fixed few more npc animations
    -Added altar of zaros at home, (ability to switch to curse prayers and pray for more points)
    -Added quick-switch option to altar of zaros object to quickly switch between prayer books
    -Fixed prayer book game messages to show prayer names when clicking etc
    -Fixed issue where you couldn't pray at chaos altars
    -Added offer option to chaos altars to quick offer
    -Added option to teleport to chaos altar at level 37 wildy in teleporting stone
    -Changed charms drops to drop around 250% more charms than usual in each charm drop (match xp rate progression)
    -Fixed issue where resting wouldn't speed up run energy restore
    -Fixed an incorrect rare drop message.
    -Added bracelet of clay content to give soft clay instead of clay when mining (unlimited charges)
    -Added item enchanting with all items able to enchant
    -Reduced slayer task amount by 400% to match economic progression.
    -Fixed resting wouldn't restore run energy at a faster speed
    -Fixed issue where barbarian agiltiy course rope wouldn't work
    -Added manual routing for some objects



    #Comments
    Discord; aNamedSoul#5110
    Please contact discord if you would like to take part in Alpha stage testing of server which will be scheduled live soon.


    #Images
    Spoiler for Click here for images of some of the updates:

    Attached image
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    Attached image
    Attached image
    Attached image
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  9. #26  
    Donator

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    Dont tell me npc names are processEntity force yelling?
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  11. #27  
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    Quote Originally Posted by .css View Post
    Dont tell me npc names are processEntity force yelling?
    Haha yes. Not a main game feature unfortunately
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  12. #28  
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    keep up the good work man smashing it
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  13. #29  
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    #Update: 07/11/22


    Added in this weeks updates:


    HUNTER
    Birds
    Box trap
    Different traps + traps amount scaled by level



    SUMMONING
    Create all pouches


    Spoiler for PATCH NOTES:

    -Fixed some summoning pouches that couldn't be created
    -Changed summoning code to remove creating pouch items in one tick now
    -Fixed horribly coded region object spawning system. (10+ files)
    -Added all birds hunting
    -Fixed wrong bird hunting xp and item rewards
    -Fixed issue where loading client through IDE would not work
    -Fixed crash when you open second instance of client.
    -Fixed issue where you couldn't resize second instance of client. Only works in software mode (DirectX, OpenGL now working atm)
    -Fixed issue with firemaking where you couldn't create a fire due to new objects system
    -Fixed issues with manual routing for objects
    -Added revenants with correct combat
    -Added forinthry brace effect for revenants
    -Added forinthry braces into combat armour shops
    -Fixed some more item prices
    -Fixed revenant drop rates and added statuettes/brawling gloves to revenant drops



    #Comments
    Fixing this shitty object spawning system that came with this source took ages so it seems like I didn't get to much
    Had to wrap my head around the whole idea and it took a few days but helped me start work on hunter with that fix.

    PS.
    Discord; aNamedSoul#5110
    Please contact discord if you would like to take part in Alpha stage testing of server which will be scheduled soon.


    #Images
    Spoiler for Click here for images of some of the updates:

    Attached image
    Attached image
    Attached image
    Attached image
    Attached image
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  15. #30  
    Registered Member Ledion's Avatar
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    Looks great looking forward to playing
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