Thread: How do i paint Graphics on the client?

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  1. #1 How do i paint Graphics on the client? 
    Project Crimson

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    Could someone teach me how to paint Graphics over-top of the actual game? Do i need to set something? I have the method paint() in my client loader aswell as update() but how do i implement them onto the game?

    This is what i mean:



    Thanks in advance, Virus
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  2. #2  
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    Quote Originally Posted by Virus X3 View Post
    Could someone teach me how to paint Graphics over-top of the actual game? Do i need to set something? I have the method paint() in my client loader aswell as update() but how do i implement them onto the game?

    Thanks in advance, Virus
    You mean like DragonKing's client? Where he has a type of pic on his inventory and stuff?

    нacкυя

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  3. #3  
    Project Crimson

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    I have never seen DragonKing's client. But do you know what im talking about?
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    What Hackur is talking about is editing the client's sprites.
    Maybe you can post a screenshot of what you mean Mr X.
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    Project Crimson

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    I mean like this:

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    Registered Member SilentZPrO's Avatar
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    O. Like RSbot. Im not sure any1 has done that. But It can be possible.

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    Oh you mean the same as RS Bot is using.
    You would need an engine that is able to draw pixels onto your screen. I have no idea about this but perhaps it's an option you can integrate into a jframe.
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  8. #8  
    Project Crimson

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    I think it would be nice if other people rather than just me could create this into there client. Each client has a Canvas and an Applet_Sub1... Would it be possible to create a fully transparent image over-top of the game? But then again the problem would be placing the image over-top of the client... Ughhh
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  9. #9  
    Project Crimson

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    Could anyone help me with this or should i have just let this drop...
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    Quote Originally Posted by Virus X3 View Post
    Could anyone help me with this or should i have just let this drop...
    Look at how rsbot does it, and if you didn't already know rsbot is open source so it can't be too hard to figure it out, I'm going to look into how it paints graphics on screen right now.
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