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This is really shaping up to be an awesome server. Great updates.
Can't do it without the motivation of my followers! Thank you my friend - you and many others keep me on my toes by always commenting and appreciating the updates! Big up
Kuradal's Slayer Dungeon - Only Allowed To Enter With Task If Monster Is In Cave Or If Task Given By Kuradal / Not Allowed To Enter With Cannon
Kuradal's Slayer Dungeon - Energy Barriers - Shortcuts (Low Walls, Run Across Wall) - Ferocious Rings, Can Only Attack Monsters On Task, Boosted Combat With Slayer Helm & Ferocious Ring
Bump
Barrows - Akrisae Rewards Added To Chest
Dwarf Cannon - Normal/Golden/Royale Cannon Working - Smelt Cannon Balls (Upon Quest Completion - TODO Quest), Golden/Royale Cannon Unlocked By Reward From Artisans(TODO Artisans)
Strykewyrms - Ice/Desert/Jungle Added, Stomp Action, Stomp Spawns Strykewyrm ONLY If On Slayer Task - Ice Strykewyrm Effected By Fire Spells/Added Bonus Wearing Fire Cape, If No Task Stomp Doesn't Spawn Wyrm
XP Lamps - SOF Reward Lamps, Skill Lamps, Selectable Lamps(Interface + Correct XP, Based On Current Level)
Abyss Runecrafting - Every Obsticle Working Correctly, Dark Mage, Repair Pouches, Added Massive Essence Pouch, Prayer Drain, (Still Need To Add NPC's)
Seperated City Handling - Each City Has It's Own Class (Example: Lumbridge, Varrock, Falador) - Handling Specific Objects, Shortcuts, NPC Interaction, NPC Reenactions(Example: Max, Performing Tasks)
Dungeoneering - Fixed A Few Problems Spawning Doors, Dungeons Now Spawn Items On Table, GateStones Working, Binding Weapons/Armour, Added Handling For A Load Of Objects, Some NPC Combating Scripts Added
** Pictures Coming **
Nice updates, looking forward to more pictures. Glad you're spending good time on Dungeoneering. I've seen lots of servers completely butcher that skill.
Any word on acquiring a dedicated server?
Bump...
Currently Working On The Nitty-Gritty, City By City (Wrote a City Management System) - Handles NPCs, Objects, Items, Achievements (Beginner, Easy, Medium, Hard) City By City..
Example: One Single Class For Each City In RS
A Single Class (i.e. "Lumbridge") -
Class Handles Single City - NPC, Object, Items, Achievements, Signposts, City Actions (For example, Milking Cows, Picking Produce, Shear Sheep - for Lumbridge)
The Whole Idea Is To Keep Code And Folders Cleaner, Improves Packet Handling Efficiency.
NPC Dialogues Are Seperated By City, As Per City Management
Each Seperate City Will Control 100% Of That Single City's Achievements, Unlocking Achievements/Rewards For Completing Certain Difficulty City Set Tasks(i.e. Explorers Ring 1, 2, 3 for Lumbridge) Unlocking Each Achievement/Rewards Will Mimic RS.
Basically it's mostly behind the scenes, but it's the data which takes time to gather. Data Hand Written By Myself Data Compared From Two Certified Information Websites...
Bump - Will be posting some updates tonight!
Bump - Apologies for being inactive for a while, been busy with work last couple of weeks.
Lumbridge Tasks - (Beginner, Easy, Medium, Hard) - Every Task Implemented, All Objects, NPCS, Items Added, Rewards Added, Coins Based On Difficulty Rewarded Per Task Completed
Lumbridge Tasks - Beginner - 24 Achievements Added (Exactly as RS) - Explorer Jack (Dialogue, Rewards System) - 2 Huge EXP Lamps + Explorer Ring 1 Rewarded
Lumbridge Tasks - Easy - 19 Achievements Added (Exactly as RS) - Bob (Dialogue, Rewards) - Beginner Set Needs To Be Completed Before Easy Achievements - 3 Lamps + Explorer Ring (2) Reward For Easy Set
Lumbridge Tasks - Medium - 12 Achievements Added (Exactly as RS) - Ned (Draynor) Available if Easy Set Complete - 4 Huge Lamps + Explorer Ring (3) for Reward
Lumbridge Tasks - Hard - 9 Achievements Adeed (Exactly as RS) - Ned (Draynor) Availble if Medium Set Complete - 5 Huge Lamps + Explorer Ring (4) for Reward
Will add more pictures of updates and other cities soon, when I have the time.
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